Ender Client

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Re: Ender Client

Postby The_Blode » Tue Nov 07, 2023 3:25 pm

EnderWiggin wrote:Should have posted this way earlier, but better late than never, I suppose. I'm sorry to inform you that at the moment I have no plans or desire to support client further. I don't want to say that I'll never return to it, but it is very unlikely, at least at this time.
As far as I know, client more or less works as of now, but have no idea which features might be not working properly or how long it will continue to work without merges of loftar's changes.


thanks for the direct confirmation, appreciate your work over the years.
I will likely plan on changing clients for months and not actually do it until my hand is forced.
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Re: Ender Client

Postby Robben_DuMarsch » Tue Nov 07, 2023 6:35 pm

For those of you who still want to continue using Ender, KamiClient is a direct continuation: viewtopic.php?f=49&t=74964
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Re: Ender Client

Postby EnderWiggin » Wed Nov 08, 2023 12:16 pm

OK, so, this is kinda awkward... Wife started playing Haven again, and after looking at Kami client and not being able to tell if everything being merged there correctly, I've decided to update client myself.

So here's update (regular and beta):
  • merged loftar's code
  • List inventory: display mode now switched by clicking on label, not by pressing ALT
  • added missing ores/rocks/pavings to tile highlight and icon group lists
  • removed broken flat cupboard option
  • added option to scale cupboards vertically
  • added option to scale palisades and brick walls vertically
  • fixed gilding window not working
  • added hotkey to interact with the closest gate. ALT+W by default, can be customized in Options->Shortcut settings.
  • fixed craft window not adding tabs for recipes opened through ingredient lookup
  • fixed mine support radius not toggled by ALT+R
  • added squirrel cache to container list, so they can be colored by fullness
  • added full squirrel cache to radar
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Re: Ender Client

Postby veme » Wed Nov 08, 2023 2:16 pm

Good to have you back, thanks for the update! Note - can you separate "Object info" from "Container fullness". It seems that container fullness is not working when object info is disabled. It would be nice to have it separated, cause it's nice to see whether there is something in container/is full, but not always see crop status - there are a lot of crops on fields, so it's kinda laggy - and I'm not a farmer so it's not useful information for me.
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Re: Ender Client

Postby The_Blode » Wed Nov 08, 2023 3:07 pm

EnderWiggin wrote:OK, so, this is kinda awkward... Wife started playing Haven again, and after looking at Kami client and not being able to tell if everything being merged there correctly, I've decided to update client myself.

So here's update (regular and beta):
  • merged loftar's code
  • List inventory: display mode now switched by clicking on label, not by pressing ALT
  • added missing ores/rocks/pavings to tile highlight and icon group lists
  • removed broken flat cupboard option
  • added option to scale cupboards vertically
  • added option to scale palisades and brick walls vertically
  • fixed gilding window not working
  • added hotkey to interact with the closest gate. ALT+W by default, can be customized in Options->Shortcut settings.
  • fixed craft window not adding tabs for recipes opened through ingredient lookup
  • fixed mine support radius not toggled by ALT+R
  • added squirrel cache to container list, so they can be colored by fullness
  • added full squirrel cache to radar


Wow, this is great! I had no idea the radius shortcut issue was a bug, I figured i goofed up a hotkey somehow. Guess I'm sticking with the tried and true client for a while yet :D
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Re: Ender Client

Postby hexahedron » Wed Nov 08, 2023 5:46 pm

EnderWiggin wrote:OK, so, this is kinda awkward... Wife started playing Haven again, and after looking at Kami client and not being able to tell if everything being merged there correctly, I've decided to update client myself.

So here's update (regular and beta):
  • merged loftar's code
  • List inventory: display mode now switched by clicking on label, not by pressing ALT
  • added missing ores/rocks/pavings to tile highlight and icon group lists
  • removed broken flat cupboard option
  • added option to scale cupboards vertically
  • added option to scale palisades and brick walls vertically
  • fixed gilding window not working
  • added hotkey to interact with the closest gate. ALT+W by default, can be customized in Options->Shortcut settings.
  • fixed craft window not adding tabs for recipes opened through ingredient lookup
  • fixed mine support radius not toggled by ALT+R
  • added squirrel cache to container list, so they can be colored by fullness
  • added full squirrel cache to radar


Cool, but can you fix "Force hardware cursor" plz
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Re: Ender Client

Postby EnderWiggin » Wed Nov 08, 2023 6:33 pm

Updated beta version of client:
  • added separate option to highlight finished objects (like drying racks), instead of relying on object info toggle
  • added progress coloring for tanning tubs
  • drying racks and tanning tubs empty highlight is governed by Display container fullness option
  • added bay shrimp to auto pickup list
  • fixed item filter highlight of stacks with matching items
  • fixed force hardware cursor option

If nothing breaks this will come to regular version tomorrow.
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Re: Ender Client

Postby veme » Wed Nov 08, 2023 7:21 pm

EnderWiggin wrote:added separate option to highlight finished objects (like drying racks), instead of relying on object info toggle.


Thank you!
- Can you also add filter for lphw (LP/H/Weight) in Extended Craft? That'd be so helpful
- Also, picking lowest quality item from eq? Due to stacks, it's kinda hard to get lowest quality
Last edited by veme on Wed Nov 08, 2023 11:22 pm, edited 1 time in total.
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Re: Ender Client

Postby Ø » Wed Nov 08, 2023 9:31 pm

Anyone else no longer seeing their arrows on the map when arrows are selected in the Icon settings? If I hadn't zoomed in I wouldn't have known the arrow was on the ground; thought it was just rng breaking arrows.
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Re: Ender Client

Postby tztfzf5tt » Thu Nov 09, 2023 12:57 am

@EnderWiggin just want to say thank you for the work you put into the client, its awsome. Over the years i get used to it very much and every time i had to play with the vanilla client i recognized how good your client is.
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