Telakh wrote:Hi uncleseano.
I am sorry for poor description as I am constantly short on time. I'm wokring on a better readme and will post it in about a day.
I have uploaded v.4.0.28 that should be more user-friendly on first launch. Settings.xml file is missing in the distributive now and will be generated during the fist run.
Please note that in order the map tool to work you have to make sure that:
- you have downloaded the entire TP Map Tool folder.
- you have .net Framework 4.5 or higher installed.
- your game client does save the map sessions (this option is disabled by default now).
- TP Map Tool has enough permissions to create files and folders at it's own folder.
During the first startup the program will do the following (if Settings.xml file is missing):
- Generate settings.xml file.
- Set the default map archive path to the \<TP Map Tool path>\Map\ and create the specified folder. (lets call it <MapArhive> further)
- Set the map layers path to the \<MapArhive>\Layers\ folder and create a first layer folder if it is missing: \<MapArhive>\Layers\1. Surface\
You should be able to see the "1. Surface" layer upon startup in the layers. The map will be blank black as there are no tiles yet.
You have to open options and set the map sessions path to the folder that contains client map sessions. Example: C:\Games\Ender\Map\ You may also want to change the map archive path to a different folder. If you want to create more layers (for caves), you will have to do it manually at this point by creating more folders at \<MapArhive>\Layers\
If you start a Merge from the menu with an empty archive, the MapTool will copy the first available session from the sessions path and will start making map from this session or you may copy one or a few tiles from a session of your choice to the \<MapArhive>\Layers\1. Surface\1\ folder and your map will be merged from this point.
Please let me know if you have any questions or face any errors.
DeadHazard , I will make it possible in a couple of days. Cheers.
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