Ape Client

Forum for alternative clients, mods & discussions on the same.

Re: Ape Client

Postby boshaw » Sat Oct 15, 2016 4:38 am

InvaderDoom wrote:Getting a crash when I try to make a keybind for the toggle crafting window:

fixed

InvaderDoom wrote:Also this is new...like I seriously don't know what to make of it. I'm not sure whether to be horrified or die laughing. So story goes: Whenever I use the mine-area script, every time I mine a tile, this gfx comes up:

in your options under Video settings do you have "Show animations" off (at the bottom of the list)? I feel like i've seen this before when I played and it's from having Show Animations off so it looks really awkward for certain things falling,etc.

InvaderDoom wrote:and then when I look in the console, I just have a bunch of these:

I'm not sure where those are coming from, probably some test thing that never was removed.

edit: Update - https://www.dropbox.com/s/foakye4vzofb2 ... 18.7z?dl=0
This will be the last update you need to download, base downloads have been updated to match as well

Changes:
(18)
18.1. Fixed bug fight widget was centered based on the 3d minimap locaiton of your character...
18.2. A timer now shows the time left till your next move will be used above the circle meter
18.3. Default keybind for console is unbound now to not be misleading. If you want to use the console you need to rebind this
18.4. auto-updater for client has been added. After this update all future ones will be downloaded at start. You notice anything weird let me know.
18.5. Keybind added to auto-deequip everything. By default it has no bind. This also does it to hand slots if it can. It won't do it to backpack slot.
18.6. bug with make window is fixed
18.7. combo-maker.lisp script was added, It's meant to be used to create more combo scripts based on what moves you drag from the right to the left list box. You can rearrange moves in the left box by dragging. You can right click a move in the left box to remove it. When done put a filename in and hit the make combo script button. Once the script is finished the file is made and after a client reset you'll see your new combo script.

The combo script will run through each move, use it, wait till until it has been used, and move to the next move.
Last edited by boshaw on Sat Oct 15, 2016 5:11 am, edited 1 time in total.
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Re: Ape Client

Postby peanutzrgud » Sat Oct 15, 2016 5:04 am

This is a bit of a side question.

Do you know of a way to change res files? ex. Turn my merch robe blue, or my dhelm silver, etc
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Re: Ape Client

Postby InvaderDoom » Sat Oct 15, 2016 5:18 am

peanutzrgud wrote:This is a bit of a side question.

Do you know of a way to change res files? ex. Turn my merch robe blue, or my dhelm silver, etc


I don't believe those can be modified perse, that would be messing with the actual core game files themselves, and I don't think loftar would like that very much :P
I just love to stalk the Jorbtar
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Re: Ape Client

Postby InvaderDoom » Sat Oct 15, 2016 5:20 am

boshaw wrote:in your options under Video settings do you have "Show animations" off (at the bottom of the list)? I feel like i've seen this before when I played and it's from having Show Animations off so it looks really awkward for certain things falling,etc.


confirmed. It was "Show Animations" that was the problem, turned that back on, good to go! :D
I just love to stalk the Jorbtar
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Re: Ape Client

Postby InvaderDoom » Sat Oct 15, 2016 6:20 am

One more thing I've continued to notice Boshaw, this seems to keep happening to me. I assume this has something to do with the colorful cavedust maybe?

Image
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Re: Ape Client

Postby boshaw » Sat Oct 15, 2016 6:28 am

peanutzrgud wrote:This is a bit of a side question.

Do you know of a way to change res files? ex. Turn my merch robe blue, or my dhelm silver, etc


There are ways to do it.

The most simplest would be viewtopic.php?f=27&t=5853 probably.

When you decode the res file you should get an image file for it and you can edit it and then encode it back. Careful not to edit the mask image file.

You can put the new encoded file into res/whereever-the-path-to-it-is/name.res in your base folder and it should work unless that tool no longer makes valid files.

InvaderDoom wrote:One more thing I've continued to notice Boshaw, this seems to keep happening to me. I assume this has something to do with the colorful cavedust maybe?

Image

It's a side effect of dust lasting for 30min, I'll look at fixing that.
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Re: Ape Client

Postby Olurzich » Sat Oct 15, 2016 9:19 am

Error when run run-debug.bat from just unpacked and updated client
Code: Select all
D:\games\Hafen\Ape>java -Xms256m -Xmx2048m -jar hafen.jar
Error occurred during initialization of VM
Could not reserve enough space for 2097152KB object heap


Error on character selection after changing 2048 to 1024 in run-debug.bat
Code: Select all
D:\games\Hafen\Ape>java -Xms256m -Xmx1024m -jar hafen.jar
Exception in thread "Render thread" java.lang.RuntimeException: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
        at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
        at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
        at javax.media.opengl.Threading.invoke(Threading.java:191)
        at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
        at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:474)
        at haven.HavenPanel$6.run(HavenPanel.java:509)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at haven.BufferBGL.run(BufferBGL.java:46)
        at haven.HavenPanel.redraw(HavenPanel.java:412)
        at haven.HavenPanel$1.display(HavenPanel.java:103)
        at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
        at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
        at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
        at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
        at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
        at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at haven.GOut.glexcfor(GOut.java:129)
        at haven.GOut.checkerr(GOut.java:137)
        at haven.BGL$1.run(BGL.java:92)
        at haven.BufferBGL.run(BufferBGL.java:44)
        ... 22 more
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Re: Ape Client

Postby InvaderDoom » Sat Oct 15, 2016 5:30 pm

Hey Boshaw, I can't seem to access the saddlebags or the packrat from the new update, have these updates been merged yet?
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Re: Ape Client

Postby boshaw » Sat Oct 15, 2016 7:55 pm

InvaderDoom wrote:Hey Boshaw, I can't seem to access the saddlebags or the packrat from the new update, have these updates been merged yet?

Yes, on the update day. Do you have skype? If you do add me "boshawy" and I can help further with this.

Olurzich wrote:Error when run run-debug.bat from just unpacked and updated client
Code: Select all
D:\games\Hafen\Ape>java -Xms256m -Xmx2048m -jar hafen.jar
Error occurred during initialization of VM
Could not reserve enough space for 2097152KB object heap


Error on character selection after changing 2048 to 1024 in run-debug.bat
Code: Select all
D:\games\Hafen\Ape>java -Xms256m -Xmx1024m -jar hafen.jar
Exception in thread "Render thread" java.lang.RuntimeException: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
        at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
        at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
        at javax.media.opengl.Threading.invoke(Threading.java:191)
        at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
        at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:474)
        at haven.HavenPanel$6.run(HavenPanel.java:509)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at haven.BufferBGL.run(BufferBGL.java:46)
        at haven.HavenPanel.redraw(HavenPanel.java:412)
        at haven.HavenPanel$1.display(HavenPanel.java:103)
        at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
        at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
        at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
        at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
        at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
        at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at haven.GOut.glexcfor(GOut.java:129)
        at haven.GOut.checkerr(GOut.java:137)
        at haven.BGL$1.run(BGL.java:92)
        at haven.BufferBGL.run(BufferBGL.java:44)
        ... 22 more

How much RAM do you have? For the record it should work even with Xmx1024, granted I haven't ventured into hugely populated areas with lots of objects so maybe that makes a big deal.


edit:
(19)
19.1. Cave dust should no longer show outside once all the dust falls to the ground
19.2. "Dont Delete Grids" option in Video Settings to not remove grids when the server trims. Gives more meaning to Map Grid radius option, will drop fps if you max it tho. Shadow map also has a limited size and will look weird on super huge layouts
19.3. You can now move around when you turn off the map via Debug settings
19.4. Quite a few changes to Gob to make it more modular rather than being bulky for all Gobs
19.5. Updated client with loftar updates i didn't see
19.6. Build signs won't get all the stockpile extra stuff anymore, and the textbox is auto focused on stockpiles to start with
19.7. You can now toggle off menu grid hotkeys via Gameplay Setting or a keybind "Toggle menugrid hotkeys". By default they are on and keybind is not set
19.8. Fixed bug with held item not showing on mouse to start with
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Re: Ape Client

Postby Olurzich » Sun Oct 16, 2016 9:47 am

boshaw wrote:How much RAM do you have?

8Gb, Java x32
And dont have any problem with other clients. What can I do to try for fix?

Seems second error related to opengl.
Videocard have 1Gb of memory. I have latest videocard driver and latest version of java.
Last edited by Olurzich on Sun Oct 16, 2016 9:54 am, edited 1 time in total.
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