Disallow claiming near Thingwalls

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Disallow claiming near Thingwalls

Postby Kamekono » Mon Aug 24, 2026 12:21 am

No claim should be allowed within view distance of Thingwall.
That also means no extending the claim in that area.

Thingwall travel is already risky enough, especially with the new updates. We don't need every Thingwall to become a trap.
Kamekono
 
Posts: 227
Joined: Sat Jan 07, 2012 5:36 pm

Re: Disallow claiming near Thingwalls

Postby Audiosmurf » Mon Aug 24, 2026 12:31 am

I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Audiosmurf
 
Posts: 2932
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Disallow claiming near Thingwalls

Postby linkfanpc » Mon Aug 24, 2026 3:56 am

Audiosmurf wrote:I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also


goated idea
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn

Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
User avatar
linkfanpc
 
Posts: 2411
Joined: Wed Aug 05, 2015 7:07 pm

Re: Disallow claiming near Thingwalls

Postby _Scipio » Mon Aug 24, 2026 4:17 am

The thingwall traps will continue until morale improves.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
User avatar
_Scipio
 
Posts: 288
Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Disallow claiming near Thingwalls

Postby maze » Mon Aug 24, 2026 4:23 am

_Scipio wrote:The thingwall traps will continue until morale improves.


Ima keep breaking your claims till you talk to me
Administrator of CoS
game ideas
User avatar
maze
 
Posts: 2774
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Disallow claiming near Thingwalls

Postby kaysaari » Tue Aug 25, 2026 4:32 pm

Pretty good idea - especially for times in which siege is irrelevant.
kaysaari
 
Posts: 170
Joined: Thu Mar 17, 2016 10:20 pm

Re: Disallow claiming near Thingwalls

Postby r0ck4ev3r » Wed Aug 26, 2026 2:51 am

Audiosmurf wrote:I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also


hmm where have i seen this idea, o wait- +1
"Don't just have an idea- have all of them." ~ Niv-Mizzet
User avatar
r0ck4ev3r
 
Posts: 276
Joined: Tue Mar 13, 2012 10:30 pm

Re: Disallow claiming near Thingwalls

Postby Kamekono » Wed Aug 26, 2026 12:35 pm

Audiosmurf wrote:I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also


For local resources sure. For Thingwalls I don't think that's enough. Claims are cheap, especially after a couple of weeks of game, so even if they had to reclaim once a month it wouldn't change much.

Chances are an alt that is just fed shitty curios could keep all those claims up.
Kamekono
 
Posts: 227
Joined: Sat Jan 07, 2012 5:36 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot]