Ender Client

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Re: Ender Client

Postby displaced » Fri Apr 30, 2021 2:42 pm

Code: Select all
java.lang.RuntimeException: Delayed error in resource dyn/4e5fd94b475efce0 (v1), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
   at haven.Resource$Pool$Queued.get(Resource.java:463)
   at haven.Resource$Pool$Queued.get(Resource.java:431)
   at DynTex.draw(dyntex.cjava:27)
   at haven.Widget.draw(Widget.java:790)
   at haven.Widget.draw(Widget.java:795)
   at haven.Window.draw(Window.java:249)
   at haven.WindowX.draw(WindowX.java:57)
   at haven.Widget.draw(Widget.java:790)
   at haven.Widget.draw(Widget.java:795)
   at haven.GameUI.draw(GameUI.java:1131)
   at haven.Widget.draw(Widget.java:790)
   at haven.Widget.draw(Widget.java:795)
   at haven.RootWidget.draw(RootWidget.java:86)
   at haven.UI.draw(UI.java:236)
   at haven.JOGLPanel.display(JOGLPanel.java:475)
   at haven.JOGLPanel.run(JOGLPanel.java:555)
   at java.base/java.lang.Thread.run(Thread.java:832)
Caused by: haven.Resource$LoadException: Load error in resource dyn/4e5fd94b475efce0(v1), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
   at haven.Resource$Pool.handle(Resource.java:524)
   at haven.Resource$Pool.access$1200(Resource.java:408)
   at haven.Resource$Pool$Loader.run(Resource.java:660)
   ... 1 more
   Suppressed: haven.Resource$LoadException: Load error in resource dyn/4e5fd94b475efce0(v1), from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
      ... 4 more
      Suppressed: haven.Resource$LoadException: Load error in resource dyn/4e5fd94b475efce0(v1), from local res source (res-preload)
         ... 4 more
         Suppressed: haven.Resource$LoadException: Load error in resource dyn/4e5fd94b475efce0(v1), from local res source (res)
            ... 4 more
            Suppressed: haven.Resource$LoadException: Load error in resource dyn/4e5fd94b475efce0(v1), from filesystem res source (D:\HavenAndHearth\ender\res)
               ... 4 more
            Caused by: java.io.FileNotFoundException: dyn/4e5fd94b475efce0
               at haven.Resource$FileSource.get(Resource.java:271)
               at haven.Resource$Pool.handle(Resource.java:508)
               ... 3 more
            Caused by: java.nio.file.NoSuchFileException: D:\HavenAndHearth\ender\res\dyn\4e5fd94b475efce0.res
               at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:85)
               at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
               at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
               at java.base/sun.nio.fs.WindowsFileSystemProvider.newByteChannel(WindowsFileSystemProvider.java:235)
               at java.base/java.nio.file.Files.newByteChannel(Files.java:375)
               at java.base/java.nio.file.Files.newByteChannel(Files.java:426)
               at java.base/java.nio.file.spi.FileSystemProvider.newInputStream(FileSystemProvider.java:420)
               at java.base/java.nio.file.Files.newInputStream(Files.java:160)
               at haven.Resource$FileSource.get(Resource.java:269)
               ... 4 more
         Caused by: java.io.FileNotFoundException: Could not find resource locally: /res/dyn/4e5fd94b475efce0.res
            at haven.Resource$JarSource.get(Resource.java:291)
            at haven.Resource$Pool.handle(Resource.java:508)
            ... 3 more
      Caused by: java.io.FileNotFoundException: Could not find resource locally: /res-preload/dyn/4e5fd94b475efce0.res
         at haven.Resource$JarSource.get(Resource.java:291)
         at haven.Resource$Pool.handle(Resource.java:508)
         ... 3 more
   Caused by: haven.Message$EOF: Required 16 bytes, got only 0
      at haven.Message.rensure(Message.java:91)
      at haven.Message.bytes(Message.java:163)
      at haven.Resource.load(Resource.java:1625)
      at haven.Resource.access$700(Resource.java:43)
      at haven.Resource$Pool.handle(Resource.java:512)
      ... 3 more
Caused by: haven.StreamMessage$IOError: java.io.FileNotFoundException: http://www.havenandhearth.com/res/dyn/4e5fd94b475efce0.res
   at haven.StreamMessage.underflow(StreamMessage.java:71)
   at haven.Message.rensure(Message.java:90)
   at haven.Message.bytes(Message.java:163)
   at haven.Resource.load(Resource.java:1625)
   at haven.Resource.access$700(Resource.java:43)
   at haven.Resource$Pool.handle(Resource.java:512)
   ... 3 more
Caused by: java.io.FileNotFoundException: http://www.havenandhearth.com/res/dyn/4e5fd94b475efce0.res
   at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1928)
   at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1528)
   at haven.Resource$HttpSource$1.create(Resource.java:370)
   at haven.RetryingInputStream.create(RetryingInputStream.java:44)
   at haven.RetryingInputStream.get(RetryingInputStream.java:67)
   at haven.RetryingInputStream.read(RetryingInputStream.java:102)
   at haven.StreamTee.read(StreamTee.java:87)
   at haven.StreamMessage.underflow(StreamMessage.java:68)
   ... 8 more


error on click on sketch.. cant' craft it. normal updated ender version. deleted res and redownloaded. same error.

same stuff happens on regular client.
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Re: Ender Client

Postby EnderWiggin » Fri Apr 30, 2021 4:12 pm

Update beta client with lots of improvements for markers and quest pointers:
  • made quality item filter match item content's quality, if present
  • fixed/updated help text for item filters
  • added 'Mark' button to prospecting window - it places marker on prospecting spot with the name of the detected mineral
  • if you click on 'Add marker' on map window you can now click on ground or objects in main view to place markers
  • added button to map window to show quest pointers on minimap
  • made natural resources removable - useful when some rogue chops down your favourite quest giver tree
  • added 'Track' button to markers - pressing it will show pointer like quests have that guides to location of that marker
  • you can RClick on quest pointers to interact with quest giver, if in range
  • you can LClick on pointer to start moving towards it
  • if quest pointer doesn't have real coordinate (further away from target than 990m) it tries to find marker with quest giver's name and use it as destination. If there's no matching marker found it tries to triangulate target position.
  • error report window now saves error text to error.log file
  • added midges to gob warning (wafflekat)
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Re: Ender Client

Postby mvgulik » Fri Apr 30, 2021 8:59 pm

Wow. :)
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Frequent crashes * error report

Postby TheTylerLee » Sat May 01, 2021 3:03 pm

haven.render.RenderTree$SlotRemoved
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:487)
at haven.RUtils.multirem(RUtils.java:59)
at haven.Gob.lambda$updateVisibility$3(Gob.java:979)
at haven.Loader.lambda$defer$0(Loader.java:235)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:197)
at java.lang.Thread.run(Unknown Source)


This is killing me, please help
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Re: Ender Client

Postby TheTylerLee » Sat May 01, 2021 3:04 pm

What's this ?

haven.render.RenderTree$SlotRemoved
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:487)
at haven.RUtils.multirem(RUtils.java:59)
at haven.Gob.lambda$updateVisibility$3(Gob.java:979)
at haven.Loader.lambda$defer$0(Loader.java:235)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:197)
at java.lang.Thread.run(Unknown Source)
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Re: Frequent crashes * error report

Postby vatas » Sat May 01, 2021 3:54 pm

If you're using default client, "Bugs" is the correct subforum. If you're using any custom client, post on relevant thread at Wizard's Tower.

Also, describing what you were doing when this error happened would help immensely.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Frequent crashes * error report

Postby TheTylerLee » Sat May 01, 2021 3:57 pm

usually running around outside with hide trees on

all my cupboards in houses been graphically glitching also, they stretch when they animate

im using enders client
Discord: XiliX#2791
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Re: Ender Client

Postby xTrainx » Sat May 01, 2021 4:15 pm

TheTylerLee wrote:What's this ?

haven.render.RenderTree$SlotRemoved
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:487)
at haven.RUtils.multirem(RUtils.java:59)
at haven.Gob.lambda$updateVisibility$3(Gob.java:979)
at haven.Loader.lambda$defer$0(Loader.java:235)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:197)
at java.lang.Thread.run(Unknown Source)

Happens to me too, think it's something about the tree hider
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Re: Frequent crashes * error report

Postby MagicManICT » Sat May 01, 2021 5:34 pm

TheTylerLee wrote:all my cupboards in houses been graphically glitching also, they stretch when they animate

This is a base client issue. There's something off about the cupboard meshes causing the problem. Tends to only happen if there are multiple cupboards being opened at once that I've seen.


im using enders client

merged threads. Also: please don't post the same issue in two different locations.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Ender Client

Postby Archiplex » Sat May 01, 2021 10:01 pm

I was trying to export my map for my friend, but each time I export a map, it finishes the process and doesn't produce a file for the exported map.

Then, whenever I try to import a map, it gives me Image

Any idea what the issue might be?
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