Ardennes Hafen Client

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Re: Ardennes Hafen Client

Postby KatoKhan » Mon Feb 25, 2019 11:20 am

Awesome job by the way.

Enjoying it alot.

Would like to make one small request though.
Would it be possible to change the color of the radius ring for mine holes and supports to say orange or blue so that they are immediately distinguishable from threatening radiuses from say bats or whatnot ?
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Re: Ardennes Hafen Client

Postby Ardennesss » Mon Feb 25, 2019 1:40 pm

KatoKhan wrote:Awesome job by the way.

Enjoying it alot.

Would like to make one small request though.
Would it be possible to change the color of the radius ring for mine holes and supports to say orange or blue so that they are immediately distinguishable from threatening radiuses from say bats or whatnot ?
Under display settings, you can change these sliders to make the animal and mine hole colors whatever you want them to be. Personally I use yellow for animals and blue for mine supports, but you can do whatever ;)
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Re: Ardennes Hafen Client

Postby iamahh » Mon Feb 25, 2019 2:07 pm

is it doable changing the color of claims overlays? this could alleviate some terrain textures that makes the eyes bleed

got this error closing option windows while being offline:
Code: Select all
1.00.82.159c8fb2
Windows 10 10.0 x64, 1.8.0_201 x86
Intel (Intel(R) HD Graphics 4000) - 4.0.0 - Build 10.18.10.4358

java.lang.NullPointerException
   at haven.OptWnd.wdgmsg(OptWnd.java:3597)
   at haven.Widget.wdgmsg(Widget.java:666)
   at haven.Window.wdgmsg(Window.java:521)
   at haven.OptWnd.wdgmsg(OptWnd.java:3599)
   at haven.Widget.wdgmsg(Widget.java:681)
   at haven.Widget.wdgmsg(Widget.java:666)
   at haven.IButton.click(IButton.java:82)
   at haven.IButton.mouseup(IButton.java:110)
   at haven.UI.mouseup(UI.java:505)
   at haven.HavenPanel.dispatch(HavenPanel.java:521)
   at haven.HavenPanel.run(HavenPanel.java:618)
   at java.lang.Thread.run(Unknown Source)
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Re: Ardennes Hafen Client

Postby Jaroslav » Mon Feb 25, 2019 6:41 pm

Hi. Loving the client, however i have a slight issue.

Whenever i am doing stuff in our town the client works flawlessly. However as soon as i take a horse or boat out (IE as soon as i go exploring) After a little bit the client starts getting super choppy then crashes, either with no error message or the following. The same issue does not happend in Amber.

Any idea whats up?

Code: Select all
1.00.89.159c8fb2
Windows 10 10.0 x64, 1.8.0_201 x86
NVIDIA Corporation (GeForce GTX 1080 Ti/PCIe/SSE2) - 4.6.0 NVIDIA 417.71

java.lang.OutOfMemoryError: unable to create new native thread
   at java.lang.Thread.start0(Native Method)
   at java.lang.Thread.start(Unknown Source)
   at haven.Defer$1.run(Defer.java:281)
   at haven.Defer$1.run(Defer.java:278)
   at java.security.AccessController.doPrivileged(Native Method)
   at haven.Defer.defer(Defer.java:278)
   at haven.Defer.defer(Defer.java:292)
   at haven.Defer.later(Defer.java:314)
   at haven.TexL.prepare(TexL.java:106)
   at haven.TexL.fill(TexL.java:128)
   at haven.TexR$Real.fill(TexR.java:144)
   at haven.TexGL.create(TexGL.java:283)
   at haven.TexGL.glid(TexGL.java:332)
   at haven.TexGL$TexClip.applyfrom(TexGL.java:222)
   at haven.GLState$Applier.apply(GLState.java:652)
   at haven.GOut.apply(GOut.java:282)
   at haven.FastMesh$Compiler.get(FastMesh.java:116)
   at haven.FastMesh.draw(FastMesh.java:368)
   at haven.RenderList.render(RenderList.java:438)
   at haven.RenderList.render(RenderList.java:507)
   at haven.FBView.render(FBView.java:86)
   at haven.ShadowMap.prerender(ShadowMap.java:159)
   at haven.RenderList.render(RenderList.java:497)
   at haven.PView.draw(PView.java:260)
   at haven.MapView.draw(MapView.java:1531)
   at haven.Widget.draw(Widget.java:715)
   at haven.Widget.draw(Widget.java:720)
   at haven.GameUI.draw(GameUI.java:1011)
   at haven.Widget.draw(Widget.java:715)
   at haven.Widget.draw(Widget.java:720)
   at haven.RootWidget.draw(RootWidget.java:74)
   at haven.UI.draw(UI.java:158)
   at haven.HavenPanel.rootdraw(HavenPanel.java:362)
   at haven.HavenPanel.run(HavenPanel.java:628)
   at java.lang.Thread.run(Unknown Source)
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Re: Ardennes Hafen Client

Postby MightySheep » Mon Feb 25, 2019 6:42 pm

nice 1080ti tho 8-)

makes total sense to get that kind of rig to play crappy game like haven :P
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Re: Ardennes Hafen Client

Postby Ysh » Mon Feb 25, 2019 6:44 pm

MightySheep wrote:nice 1080ti tho 8-)

makes total sense to get that kind of rig to play crappy game like haven :P

Maybe he plays other games too.
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Re: Ardennes Hafen Client

Postby borka » Mon Feb 25, 2019 7:27 pm

Or HnH in a 3x4K Setting :P
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Re: Ardennes Hafen Client

Postby budzilla » Mon Feb 25, 2019 7:30 pm

MightySheep wrote:nice 1080ti tho 8-)

makes total sense to get that kind of rig to play crappy game like haven :P


Believe it not, not everyone is a graphics whore. :mrgreen:
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Re: Ardennes Hafen Client

Postby dullah » Mon Feb 25, 2019 8:06 pm

Jaroslav wrote:Hi. Loving the client, however i have a slight issue.

Whenever i am doing stuff in our town the client works flawlessly. However as soon as i take a horse or boat out (IE as soon as i go exploring) After a little bit the client starts getting super choppy then crashes, either with no error message or the following. The same issue does not happend in Amber.

Any idea whats up?


Hey, i had a similar issue.
Make sure you are running Java x64 and not x86
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Re: Ardennes Hafen Client

Postby Ardennesss » Tue Feb 26, 2019 12:47 am

Jaroslav wrote:Hi. Loving the client, however i have a slight issue.

Whenever i am doing stuff in our town the client works flawlessly. However as soon as i take a horse or boat out (IE as soon as i go exploring) After a little bit the client starts getting super choppy then crashes, either with no error message or the following. The same issue does not happend in Amber.

Any idea whats up?
As already mentioned, switch to Java 64, but you could also look into downloading the updater again. There was a change to run parameters a month or so ago that should've eliminated the need for 64 bit Java. If it persists shoot me a message with how you're opening the game and such, run.bat/updater etc.
iamahh wrote:is it doable changing the color of claims overlays? this could alleviate some terrain textures that makes the eyes bleed
I can look into this, maybe next weekend or so depending on time. The options crash error I just pushed a patch to fix.
MightySheep wrote:nice 1080ti tho 8-)

makes total sense to get that kind of rig to play crappy game like haven :P
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