Sand

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Sand

Postby Kahned » Mon Aug 31, 2026 4:14 pm

Current curve and way of making better clay is fun, but one of the thing that is capping hardly and is limited to the point in map is sand.

Possibility to crush a stone into sand (or just a one type of stone to limit excessive numbers) with like cutting quality in half when making sand out of stone would be great to work on your curios/glass/clay.

There are other possibilities to limit it > like only way to crush it would in in a windmill and the process will be really slow.

Your turn.
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Re: Sand

Postby hate348 » Mon Aug 31, 2026 4:39 pm

+1
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Re: Sand

Postby Kacji » Mon Aug 31, 2026 6:25 pm

+1
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Re: Sand

Postby LuxOG » Tue Sep 01, 2026 7:34 pm

Perhaps… sandstone?
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Re: Sand

Postby Oldimaru » Tue Sep 01, 2026 7:36 pm

+1
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Re: Sand

Postby Kahned » Wed Sep 02, 2026 12:07 pm

LuxOG wrote:Perhaps… sandstone?

RIGHT?

But no, seriously, it is like the no.1 candidate if making sand would be limited to only one type of stone.
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Re: Sand

Postby maze » Wed Sep 02, 2026 8:42 pm

only reason it was not like this was because then some things would fully be run with mining with 0 need to explore for sand.
Sand if a grounding base for some recipes. J&L would basically have to rework or just allow the spiral.

-molding
-glass
-Curios

You'd be forcing the miners to find something else inorder to spiral higher.
So honestly if you want the more work IE finding sandstone or sandrocks every time you want higher Q, then add sand crushing, if you don't leave it like it's currently is and it wont hurt anyone.
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Re: Sand

Postby Fostik » Thu Sep 03, 2026 2:15 pm

Feels like we had way too many threads about it, but yeah, desire of an industrial quality spiral shortcut has quite a consequences every reasonable people would rather avoid - stop bloating industry.
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