No claim should be allowed within view distance of Thingwall.
That also means no extending the claim in that area.
Thingwall travel is already risky enough, especially with the new updates. We don't need every Thingwall to become a trap.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On_Scipio wrote:The thingwall traps will continue until morale improves.
Audiosmurf wrote:I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also
Audiosmurf wrote:I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also
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