No, once combat relations end the entire combat UI is destroyed. I could potentially look into keeping it alive a little longer until openings hit 0, but not sure what implications that could have. Even full openings typically decay in about ~30 seconds though.kabuto202 wrote:Is there a way to view your current combat openings outside of combat?
Ardennesss wrote:Not currently, and yes. I'm in the middle of a themes update which will make the black borders go away, I'll try to add a toggle for transparent quest window when I do that.Roxaereon wrote:Is there a way to make the quest box transparent like in Amber? Also, is the black lining intended?
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
kabuto202 wrote:Is there a way to view your current combat openings outside of combat?
I'll try to keep a theme with the borders after the new version.Agame wrote:I simply love the current black borders. If you want to make other borders, please make them customizable so some can choose to keep them like they currently are.
Until now they are like a signature of the best HnH client
They shouldn't conflict, no. Are there any keybinds that are "unbound" currently? There's a known (now fixed on the beta version) issue with having keybinds unbound intercepting other keybinds. As long as disable menugrid isn't checked, all menugrid hotkeys should work regardless if they conflict with a keybind in general though. Feel free to hop in the discord and I can h elp troubleshoot it.galkraft wrote:I hope I am not repeating an issue in this thread. I tried searching for it...
I do a lot of crafting and for information purposes I still rely on the "menugrid". When I switched to Ardennes the C key (and a few others) were bound to functions different from the default, which do not play well with the menugrid. I understand there's a disable menu grid option, but this is the opposite of what I want. I switched these keybinds to their default values (CTR+E for character screen, for example), but now the keys on the menu grid do not work. No response to anything I press (for example, A + L to lift). Is this a client bug? Or is there a way to fix the menugrid to work like default client, without being forced to use C for Character Sheet?
...I also switched Inventory back to TAB, if that has anything to do with it.
Users browsing this forum: Amazon [Bot], Claude [Bot] and 149 guests