abandonware+bald

Thoughts on the further development of Haven & Hearth? Feel free to opine!

abandonware+bald

Postby SnuggleSnail » Wed Aug 26, 2026 2:37 pm

new hunger system kinda good, but it's getting circumvented by salt/questing/_arguably_ symbel

  • entirely disable hunger regen from questing/salt OR disable it for anybody within ~20% of top stat (20% might even be too little, tbh, as miners will kinda ruin the curve)
  • Scale minimum hunger much lower than 33%, possibly to 0%
  • probably decrease the hunger all foods give to like 10% or 20% of what it currently does, as with power crept food it doesn't take much get to 33% hunger, which eating at will be the new meta if you get there instantly from like 1 cb of pickled bullshit <-- this would be the primary lever by which you can control how grindy FEPs are. If people are getting too far ahead, or complaining about the grind, increase the hunger everything gives. Raise it for opposite effect.
  • Bee bread should prolly have its hunger scaled to its FEPs as with other foods, OR just give non-combat feps
  • The hardness of rocks should probably be reduced if hunger per food is not significantly decreased to account for slower stat gain on miners
  • ideally there should be a system by which eating foods that raise your lower stats don't fuck your hunger. For example raising anything other than str/agi/con as a fighter rn is basically wasted hunger, which isn't ideal - but it's probably not easy to fix, so I'm not going to talk about it much. Maybe food only gives hunger for FEPs it gives that are within 10% of your highest stat, or similar. Too lazy to think if that's abusable tho, prolly is
  • matters less than the previous points, but I personally think symbel quality should only scale wear to make it easier to balance FEPs/desirable quantity of food to eat. Right now because symbel is bad you only want to eat a little, but in 4 months symbel will be highQ so you will be able to eat vast amounts. There should be a roughly static/"""intended""" maximum amount to eat that doesn't change arbitrarily with quality. This also gives players the option to choose either high FEP symbel if they don't plan to eat much, or high hunger reduction symbel if they plan to eat a lot, which if balanced right could be an additional 'catch up' mechanic for small eaters
  • similarly, I think symbel's effectiveness should probably not scale with its durability % as it leads to unfun micromanagement
  • Also unrelated and not overly important, but I think satiations should be removed. Hunger should be the only lever to control how fast stats can be gained. I should be able to eat whatever food I enjoy making, not forced variety. It is also a deceptively big buff to large groups, as the primary time investment that goes into making 10 of 10 kinds of food instead of 100 of 1 kind of food is setting up industry to make the food, when 100 people can use the same ovens, etc
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Re: abandonware+bald

Postby Dawidio123 » Wed Aug 26, 2026 4:23 pm

"New system is good if you apply 20 fixes to it" Brother, we both know this one is getting scrapped as any other system that didn't turn out perfect first try. The system as it stands is complete dogshit that incentivizes questing (the most unfun mechanic in the game btw) until the quests are red and makes any stat grind a humiliation ritual of shoving thousands of foods into yourself as you replace the shit quality symbel that breaks constantly with how much food everyone is eating. (Doesn't help that the usual second stage of fepping, as in hunting 500 bears, just became the second most unfun mechanic in the game, thanks jorb)

+1 on most suggestions tho, i just disagree with calling this system "kinda good"
Last edited by Dawidio123 on Wed Aug 26, 2026 4:27 pm, edited 1 time in total.
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Re: abandonware+bald

Postby SnuggleSnail » Wed Aug 26, 2026 4:26 pm

I mean, the main one is just that hunger reduction exists, which will ruin any hunger system tbh

I've personally rly liked how this one felt, even tho I'm probably "playing is intended", when the ideal would be to quest spam 24/7
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Re: abandonware+bald

Postby Dawidio123 » Wed Aug 26, 2026 4:28 pm

SnuggleSnail wrote:I mean, the main one is just that hunger reduction exists, which will ruin any hunger system tbh

I mean kinda this, but also the fact they have no idea how to balance fep system at all since they never interacted with it. They're just throwing numbers at a wall and see if it sticks.
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Re: abandonware+bald

Postby DDDsDD999 » Wed Aug 26, 2026 4:30 pm

Dawidio123 wrote:+1 on most suggestions tho, i just disagree with calling this system "kinda good"

This system is at least better than the old one, it's just the same problem as every other system in the game where they're stubborn and won't remove shit, or even iterate and tweak things.

A fep/hunger bar for each stat would be the ideal system if we lived in a perfect world.

Also satiations need some change. The dream of only having to feast once a week is kinda ruined by satiations being unchanged
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Re: abandonware+bald

Postby SnuggleSnail » Wed Aug 26, 2026 4:40 pm

DDDsDD999 wrote:A fep/hunger bar for each stat would be the ideal system if we lived in a perfect world.


this is real as fuck but I think there's zero chance they implement it so it's a waste to even think about outside of insulting them
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