1. Some sort of bugs/critters that require per*exp to find (I know about an issue that it brings to fighters, as it gives speed buff when chasing, but that one post is not about fighting mechanics)
The reason people tend to chase after bugs/critters is it gives +5 move speed.
Hunter+ bunny slippers are already nessary for pvp, adding a hidden bug would add a randomness to chasing in pvp. We already just removed that from "move speed" wind buffs because they were hidden from players.
So no, a new bug/critters would be not ideal for pvp, you'd just making the gap bigger for entry to pvp.
There is a random vairiable of move speed per click going down to 48u/s to 52u/s
Hunter creedo Casing bugs critters add +5u/s
Bunny shoes
2. Some sort of semi-precious stones while scouting mountains. For example: in a form of shiny-sand, that must be washed before reveal type/size, and ususally just gives nothing.
Mountains don't need to be nessary good places to go, they're more of a wall making players less likely to go near them. Adding more stuff to them makes them more favourable place for players and bots alike.
3. Snake eggs, curio/food
4. Decrease size of wicker picker item, or increase its inventory.
Don't touch my wicker picker >;o
5. Any kind of puzzled curio, ancient fragments or cracked shells or petrified bones, that is shitty before you gather different parts and craft something better.
6. Big forage, with gather time like local resources or lower. Oyster shrooms are the closest example of what it could be, just gather it not shroom by shroom but a whole colony.
This im in the most favour for. Bot's already are gathering blueberres and other gatherables in large amounts hourly, making the casual player feel less useful then a bot. I only tend to need a cupboard of blueberries, but for a bot it takes no time to fiil, for a player it takes hours. Now multiply that over several bots doing it and for every gathersable. The casual player will not keep up and tends to never make up the time that a bots running 24/7 could.
so im in favour of casual getting a win and the ability to get more "luck" at finding these big forages based on their individual pool