Encountered a deadlock again in beta.
Got now the latest 4 commits and try again.
Had gob path enabled but only for foe, agressive, queue. Didn't had queue enabled tho.
mvgulik wrote:In the general "No character's arrow on map" Default-client issue, its a background map-merge (which are relative rare).
EnderWiggin wrote:Fixed tile centering (CTRL+Z)
EnderWiggin wrote:This is definitely not intentional. I''l look into it, but it may be hard to fix.mvgulik wrote:Noticed that when you activate a Craft from one of the toolbars (all 3), and the crafting window is already open, the crafting-window tab-bar it not updated to reflect the change.
haven.DeadlockWatchdog$DeadlockException: Deadlock detected
at haven.DeadlockWatchdog.report(DeadlockWatchdog.java:80)
at haven.DeadlockWatchdog.run(DeadlockWatchdog.java:94)
Uriel wrote:Could we have more vissable lines when ctrl+h? (on light tiles they are not visable)
java.lang.NullPointerException
at haven.Gob.updateMovingInfo(Gob.java:1193)
at haven.Gob.setattr(Gob.java:517)
at haven.Gob.setattr(Gob.java:521)
at haven.OCache.linbeg(OCache.java:272)
at haven.OCache.lambda$linbeg$10(OCache.java:278)
at haven.OCache$GobInfo.apply(OCache.java:755)
at haven.Loader.lambda$defer$0(Loader.java:235)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:197)
at java.base/java.lang.Thread.run(Thread.java:834)
mvgulik wrote:Probably some rare error/hiccup. (in case others run into it at some point)
- On Character login. (did not happen at [new character] a few seconds earlier)
- On second try no more error.
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