I guess many of newplayers also someone who join world later or in the middle bounce from this game after getting defeated. (mean for ex. just got not like take down but oneshot while collecting first's stinging nettle etc.)
I don't want to say pvp is bad or something like this even i think there should be more of this but there sould be some balance.
There are few ideas about it:
-murder rework - like with rage and palisade gate block while in combat, buying murder skill should also automatically turn off knockdown protection (also this window which apreas after beeing takedown "back to fire" "log out") and ofcourse allow you too finish someone who also have murder skill (they like to fight, kill, steal, etc. so let them do that)
-what about fresh players there was some games with similar system my idea is same - add someting like "Psychopath debuff" stacking debuff after killing player something like this:
first kill - 1 stack
second kill - 1 stack
third kill - 1 stack
forth kill - 1 stack....
(maybe more stacks for just killing becouse it is easy to kill someone with 100-200 hp)
(add like timer every week stack decrease by 1 but if you add one more kill timer resets)
(some simple Psychopath debuff stack idea maybe someone see something other better "(-1 + stack) * (-10% learning ability and -10% intel)")
(there is idea also while someone is in village teritory stack after kill is 0 to awoid grefing with alts)
maybe i miss someting there let me know that you thing about that maybe there are another ideas about that

