Introducing HH Village Planner

Forum for alternative clients, mods & discussions on the same.

Re: Introducing HH Village Planner

Postby Vassteel » Tue Oct 08, 2024 5:19 am

Halbertz wrote:Nice idea, but right now it's just pixel board without preset figures (that represent buildings). Also there are real monsters among us (we are not allowed to really talk a lot about them), that are building stuff "larpy" and even... diagonally. Right now that tool will never satisfy their primal urges.
im guildy of that offence :3 Maze hates it when i arrange the ovens in a giant circle
jorb wrote:Stop shitposting.
User avatar
Vassteel
 
Posts: 718
Joined: Thu Aug 15, 2013 12:38 pm

Re: Introducing HH Village Planner

Postby stya » Tue Oct 08, 2024 10:31 am

Would you make it opensource, so people eventually contribute to it? The idea is good but it needs a bit more love :D
Image
User avatar
stya
 
Posts: 993
Joined: Wed May 21, 2014 3:13 pm

Re: Introducing HH Village Planner

Postby nevolia » Mon Oct 28, 2024 8:04 am

stya wrote:Would you make it opensource, so people eventually contribute to it? The idea is good but it needs a bit more love :D

I think I eventually might. Sorry this project of mine got sort of abandoned by me. I’m still planning on returning to it, but not right now. It does need a lot of work and I have the whole thing redone in a much better more optimized way which allows for up to 1500x1500 grids. I’ve also added tagging functionality, but life got in the way. I will try my best to get this out by new years.
nevolia
 
Posts: 20
Joined: Tue Aug 16, 2016 8:40 am

Re: Introducing HH Village Planner

Postby nevolia » Tue Dec 24, 2024 6:21 am

I've posted an update to the tool. I've mentioned tagging previously, it is not part of this release. I had to re-write a lot of the code, being away for 6 months and taking care of a newborn did not help. :)
nevolia
 
Posts: 20
Joined: Tue Aug 16, 2016 8:40 am

Re: Introducing HH Village Planner

Postby nevolia » Sun Feb 02, 2025 7:56 am

I couldn't write a full update post, but here's a quick follow-up. I somehow completely overlooked the need for image rotation—oops! lol Rotation has now been added to the context menu when right-clicking an image, along with the R hotkey for rotating a selected image.

I’ve also added more images and fully removed the old UI. Additionally, I introduced precision snapping, allowing images to snap to 1/10th of a grid cell instead of just full cells. This is especially useful for buildings with odd sizes like 6.8x6.8, which don’t align perfectly to the grid.

I'll update the original post tomorrow with new instructions for the updated UI and features.
nevolia
 
Posts: 20
Joined: Tue Aug 16, 2016 8:40 am

Re: Introducing HH Village Planner

Postby meabeab » Sun Feb 02, 2025 1:25 pm

Neat, now the app's performance feels so much faster and smoother than release version.

Bunch of long-term feature requests to ponder at:
  • "Precision Snap" divider = 11 instead of 10
  • rotation by PI/8 PI/4 degree
    Image
  • ability to add users' object ("pictures"/"structures") with user defined dimensions, image/color, label and (optional) radii (e.g. ideally Archer tower should have both fire and exclusion zones). Just images. User can include additional marks like radii, zones etc. straight to images
  • custom background image (implemented)
  • tile counter in "Color Discriptions (sic)" (implemented)
Minor bugs:
  • image rotated "partially outside of the grid" becomes invisible. Occurs at rotating non-squared images close to the grid border
  • #FFFFFF-white isn't listed in "Colors & Descriptions". Also it is "invisible" in "Color Picker" palette (cause it same as bg, no border)
  • Color opacity set in "Color Picker" doesn't affects it look on the grid and appearance in "Colors & Descriptions"
(fixed)
Last edited by meabeab on Thu Feb 06, 2025 5:10 pm, edited 1 time in total.
User avatar
meabeab
 
Posts: 94
Joined: Fri Mar 26, 2021 9:06 pm

Re: Introducing HH Village Planner

Postby nevolia » Mon Feb 03, 2025 2:07 am

meabeab wrote:Neat, now the app's performance feels so much faster and smoother than release version.

Bunch of long-term feature requests to ponder at:
  • custom "Precision Snap" ­divider (currently it's 10). Or just crank it to eleven, as Gods intended
  • rotation by PI/8 degree
  • ability to add users' object ("pictures"/"structures") with user defined dimensions, image/color, label and (optional) radii (e.g. ideally Archer tower should have both fire and exclusion zones)
  • custom background image (so user could set a screenshot/minimap picture as grid bg)
  • tile counter in "Color Discriptions (sic)". So I could calculate how many pile of branches do I need for that fancy fence

Minor bugs:
  • image rotated "partially outside of the grid" becomes invisible. Occurs at rotating non-squared images close to the grid border
  • #FFFFFF-white isn't listed in "Colors & Descriptions". Also it is "invisible" in "Color Picker" palette (cause it same as bg, no border)
  • Color opacity set in "Color Picker" doesn't affects it look on the grid and appearance in "Colors & Descriptions"


Love all of these ideas.
  • I haven't attempted it, but something is telling me rotation by Pi/8 will be a pain, but i'll still try to get that done.
  • Adding users objects should also be doable, however, since everything is stored locally in users browser there might be some problems with it. Perhaps I could just store the path to the image the user used, but then importing/exporting will become a bit more complicated.
  • I haven't even thought about custom background, that should be super easy to get done.
  • Counter super easy and quick, will get that done as soon as I fix the bugs you've mentioned.

Bugs.
  • Rotation issue, thats a good catch and thanks for letting me know. I spent like 2 hrs on rotation in total, was trying to get it out as quickly as possible.
  • The white not showing up is by design. Figured I'd have white as "no color" sort of. I'll see what I can do about that.
  • Opasity not working is also sort of by design. Didn't expect to ever do a background so I just figured opacity doesn't really matter.

Thanks for the feedback, this is very helpful.
nevolia
 
Posts: 20
Joined: Tue Aug 16, 2016 8:40 am

Re: Introducing HH Village Planner

Postby nevolia » Thu Feb 06, 2025 2:37 am

I've updated the post with all of the info for the new UI and got a decently big update based on the feedback from meabeab.
nevolia
 
Posts: 20
Joined: Tue Aug 16, 2016 8:40 am

Re: Introducing HH Village Planner

Postby meabeab » Thu Feb 06, 2025 4:56 pm

[2] Aw yiss, custom bg img. Totally love it <3
[1] Grid lines being the same color as transparent tiles is pretty confusing
[3] Ctrl+A selects text (obviously). Would be cool if that selected the whole grid
Image

Neat! Can't wait to play more with this tool once i'm done with chores
User avatar
meabeab
 
Posts: 94
Joined: Fri Mar 26, 2021 9:06 pm

Re: Introducing HH Village Planner

Postby nevolia » Thu Feb 06, 2025 8:27 pm

Does anyone know where I can get decent images of structures? I’ve been using the app created by this gentleman (DPbIH lol), but it’s missing quite a few buildings. Given the app is made for material design, it doesn’t apply to most things.

viewtopic.php?f=49&t=62538
nevolia
 
Posts: 20
Joined: Tue Aug 16, 2016 8:40 am

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Claude [Bot] and 76 guests