Ape Client

Forum for alternative clients, mods & discussions on the same.

Re: Ape Client

Postby shubla » Sun Oct 16, 2016 9:52 am

Olurzich wrote:
boshaw wrote:How much RAM do you have?

8Gb, Java x32
And dont have any problem with other clients. What can I do to try for fix?

With 8 gbs of ram you should use 64-bit java.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Ape Client

Postby Olurzich » Sun Oct 16, 2016 4:30 pm

shubla wrote:With 8 gbs of ram you should use 64-bit java.

No, not should. In all other cases x32 java work nice.
Olurzich
 
Posts: 52
Joined: Sat Oct 31, 2009 5:40 pm

Re: Ape Client

Postby boshaw » Sun Oct 16, 2016 9:01 pm

Olurzich wrote:
boshaw wrote:How much RAM do you have?

8Gb, Java x32
And dont have any problem with other clients. What can I do to try for fix?

Seems second error related to opengl.
Videocard have 1Gb of memory. I have latest videocard driver and latest version of java.

Olurzich wrote:
shubla wrote:With 8 gbs of ram you should use 64-bit java.

No, not should. In all other cases x32 java work nice.


It's almost certainly not a VRAM issue. I just went back and downloaded Java 32-bit and ran it and I get the same error exact error and I have lots of VRAM.

Quite simply It's safe to say this client will only be for people with Java 64-bit in this case as I'm probably not going to find why Java 32-bit won't work with Xmx1024 while 64-bit can.
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

Re: Ape Client

Postby EnderWiggin » Sun Oct 16, 2016 10:40 pm

boshaw wrote:It's almost certainly not a VRAM issue. I just went back and downloaded Java 32-bit and ran it and I get the same error exact error and I have lots of VRAM.

Quite simply It's safe to say this client will only be for people with Java 64-bit in this case as I'm probably not going to find why Java 32-bit won't work with Xmx1024 while 64-bit can.

It may be a problem with x32 version of video drivers. There are known issues with intel ones.
User avatar
EnderWiggin
 
Posts: 1154
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ape Client

Postby InvaderDoom » Mon Oct 17, 2016 4:00 am

I can also testify that the client does not run for me on 32bit, had that problem when I tried to reinstall it when I was getting some odd errors before.

However, I've never had a good experience with 32bit Java working properly, it's always gave me problems. So I pretty much always use 64bit
I just love to stalk the Jorbtar
#Memories
User avatar
InvaderDoom
 
Posts: 216
Joined: Sun Jul 31, 2016 8:06 am

Re: Ape Client

Postby peanutzrgud » Tue Oct 18, 2016 11:19 pm

request: circles around hostile animals to let us know the aggro range
User avatar
peanutzrgud
 
Posts: 198
Joined: Sat Oct 08, 2016 4:18 am

Re: Ape Client

Postby boshaw » Tue Oct 18, 2016 11:59 pm

peanutzrgud wrote:request: circles around hostile animals to let us know the aggro range

What's the aggro range of the animals and i'll add it in.
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

Re: Ape Client

Postby peanutzrgud » Wed Oct 19, 2016 1:33 am

seems to be about 10 tiles in every direction in a circle. I think it may be a bit less, but better safe than sorry
User avatar
peanutzrgud
 
Posts: 198
Joined: Sat Oct 08, 2016 4:18 am

Re: Ape Client

Postby InvaderDoom » Wed Oct 19, 2016 1:37 am

peanutzrgud wrote:request: circles around hostile animals to let us know the aggro range


From my knowledge this isn't really a set amount but only estimated. I've personally aggro'd things closer and farther away.

I think Romovs could shed some light but I don't think they have a set distance of aggro. I could be wrong though
I just love to stalk the Jorbtar
#Memories
User avatar
InvaderDoom
 
Posts: 216
Joined: Sun Jul 31, 2016 8:06 am

Re: Ape Client

Postby peanutzrgud » Wed Oct 19, 2016 2:38 am

InvaderDoom wrote:
peanutzrgud wrote:request: circles around hostile animals to let us know the aggro range


From my knowledge this isn't really a set amount but only estimated. I've personally aggro'd things closer and farther away.

I think Romovs could shed some light but I don't think they have a set distance of aggro. I could be wrong though


Well, at least some sort of red box under the animal to make it stand out more on screeen.
User avatar
peanutzrgud
 
Posts: 198
Joined: Sat Oct 08, 2016 4:18 am

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot] and 91 guests