Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby ghandhikus » Mon Apr 05, 2021 10:32 pm

metallic wrote:Sorry if it's been said before, but my health/stamina bar is gone. I can't seem to find it in the settings. Is there some sort of GUI toggle option or something to fix this?



Space bar hides a lot of stuff around your screen.
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Re: Ender Client

Postby EnderWiggin » Mon Apr 05, 2021 10:40 pm

metallic wrote:Sorry if it's been said before, but my health/stamina bar is gone. I can't seem to find it in the settings. Is there some sort of GUI toggle option or something to fix this?

try pressing space bar.
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Re: Ender Client

Postby metallic » Mon Apr 05, 2021 11:08 pm

Thanks a ton =)
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Re: Ender Client

Postby wafflecat » Mon Apr 05, 2021 11:27 pm

wafflecat wrote:Neat. I noticed there was an issue where only Natural Markers were added, not Placed Markers (green). Don't know if you handle that, worth looking into in the beta.


Just created a PR to the beta branch with a fix. Might do another one with options to select which color markers to upload if that sounds useful.
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Re: Ender Client

Postby czaper2 » Tue Apr 06, 2021 4:00 am

Crashed in your MiniMap.java code here:

Code: Select all
       if(!newbiome.equals(biome)) {
      biome = newbiome;
      biometex = Text.renderstroked(prettybiome(biome)).tex();
       }


Error was: Exception in thread "Haven UI thread" java.lang.NullPointerException at the line with the if.

Client restart didn't reproduce issue, so probably rare/edge case nonsense.
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Re: Ender Client

Postby displaced » Tue Apr 06, 2021 7:15 am

No crashes with the GOB Path fix so far.

If you missed it in my previous post:
Would be great if GOB Path of the player is actually to where we clicked instead of the server's destination.
Reason beeing: Most people are using it in conjunction with bounding boxes to see where they are going and if you run intro trouble while pulling a cart for example.

Also: please consider the PullRequest for Camera Axis reversal. <- I swear to god, bad camera is much, much better to use this way.
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Re: Ender Client

Postby EnderWiggin » Tue Apr 06, 2021 8:13 am

beta-client updated:
  • fixed timers
  • fixed crash in biome display
  • merged wafflecat's pull request that fixes custom markers upload to auto map
  • added option to select which custom markers to upload, none are sent by default
I hope this is the last beta update and by evening I'll merge this into regular.


displaced wrote:Would be great if GOB Path of the player is actually to where we clicked instead of the server's destination.
Reason beeing: Most people are using it in conjunction with bounding boxes to see where they are going and if you run intro trouble while pulling a cart for example.
I did miss your previous post about this. I plan on adding ability to queue movement commands and this change most likely will be a part of that.

displaced wrote:Also: please consider the PullRequest for Camera Axis reversal. <- I swear to god, bad camera is much, much better to use this way.
I don't plan to merge that request as-is, but I do plan on implementing it myself.
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Re: Ender Client

Postby boogis » Tue Apr 06, 2021 8:14 am

where can i see combinations of battons like pile bulk drop and things like this??? cheers
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Re: Ender Client

Postby EnderWiggin » Tue Apr 06, 2021 8:21 am

boogis wrote:where can i see combinations of battons like pile bulk drop and things like this??? cheers

First post has:
  • mass transfer for inventories (CTRL+ALT+Click drops all similar items, SHIFT+ALT+Click transfers all similar items)
  • mass transfer for stockpiles (SHIFT+Click or CTRL+Click to put/remove single item, hold ALT to move all)
Although, I do need to update that post with more relevant info, it aged poorly.
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Re: Ender Client

Postby mvgulik » Tue Apr 06, 2021 8:32 am

1) Light branch.
2) Hide item.
3) Wait for branch to burn up.
4) Un-hide item.
5) You now got a ghost branch on your hand. (no ash to be found either)
6) Restart client to get rid of ghost branch.
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