InvaderDoom wrote:Getting a crash when I try to make a keybind for the toggle crafting window:
fixed
InvaderDoom wrote:Also this is new...like I seriously don't know what to make of it. I'm not sure whether to be horrified or die laughing. So story goes: Whenever I use the mine-area script, every time I mine a tile, this gfx comes up:
in your options under Video settings do you have "Show animations" off (at the bottom of the list)? I feel like i've seen this before when I played and it's from having Show Animations off so it looks really awkward for certain things falling,etc.
InvaderDoom wrote:and then when I look in the console, I just have a bunch of these:
I'm not sure where those are coming from, probably some test thing that never was removed.
edit: Update - https://www.dropbox.com/s/foakye4vzofb2 ... 18.7z?dl=0
This will be the last update you need to download, base downloads have been updated to match as well
Changes:
(18)
18.1. Fixed bug fight widget was centered based on the 3d minimap locaiton of your character...
18.2. A timer now shows the time left till your next move will be used above the circle meter
18.3. Default keybind for console is unbound now to not be misleading. If you want to use the console you need to rebind this
18.4. auto-updater for client has been added. After this update all future ones will be downloaded at start. You notice anything weird let me know.
18.5. Keybind added to auto-deequip everything. By default it has no bind. This also does it to hand slots if it can. It won't do it to backpack slot.
18.6. bug with make window is fixed
18.7. combo-maker.lisp script was added, It's meant to be used to create more combo scripts based on what moves you drag from the right to the left list box. You can rearrange moves in the left box by dragging. You can right click a move in the left box to remove it. When done put a filename in and hit the make combo script button. Once the script is finished the file is made and after a client reset you'll see your new combo script.
The combo script will run through each move, use it, wait till until it has been used, and move to the next move.