Changes:
(17)
17.1. Ability to fast track instanced objs to speed up rendering if they proceed each other by alot (ie: grass), but grass still is not optimal for other reasons since there's mutliple parts of this rendering system where is gets fucked
17.2. Some bug misc fixes
17.3. Queue movement system has been changed. Predictive moves for now has been removed. If you notice anything weird tell me.
17.4. Quick slots is now resizeable via a small button in bottom right like windows
17.5. Made it so you can click objects even if they are above the map horizon, also added ":clickdb on/off" which saves the images produced when checking if you clicked a tile/obj. They save in debug/ folder in case you ever want to see it. Or @Invader you could try to click a stockpile and compare debug/click3.png to the stockpile in game to see if there' s a weird irregularity causing your issues.
17.6. You can now click the 3D minimap to move!
17.7. Scripts that auto-drink will now do so only from the inventory due to mouse-item fix. It will also drop anything on the mouse before drinking so it works.
17.8. mine-area will now drop any item on mouse before mining a tile
17.9. harvest-area will now drop items on mouse as well as inventory, farm-area will also drop items on mouse if it's an extra, dig-acre-clay will drop item on mouse before digging
I believe I got all the script changes needed that were affected by the mouse-item fix from last hafen patch. If you notice anything weird tell me.
julian12it wrote:Usually, occurs whenever the bot has clicked to move, just stops the script.
weird I'll need to look into this, what forage item were you trying to get? Was it on the map when it stopped or was there no forageables visible? I know i've run it and tested and it does follow the path, but the character i test on can't see foragables so i'm wondering if it's when it goes for an item if something is missing.
Also if you have skype add me: boshawy and it'll be easier to solve this.