Ardennes Hafen Client

Forum for alternative clients, mods & discussions on the same.

Re: Ardennes Hafen Client

Postby kabuto202 » Fri Mar 01, 2019 12:00 pm

Is there a way to view your current combat openings outside of combat?
kabuto202
 
Posts: 83
Joined: Sat Mar 05, 2011 10:19 pm

Re: Ardennes Hafen Client

Postby Ardennesss » Fri Mar 01, 2019 2:35 pm

kabuto202 wrote:Is there a way to view your current combat openings outside of combat?
No, once combat relations end the entire combat UI is destroyed. I could potentially look into keeping it alive a little longer until openings hit 0, but not sure what implications that could have. Even full openings typically decay in about ~30 seconds though.
User avatar
Ardennesss
 
Posts: 1148
Joined: Sun Oct 06, 2013 4:22 pm

Re: Ardennes Hafen Client

Postby Roxaereon » Fri Mar 01, 2019 3:56 pm

Ardennesss wrote:
Roxaereon wrote:Is there a way to make the quest box transparent like in Amber? Also, is the black lining intended?
Not currently, and yes. I'm in the middle of a themes update which will make the black borders go away, I'll try to add a toggle for transparent quest window when I do that.

Thank you daddy.
World 10 - Villager - STK
World 11 - Lawspeaker - Krysaro
World 12 - Lawspeaker - Neimrahava
Roxaereon
 
Posts: 97
Joined: Wed Dec 06, 2017 2:05 pm

Re: Ardennes Hafen Client

Postby budzilla » Sat Mar 02, 2019 4:26 am

Absolutely loving the theme beta. :mrgreen:

Receiving the following error when trying to drink using the tilde key though.
Image
User avatar
budzilla
 
Posts: 184
Joined: Sat Feb 02, 2019 3:27 am
Location: Canada

Re: Ardennes Hafen Client

Postby Ardennesss » Sat Mar 02, 2019 4:44 am

Yeah, I purposely put a crash causing line in the drink macro to test the crash log text file write outs and forgot to remove it. Been in bed with food poisoning most of today. Will fix
User avatar
Ardennesss
 
Posts: 1148
Joined: Sun Oct 06, 2013 4:22 pm

Re: Ardennes Hafen Client

Postby Agame » Sat Mar 02, 2019 9:44 am

I simply love the current black borders. If you want to make other borders, please make them customizable so some can choose to keep them like they currently are.

Until now they are like a signature of the best HnH client ;)
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
Agame
 
Posts: 244
Joined: Wed Jan 16, 2019 8:10 am

Re: Ardennes Hafen Client

Postby shubla » Sat Mar 02, 2019 1:24 pm

kabuto202 wrote:Is there a way to view your current combat openings outside of combat?

There definitely is a way. Though it requires that you know all the formulas for how they decay precisely.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Ardennes Hafen Client

Postby Ardennesss » Sat Mar 02, 2019 2:13 pm

Agame wrote:I simply love the current black borders. If you want to make other borders, please make them customizable so some can choose to keep them like they currently are.

Until now they are like a signature of the best HnH client ;)
I'll try to keep a theme with the borders after the new version.
User avatar
Ardennesss
 
Posts: 1148
Joined: Sun Oct 06, 2013 4:22 pm

Re: Ardennes Hafen Client

Postby galkraft » Sun Mar 03, 2019 5:44 am

I hope I am not repeating an issue in this thread. I tried searching for it...

I do a lot of crafting and for information purposes I still rely on the "menugrid". When I switched to Ardennes the C key (and a few others) were bound to functions different from the default, which do not play well with the menugrid. I understand there's a disable menu grid option, but this is the opposite of what I want. I switched these keybinds to their default values (CTR+E for character screen, for example), but now the keys on the menu grid do not work. No response to anything I press (for example, A + L to lift). Is this a client bug? Or is there a way to fix the menugrid to work like default client, without being forced to use C for Character Sheet?

...I also switched Inventory back to TAB, if that has anything to do with it.
galkraft
 
Posts: 19
Joined: Sun Jan 06, 2019 11:37 am

Re: Ardennes Hafen Client

Postby Ardennesss » Sun Mar 03, 2019 5:55 am

galkraft wrote:I hope I am not repeating an issue in this thread. I tried searching for it...

I do a lot of crafting and for information purposes I still rely on the "menugrid". When I switched to Ardennes the C key (and a few others) were bound to functions different from the default, which do not play well with the menugrid. I understand there's a disable menu grid option, but this is the opposite of what I want. I switched these keybinds to their default values (CTR+E for character screen, for example), but now the keys on the menu grid do not work. No response to anything I press (for example, A + L to lift). Is this a client bug? Or is there a way to fix the menugrid to work like default client, without being forced to use C for Character Sheet?

...I also switched Inventory back to TAB, if that has anything to do with it.
They shouldn't conflict, no. Are there any keybinds that are "unbound" currently? There's a known (now fixed on the beta version) issue with having keybinds unbound intercepting other keybinds. As long as disable menugrid isn't checked, all menugrid hotkeys should work regardless if they conflict with a keybind in general though. Feel free to hop in the discord and I can h elp troubleshoot it.
User avatar
Ardennesss
 
Posts: 1148
Joined: Sun Oct 06, 2013 4:22 pm

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot] and 149 guests