Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby Silviosal » Thu Apr 22, 2021 11:42 am

It would be nice if I had the option to hide the support mines I selected, so I can hide the ones at the base but still stay outside.
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Re: Ender Client

Postby wafflecat » Thu Apr 22, 2021 8:57 pm

Noticed beta crashes on missing res files for new province thingy. The ones I found were gfx/hud/mmap/prov.res, prov-d.res, prov-h.res and prov-dh.res. Might be more.
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Re: Ender Client

Postby czaper2 » Thu Apr 22, 2021 11:27 pm

When I press Volume Up on my keyboard to make Justin Bieber louder, the craft window comes up.
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Re: Ender Client

Postby Archiplex » Thu Apr 22, 2021 11:55 pm

Any way to recreate the "no drop" function from some other clients? Where you can't drop items in mouse unless you hold ctrl?
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Re: Ender Client

Postby MagicManICT » Fri Apr 23, 2021 1:00 am

czaper2 wrote:When I press Volume Up on my keyboard to make Justin Bieber louder, the craft window comes up.

Custom keyboard keys usually use a "common" key chord to send to the keyboard controller. Might want to check to see what command is being sent by the keyboard and what you have in settings for Haven to open the craft window. I'm sure you can change one or the other.
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Re: Ender Client

Postby PoisonedPorkchop » Fri Apr 23, 2021 8:31 am

JDK 11+ seems to cause incorrect monitor scaling (I think it is grabbing my second monitor's resolution for use in scaling), works fine in JDK 8. This does not occur in default client.

My primary monitor is 2560x1440, and my secondary monitor is 1600x900.
Unless I turn my primary monitor to 1600x900, it will look like this and virtual mouse position is incorrect:
Image

It is dependent on JDK version of whether it will work for me or not. 8 works, 11+ doesn't. I can provide more info if needed.
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Re: Ender Client

Postby EnderWiggin » Fri Apr 23, 2021 1:03 pm

wafflecat wrote:Noticed beta crashes on missing res files for new province thingy. The ones I found were gfx/hud/mmap/prov.res, prov-d.res, prov-h.res and prov-dh.res. Might be more.

are you running through updater? Those files are in the loftar's builtin-res.jar which is fetched by updater, so if you run it yourself then you might have old one.

Archiplex wrote:Any way to recreate the "no drop" function from some other clients? Where you can't drop items in mouse unless you hold ctrl?
Closest thing right now is pressing CTRL+H to hide/show item on cursor.

Silviosal wrote:It would be nice if I had the option to hide the support mines I selected, so I can hide the ones at the base but still stay outside.
That's impossible to do on permanent basis - each time zone unloads from server memory all objects in it will have new ids. I'll look into making ability to hide all supports, but leaving their radius visible. Although it wouldn't help in crowded base.
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Re: Ender Client

Postby czaper2 » Fri Apr 23, 2021 10:14 pm

The mannequin in our base we use to generate the Mistle Kiss event keeps setting off the unknown player alarm.
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Re: Ender Client

Postby Tamalak » Sat Apr 24, 2021 12:34 am

Please implement a sky for bad cam!!
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Re: Ender Client

Postby xTrainx » Sat Apr 24, 2021 7:46 am

Hello, love your client

Is it possible to be able to logout from character select screen? Mostly to switch to another account after dropping current toon into bed

Also is it possible to make the grid lunes visible from unloaded maps? Would make it easier to compare cave maps to surface
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