market building for receiving npc traders

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market building for receiving npc traders

Postby gravesmerch » Fri May 15, 2026 9:57 pm

since non-token trading is dead for most of the worlds life time (and normal players need trading to access an ever growing invisible content barrier)

let us build a market building that will receive occasional NPC caravan of traders (DF inspired) requesting random item types you can match to increase your offer value

they will bring stuff plus low q inaccessible content for the average hermit:
- items from world pools and wild weeds
- treeseeds, sands, clays, water barrels
- low q troll skins, mamoth skull, whale meat, etc
- low q black ore, bloodstone...

would be a great alternative to community markets that either die fast or runs to the bottom of token trading, coin devaluation or just trolling offers without public tools
Last edited by gravesmerch on Sat May 16, 2026 4:08 pm, edited 4 times in total.
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Re: market building for receiving npc traders

Postby Frogg » Sat May 16, 2026 12:59 am

Such a system would probably require manual input from a game master.
Whatever the requirements for getting a visit from the NPC might be, some players would fulfill them hundreds of times to exploit them.
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Re: market building for receiving npc traders

Postby Fostik » Sat May 16, 2026 7:23 am

Why would game provide a way to circumvent it’s mechanics?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
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Re: market building for receiving npc traders

Postby gravesmerch » Sat May 16, 2026 2:58 pm

haven content keeps growing along with invisible barriers, but players time keep shrinking

trading is the only option for normal players access content, but regular trading turned into a cash cow running to the bottom of empty trolling markets

cheap markets may or not exist for very short time as a larp, but usually have the same fate as public wells

NPC trading doesn't need to offer high quality, just access to mechanics that already are trade locked for normal players with a life
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Re: market building for receiving npc traders

Postby caz » Sat May 16, 2026 9:58 pm

remove token :!: restore blueberry/pearl/bear economy
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Re: market building for receiving npc traders

Postby Zachary09 » Sun May 24, 2026 9:00 am

caz wrote:remove token :!: restore blueberry/pearl/bear economy


I loved my points system, alright
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