Seems this tilted hit-box thing is related to the randomized angle trees are given in the game. (never spotted that, probably due to them also waving from side to side)
Correct ? (ergo: a game thing and not a client thing)
mvgulik wrote:Seems this tilted hit-box thing is related to the randomized angle trees are given in the game. (never spotted that, probably due to them also waving from side to side)
Correct ? (ergo: a game thing and not a client thing)
java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at haven.Utils.getprefsl(Utils.java:343)
at haven.LoginScreen$Credbox$UserEntry.<init>(LoginScreen.java:112)
at haven.LoginScreen$Credbox$UserEntry.<init>(LoginScreen.java:105)
at haven.LoginScreen$Credbox.<init>(LoginScreen.java:155)
at haven.LoginScreen$Credbox.<init>(LoginScreen.java:95)
at haven.LoginScreen.<init>(LoginScreen.java:61)
at haven.Bootstrap.run(Bootstrap.java:143)
at haven.MainFrame.uiloop(MainFrame.java:287)
at haven.MainFrame.run(MainFrame.java:303)
at haven.MainFrame.main2(MainFrame.java:451)
at haven.MainFrame.lambda$main$0(MainFrame.java:487)
at java.lang.Thread.run(Unknown Source)
Lyrq wrote:I started getting this error when starting beta client sometime after last patch/update
- Code: Select all
java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at haven.Utils.getprefsl(Utils.java:343)
at haven.LoginScreen$Credbox$UserEntry.<init>(LoginScreen.java:112)
at haven.LoginScreen$Credbox$UserEntry.<init>(LoginScreen.java:105)
at haven.LoginScreen$Credbox.<init>(LoginScreen.java:155)
at haven.LoginScreen$Credbox.<init>(LoginScreen.java:95)
at haven.LoginScreen.<init>(LoginScreen.java:61)
at haven.Bootstrap.run(Bootstrap.java:143)
at haven.MainFrame.uiloop(MainFrame.java:287)
at haven.MainFrame.run(MainFrame.java:303)
at haven.MainFrame.main2(MainFrame.java:451)
at haven.MainFrame.lambda$main$0(MainFrame.java:487)
at java.lang.Thread.run(Unknown Source)
Any fix for that?
mvgulik wrote:That reminds me. Skeletons of dead animals (fox, boar, ...) show up in color, instead of greyed as with other dead-animal-stages.
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