Psychopath debuff pvp

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Psychopath debuff pvp

Postby yurez » Tue Jul 07, 2026 11:13 am

I guess many of newplayers also someone who join world later or in the middle bounce from this game after getting defeated. (mean for ex. just got not like take down but oneshot while collecting first's stinging nettle etc.)

I don't want to say pvp is bad or something like this even i think there should be more of this but there sould be some balance.

There are few ideas about it:

-murder rework - like with rage and palisade gate block while in combat, buying murder skill should also automatically turn off knockdown protection (also this window which apreas after beeing takedown "back to fire" "log out") and ofcourse allow you too finish someone who also have murder skill (they like to fight, kill, steal, etc. so let them do that)

-what about fresh players there was some games with similar system my idea is same - add someting like "Psychopath debuff" stacking debuff after killing player something like this:
first kill - 1 stack
second kill - 1 stack
third kill - 1 stack
forth kill - 1 stack....
(maybe more stacks for just killing becouse it is easy to kill someone with 100-200 hp)
(add like timer every week stack decrease by 1 but if you add one more kill timer resets)
(some simple Psychopath debuff stack idea maybe someone see something other better "(-1 + stack) * (-10% learning ability and -10% intel)")
(there is idea also while someone is in village teritory stack after kill is 0 to awoid grefing with alts)

maybe i miss someting there let me know that you thing about that maybe there are another ideas about that
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Re: Psychopath debuff pvp

Postby vatas » Tue Jul 07, 2026 2:16 pm

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Psychopath debuff pvp

Postby magnet » Tue Jul 07, 2026 3:24 pm

Has jorb ever been sieged during his hermitages? Genuinely curious
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Re: Psychopath debuff pvp

Postby Frogg » Tue Jul 07, 2026 3:53 pm

At the end of the day you're still losing your character. Whatever happens to the player who killed you doesn't bring your character back. Most PvPers aren't concerned about in-game consequences anyway and it's weird to criminalize gameplay mechanics.

Just make it easier to recover after dying or to catch up if you join late.
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Re: Psychopath debuff pvp

Postby Regulus2424 » Tue Jul 07, 2026 4:02 pm

magnet wrote:Has jorb ever been sieged during his hermitages? Genuinely curious

I mean, he would just devmode the ram out of existence, and that's it. :roll:
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Psychopath debuff pvp

Postby vatas » Tue Jul 07, 2026 6:40 pm

magnet wrote:Has jorb ever been sieged during his hermitages? Genuinely curious

One time, I tried (and failed) to evict a weird larper hermit who blocked my Vclaim.

Imagine my shock when whichever world that was ends, Jorb did his classic "ima show off my base" -bit on stream, and it's that exact hermitage.

I think the next world actually had some unpopular siege change(s). I remember sarcastically saying "imagine the changes if I had actually succeeded in that siege."
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Psychopath debuff pvp

Postby magnet » Tue Jul 07, 2026 7:59 pm

vatas wrote:One time, I tried (and failed) to evict a weird larper hermit who blocked my Vclaim.

Imagine my shock when whichever world that was ends, Jorb did his classic "ima show off my base" -bit on stream, and it's that exact hermitage.

I think the next world actually had some unpopular siege change(s). I remember sarcastically saying "imagine the changes if I had actually succeeded in that siege."


How serious was your siege? Did you throw the kitchen sink at him or just leave a ram and hope it dried?
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Re: Psychopath debuff pvp

Postby vatas » Tue Jul 07, 2026 8:58 pm

Pclaim, palisade, ram, multiple catapults.

To be honest, it was a massive "skill issue" -moment. At one point a Catapult did no damage and it took way too long to realize I had visitor from the Vclaim that had extended to cover the pclaim. Then I built multiple of them outside the siege palisade, while not knowing you're supposed to install a lock into them...

Jorb presumably extrapolated that getting sieged by someone, who actually knows what they're doing, is a very bad time. I feel the need to point out that making siege too hard has several proven downsides, including the incentive to engage in other forms of griefing instead.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Psychopath debuff pvp

Postby Massa » Wed Jul 08, 2026 6:08 pm

one reason no one fucking plays anymore is because you can't break into shit at all

i used to hermit with a friend a lot and our entire career was jacking people's shit and in the last few worlds it's more or less impossible to break into someone's shit

it's not even hard it's just not possible and quite frankly not even i understand the mechanics or how to do it. honestly maybe it currently is drop ram wait 24 hours but i've checked out. let me break into people's shit. big villages too.
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Re: Psychopath debuff pvp

Postby Robben_DuMarsch » Wed Jul 08, 2026 10:15 pm

vatas wrote:Pclaim, palisade, ram, multiple catapults.

To be honest, it was a massive "skill issue" -moment. At one point a Catapult did no damage and it took way too long to realize I had visitor from the Vclaim that had extended to cover the pclaim. Then I built multiple of them outside the siege palisade, while not knowing you're supposed to install a lock into them...

Jorb presumably extrapolated that getting sieged by someone, who actually knows what they're doing, is a very bad time. I feel the need to point out that making siege too hard has several proven downsides, including the incentive to engage in other forms of griefing instead.


Vatas, what do you have to say about Casuals, the second biggest village of veterans in 16.1, being sieged successfully this world?
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