Introducing HH Village Planner

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Re: Introducing HH Village Planner

Postby meabeab » Thu Feb 06, 2025 9:38 pm

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Re: Introducing HH Village Planner

Postby nevolia » Thu Feb 06, 2025 9:46 pm




Ooooooh this is gooood. Do these exist for all structures? I’m guessing these are just the menu icons.
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Re: Introducing HH Village Planner

Postby meabeab » Thu Feb 06, 2025 9:53 pm

these are just the Building menu icons indeed
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Re: Introducing HH Village Planner

Postby nevolia » Thu Feb 06, 2025 10:38 pm

meabeab wrote:these are just the Building menu icons indeed


That’s perfect, I can just throw these at any ai to upscale them a bit and create all of them in the app. Thanks! Very helpful :)
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Re: Introducing HH Village Planner

Postby nevolia » Sun Feb 09, 2025 6:31 am

I found the majority of icons I need. There are a few that I can't seem to find though. If someone knows where to get those I'd greatly appreciate it. To be completely honest the majority of them I've never even seen or know what they are lol Here is a list:

Archery Tower
Barter Pole
Barter Stand
Bonfire
Border Cairn
Charter Stone
Crop Circle
Drying Frame
Fealty Stone
Field Cairn
Fire
Grave Cairn
Grotesque Idol
Hearth Fire
Menhir
Mine Elevator
Ship Dock
Signpost
Stack Furnace
Statue of the Chieftain
Village Banner
Village Buoy
Village Claim
Wooden Roadsign
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Re: Introducing HH Village Planner

Postby meabeab » Sun Feb 09, 2025 6:46 pm

Last edited by meabeab on Tue Mar 04, 2025 2:13 am, edited 2 times in total.
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Re: Introducing HH Village Planner

Postby nevolia » Mon Feb 10, 2025 6:44 am

Thanks again, meabeab! I got all of the images upscaled and edited. I’ll replace existing ones with the new ones either tomorrow or the next day. There is going to be like 67 buildings. I’ll need to think of a way of organizing them, scrolling that menu for 67 images won’t be a good experience lol will also need to add radius for the ones that require it.
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Re: Introducing HH Village Planner

Postby meabeab » Mon Feb 10, 2025 4:18 pm

nevolia wrote:a way of organizing them

Subcategories that reflect in-game grid menu structure is one of approaches (with hotkeys optionally).
Another obvious way would be kind of "Quick Search" filtering by text input (personally I'd prefer this one).
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