Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby mvgulik » Wed Jun 25, 2025 12:10 pm

Source code: "do not flatten Land Survey when Flat terrain is on"

Hmm ... Aha. (don't use flat terrain that often myself)
+Alternative system message perhaps ? (than "You need soil to fill this up.")

Potentially added "Flat terrain is On" warning text when placing a build on to uneven terrain comes to mind.
mvgulik
 
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Re: Ender Client

Postby mvgulik » Thu Jun 26, 2025 9:15 pm

Timers

I think it could be useful it the "timer.cfg" data included the "start" related real-time epoch value (also in milliseconds if need be).

Useful: As in being able to using the "timer.cfg" data directly to easily calculate the related real-time finish times. (for stuff that take a relative long time)
One caveat ofc. Those real-time epoch values, and the calculated real finish times based on them, will ofc be off target after a server outage/patch. (although a bit to soon it still better than to late)

Technically ... one only needs one "Game-time vs related Real-time" data set to do the same job on all active timers (-> Current virtual world start rt-epoch value. Which will not change while the game-server is up.)

Anyway. Just thinking out loud.
mvgulik
 
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Re: Ender Client

Postby mvgulik » Mon Jul 07, 2025 8:49 pm

Hmm. After some silent Loftar updates the client(using beta) seems to have acquired some odd initial startup behaviors.
Like not showing stuff that is there (like bushes that are missing. ie: not displayed at all, including no hitbox).
Or, with icon setting changes. Showing (in full, in main view window) bush types that should be shown in hidden mode or vice versa.
Or even hiding (only showing hitbox) some bushes wile showing some others of the same bush type in full.
... odd.
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