Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby mvgulik » Mon Sep 13, 2021 9:15 pm

joojoo1975 wrote:How do i get the qualities of items to show ...

Activate "Show item quality" in [UI] settings.
mvgulik
 
Posts: 3497
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Postby joojoo1975 » Mon Sep 13, 2021 9:56 pm

i dont see UI settings?

only place i see anything about item qual is display settings and it's set


last update i see for ender is 15.04.21
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 1878
Joined: Mon Sep 28, 2009 5:23 pm
Location: In my log cabin, It's Roomy!

Re: Ender Client

Postby joojoo1975 » Tue Sep 14, 2021 1:02 am

and could you make slimes with an aggressive circle please
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 1878
Joined: Mon Sep 28, 2009 5:23 pm
Location: In my log cabin, It's Roomy!

Re: Ender Client

Postby mvgulik » Tue Sep 14, 2021 5:30 am

>version 15.04.21

Current version is 09.08.2021. (when using Ender's "launcher" the client is auto-updated)

if "Show item quality" is set. I don't know why it would not work in that older version.
mvgulik
 
Posts: 3497
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Postby joojoo1975 » Tue Sep 14, 2021 8:32 am

just deleted my current Ender folder and just redownloaded the one from page 1 and that took care of it.

thankyou
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 1878
Joined: Mon Sep 28, 2009 5:23 pm
Location: In my log cabin, It's Roomy!

Re: Ender Client

Postby mvgulik » Tue Sep 14, 2021 11:12 am

Code: Select all
haven.Resource$LoadException: Weird version number on gfx/terobjs/plants/pepper (5 > 0), loaded from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
   at haven.Resource$Pool.load(Resource.java:543)
   at haven.Session$CachedRes$Ref.get(Session.java:140)
   at haven.Session$CachedRes$Ref.get(Session.java:133)
   at haven.ResDrawable.<init>(ResDrawable.java:45)
   at haven.OCache.cres(OCache.java:258)
   at haven.OCache.lambda$cres$10(OCache.java:270)
   at haven.OCache$GobInfo.apply(OCache.java:759)
   at haven.Loader.lambda$defer$0(Loader.java:235)
   at haven.Loader$Future.run(Loader.java:71)
   at haven.Loader$Future.access$400(Loader.java:42)
   at haven.Loader.loop(Loader.java:197)
   at java.base/java.lang.Thread.run(Thread.java:829)

- Single client mode.
- While walking into range of pepper crops.
-- Switched character a view times in short succession shortly before this (with ":lo") (just in case, although its probably irrelevant).
(Probably a (rare) vanilla client thing, but ... )
mvgulik
 
Posts: 3497
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Postby mvgulik » Thu Sep 16, 2021 5:55 am

Some additional HnH in-game clock info. [1]
Not sure when this was implemented. But the Game clock is also updated when the characters walks around. (seems related to game-map updates. ie: change/switching visibility area(s).)
mvgulik
 
Posts: 3497
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Postby Mortir » Sat Oct 09, 2021 3:15 pm

I moved my cattle roster window off screen and am not abble to move it back. how can i reset it?
Mortir
 
Posts: 6
Joined: Sat Nov 06, 2010 12:11 pm

Re: Ender Client

Postby mvgulik » Sat Oct 09, 2021 6:15 pm

Mortir wrote:I moved my cattle roster window off screen and am not abble to move it back. how can i reset it?

+) Close all Ender clients. (just to make things go smoothly)
1) Find the "windows.json" file in the Ender data folder.
-) (Optional: Make a backup of that file.)
2) Open it with some txt text editor.
3) Find the "Cattle Roster" entry in it.
4) Change its X and Y settings to zero.
5) Save.
+) Re-start Ender client. ...

---

Alternately tl/dn: Just deleted that "windows.json" file. (while no Ender client is running)
mvgulik
 
Posts: 3497
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Postby mvgulik » Tue Oct 12, 2021 11:33 am

Some other rare error case.

- Multiple clients(2). (can't tell if this is relevant to this error though)
- Chopping tree's in one. (error client)
- Shuffling blocks of wood in the other. (focused client)
- Characters where not in visible/sound range of each other.
-- (game resource files are currently updated on the fly ... new resolution image updates by Jorb)

Code: Select all
java.util.ConcurrentModificationException: java.util.ConcurrentModificationException
   at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
   at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
   at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:490)
   at java.base/java.util.concurrent.ForkJoinTask.getThrowableException(ForkJoinTask.java:600)
   at java.base/java.util.concurrent.ForkJoinTask.reportException(ForkJoinTask.java:678)
   at java.base/java.util.concurrent.ForkJoinTask.invoke(ForkJoinTask.java:737)
   at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateParallel(ForEachOps.java:159)
   at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(ForEachOps.java:173)
   at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:233)
   at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:497)
   at java.base/java.util.stream.ReferencePipeline$Head.forEach(ReferencePipeline.java:661)
   at haven.OCache.ctick(OCache.java:143)
   at haven.Glob.ctick(Glob.java:171)
   at haven.JOGLPanel.run(JOGLPanel.java:537)
   at java.base/java.lang.Thread.run(Thread.java:829)
Caused by: java.util.ConcurrentModificationException
   at java.base/java.util.ArrayList$Itr.checkForComodification(ArrayList.java:1043)
   at java.base/java.util.ArrayList$Itr.next(ArrayList.java:997)
   at haven.Gob.ctick(Gob.java:281)
   at haven.OCache.lambda$ctick$6(OCache.java:137)
   at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183)
   at java.base/java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1655)
   at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
   at java.base/java.util.stream.ForEachOps$ForEachTask.compute(ForEachOps.java:290)
   at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:746)
   at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290)
   at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1020)
   at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1656)
   at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1594)
   at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183)
mvgulik
 
Posts: 3497
Joined: Fri May 21, 2010 2:29 am

Previous

Return to The Wizards' Tower

Who is online

Users browsing this forum: carina and 2 guests