Ardennes Hafen Client

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Re: Ardennes Hafen Client

Postby Omnipotent » Sun Feb 24, 2019 8:35 pm

Ardennesss wrote:
Omnipotent wrote:Great work Ardennes. Any plans to add tracking for Mayflower trees?
They were added in patch 88 which is currently being beta tested for the new functionality. Update should be pushed today or tomorrow, depending on feedback and any issues that arise.

Glad to hear it, thanks!

Also, yesterday I go DC'd while in a dungeon and it was a serious issue. After contacting Loftar it seems that the client was supposedly sending too many commands to the server which caused the disconnect.

Do you know if there is any reason why your client would be sending too many commands (and enough to cause the server to forcefully terminate the connection)? I have noticed when I use an ability that requires LP, it spams 'System' with a lot of 'You do not have the required IP' (or whatever the error is) messages. Not sure if that could be related but just theorizing.
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Feb 24, 2019 8:39 pm

Omnipotent wrote:
Ardennesss wrote:
Omnipotent wrote:Great work Ardennes. Any plans to add tracking for Mayflower trees?
They were added in patch 88 which is currently being beta tested for the new functionality. Update should be pushed today or tomorrow, depending on feedback and any issues that arise.

Glad to hear it, thanks!

Also, yesterday I go DC'd while in a dungeon and it was a serious issue. After contacting Loftar it seems that the client was supposedly sending too many commands to the server which caused the disconnect.

Do you know if there is any reason why your client would be sending too many commands (and enough to cause the server to forcefully terminate the connection)? I have noticed when I use an ability that requires LP, it spams 'System' with a lot of 'You do not have the required IP' (or whatever the error is) messages. Not sure if that could be related but just theorizing.
Are you in the discord? And I'm not sure what you mean by "ability" that requires LP, do you mean a combat move that requires IP?
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Re: Ardennes Hafen Client

Postby Omnipotent » Sun Feb 24, 2019 8:44 pm

Ardennesss wrote:
Omnipotent wrote:Glad to hear it, thanks!

Also, yesterday I go DC'd while in a dungeon and it was a serious issue. After contacting Loftar it seems that the client was supposedly sending too many commands to the server which caused the disconnect.

Do you know if there is any reason why your client would be sending too many commands (and enough to cause the server to forcefully terminate the connection)? I have noticed when I use an ability that requires LP, it spams 'System' with a lot of 'You do not have the required IP' (or whatever the error is) messages. Not sure if that could be related but just theorizing.

Are you in the discord? And I'm not sure what you mean by "ability" that requires LP, do you mean a combat move that requires IP?

I am not in the discord but can hop in momentarily. And yeah, I meant IP, sorry. Eg: Opp Knocks, cleave
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Feb 24, 2019 9:43 pm

Issue confirmed to also happen on default client, advise that nobody hold down a single combat move when fighting stuff for extended periods of time.
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Re: Ardennes Hafen Client

Postby sneq » Sun Feb 24, 2019 10:42 pm

Client want to tell something
1.00.87.b72e70e1
Windows 10 10.0 x86, 1.8.0_201 x86
NVIDIA Corporation (GeForce 210/PCIe/SSE2) - 3.3.0

java.lang.NullPointerException
at haven.automation.SteelRefueler$Runner.run(SteelRefueler.java:208)
at java.lang.Thread.run(Unknown Source)
World 10: Hermit - Trollhand Castle
World 11: Lawspeaker - Falcon Bay
World 15: Hermit who stole a Knarr
World 16: Torvak "Lousy Pony" market
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Re: Ardennes Hafen Client

Postby MagicManICT » Sun Feb 24, 2019 11:32 pm

Ardennesss wrote:Issue confirmed to also happen on default client, advise that nobody hold down a single combat move when fighting stuff for extended periods of time.

maybe this is what's causing all the horrendous lag during peak times?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Ardennes Hafen Client

Postby budzilla » Sun Feb 24, 2019 11:39 pm

Wait, the server doesn't even limit the amount of inputs it can receive from a user? :lol:
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Feb 24, 2019 11:48 pm

sneq wrote:Client want to tell something
1.00.87.b72e70e1
Windows 10 10.0 x86, 1.8.0_201 x86
NVIDIA Corporation (GeForce 210/PCIe/SSE2) - 3.3.0

java.lang.NullPointerException
at haven.automation.SteelRefueler$Runner.run(SteelRefueler.java:208)
at java.lang.Thread.run(Unknown Source)

Crashed on this line -
fuel.item.wdgmsg("take", new Coord(fuel.item.sz.x / 2, fuel.item.sz.y / 2));

Which means there was no fuel in your inventory to take, granted I should put a catch in for this (and I will) to just close the bot instead.

budzilla wrote:Wait, the server doesn't even limit the amount of inputs it can receive from a user? :lol:

It does, by kicking you offline if you exceed it. But the client itself does not, no. I'm patching the fix in an hour or two.
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Re: Ardennes Hafen Client

Postby Ardennesss » Mon Feb 25, 2019 1:20 am

1.00.88
Adding toggle (on by default) to video settings to disable black loading screens, thx boshaw.
Added "Crack open" and "Collect coal" to auto select list.
Added Ovens and Smelters to the disable animations list, will disable the smoke from them.
Turned deep ocean a much darker and more obvious color to help people avoid it.
Added mousewheel zoom to the Ctrl+A expanded map.
Added rainbow shells to the alarm list.
Fixed potential crash caused by recent alarm change, all alarms with incorrect values should be set to default upon login.
Added sliders to set custom "daylight" filter, the CTRL+N functionality. This will allow you to customize your permanent daylight color. In display settings.
Added alarm for combat initiation, off by default. To enable find the alarm in combat settings and select an alarm.
Fixed the ghostbusters sound effect file.
Adding new list to "Control settings" of items to disable the shift+right click functionality on. This is to prevent accidentally emptying steel crucibles or smelters and such.
Switched the curio list under study desk settings over to a list that you create yourself. If you generate a full list, feel free to share the .json file on discord for others.
Added giant puffballs to alarm list.
Added Perc*Exp to your equipment window above armor.
Fixed server status button on login screen.
Fixed ingame player counter.
Fixed purus server status monitoring thread not closing when ingame.
Added a couple more alarms.
Added mayflower trees to tree list.
Fixed magic cast from the f1-f12 bar not generating the confirmation window if so selected.
Fixed map offset (again) when using minimap to move.
Adding video setting to lower terrain draw distance. Looks horrible, but will help fps for people who struggle with that.
Adding "Output light settings" button to display options to better facilitate sharing light settings, and to help me gather data for some community generated presets.
Added moon phases to the server time display under the Calendar.
Added turnips to trough filler.
Added server call rate limiting for combat actions, and all other keypresses as well. Should fix getting d/cd when holding down buttons.
Added "Pick leaf" to flowermenu options.
Fixed mussels not setting off the alarm if so selected, also added oysters as a trigger for starting the mussel autopicker.
Fixed discord village chat relay duplicating messages sent from discord.
Fixed a null pointer crash if steel bot fails to pick up steel now, should just exit the bot.
Added seed stage turnips to Farmer bot by request. Seeds are "stage" 2 for turnips.
~
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Re: Ardennes Hafen Client

Postby kirion » Mon Feb 25, 2019 2:03 am

That's a beast of a new version. :o
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