Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby EnderWiggin » Thu Nov 09, 2023 7:26 pm

Updated beta client:
  • added option to disable transition between tiles, so they all look like squares (Display -> Disable transition between tiles)
  • added option to allow container windows to spread (UI -> Enable container window spreading) instead of stacking in same place on open
  • fixed a crash on login to account without created characters

@viktor2104: that crash should be fixed on beta client, your friend should try beta-launcher. Tomorrow this change will go to the regular version.
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Re: Ender Client

Postby Randale » Fri Nov 10, 2023 1:16 am

Thanks @EnderWiggin. I know that updating the client was not easy. I'm glad you're with us
W5 - Hermit W6 - Hermit W7 - Aramore W8 - Sparta W9 - R'lyeh[Ruler], Hive[Fighter] W10 - Dis[Fighter-- ty lolo] W11 - Willowroot, Action, W12 - Action W13 - Arcanum, Fort Emergence[Ruler] W-14 Shameless Shelter
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Re: Ender Client

Postby Ø » Fri Nov 10, 2023 5:51 pm

Code: Select all
haven.Resource$BadVersionException: Obsolete version 1 of gfx/terobjs/mm/fairystone requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
   at haven.Resource$Pool.load(Resource.java:625)
   at haven.Resource$Spec.get(Resource.java:108)
   at haven.Resource$Spec.get(Resource.java:112)
   at haven.Resource$Spec.get(Resource.java:95)
   at Pointer.drawarrow(Pointer.java:132)
   at Pointer.draw(Pointer.java:168)
   at haven.Widget.draw(Widget.java:776)
   at haven.Widget.draw(Widget.java:781)
   at haven.GameUI.draw(GameUI.java:1265)
   at haven.Widget.draw(Widget.java:776)
   at haven.Widget.draw(Widget.java:781)
   at haven.RootWidget.draw(RootWidget.java:123)
   at haven.UI.draw(UI.java:248)
   at haven.GLPanel$Loop.display(GLPanel.java:312)
   at haven.GLPanel$Loop.run(GLPanel.java:401)
   at haven.JOGLPanel.run(JOGLPanel.java:246)
   at java.base/java.lang.Thread.run(Thread.java:1583)


Is this on my end?
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Re: Ender Client

Postby EnderWiggin » Fri Nov 10, 2023 7:13 pm

Updated beta version:
  • added arrows to auto pickup list
  • List inventory: allow right-clicking items onto items in the list
  • made item auto drop work with stacks

Ø wrote:
Code: Select all
haven.Resource$BadVersionException: Obsolete version 1 of gfx/terobjs/mm/fairystone requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
   at haven.Resource$Pool.load(Resource.java:625)
   at haven.Resource$Spec.get(Resource.java:108)
   at haven.Resource$Spec.get(Resource.java:112)
   at haven.Resource$Spec.get(Resource.java:95)
   at Pointer.drawarrow(Pointer.java:132)
   at Pointer.draw(Pointer.java:168)
   at haven.Widget.draw(Widget.java:776)
   at haven.Widget.draw(Widget.java:781)
   at haven.GameUI.draw(GameUI.java:1265)
   at haven.Widget.draw(Widget.java:776)
   at haven.Widget.draw(Widget.java:781)
   at haven.RootWidget.draw(RootWidget.java:123)
   at haven.UI.draw(UI.java:248)
   at haven.GLPanel$Loop.display(GLPanel.java:312)
   at haven.GLPanel$Loop.run(GLPanel.java:401)
   at haven.JOGLPanel.run(JOGLPanel.java:246)
   at java.base/java.lang.Thread.run(Thread.java:1583)


Is this on my end?
This is weird - I'm not sure how that can happen. Did you start or select a quest, or did you try to track one of the map markers?
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Re: Ender Client

Postby Ø » Fri Nov 10, 2023 8:44 pm

Ø wrote:...

This is weird - I'm not sure how that can happen. Did you start or select a quest, or did you try to track one of the map markers?[/quote]

I selected Track on a Fairy Stone and got the error. It happens every time specifically for Fairy Stone; I have not tested all other icon type available.

Code: Select all
haven.Resource$BadVersionException: Obsolete version 1 of gfx/terobjs/mm/claypit requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
   at haven.Resource$Pool.load(Resource.java:625)
   at haven.Resource$Spec.get(Resource.java:108)
   at haven.Resource$Spec.get(Resource.java:112)
   at haven.Resource$Spec.get(Resource.java:95)
   at Pointer.drawarrow(Pointer.java:132)
   at Pointer.draw(Pointer.java:168)
   at haven.Widget.draw(Widget.java:776)
   at haven.Widget.draw(Widget.java:781)
   at haven.GameUI.draw(GameUI.java:1265)
   at haven.Widget.draw(Widget.java:776)
   at haven.Widget.draw(Widget.java:781)
   at haven.RootWidget.draw(RootWidget.java:123)
   at haven.UI.draw(UI.java:248)
   at haven.GLPanel$Loop.display(GLPanel.java:312)
   at haven.GLPanel$Loop.run(GLPanel.java:401)
   at haven.JOGLPanel.run(JOGLPanel.java:246)
   at java.base/java.lang.Thread.run(Thread.java:1583)


Just tried a random Clay Pit and the same thing happened.

Same with Jotun Mussel, Geyser, and Heartwood Tree.

Clay Pit and Fairy Stone working now...


Update has broke my ability to resize map in full screen mode.
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Re: Ender Client

Postby EnderWiggin » Fri Nov 10, 2023 9:02 pm

Ø wrote:
Ø wrote:...

This is weird - I'm not sure how that can happen. Did you start or select a quest, or did you try to track one of the map markers?


I selected Track on a Fairy Stone and got the error. It happens every time specifically for Fairy Stone; I have not tested all other icon type available.

Just tried a random Clay Pit and the same thing happened.

Same with Jotun Mussel, Geyser, and Heartwood Tree.

Clay Pit and Fairy Stone working now...

Update has broke my ability to resize map in full screen mode.[/quote]
Reproduced the resource crash - will look into why that happens. As for the map resize - also my bad, but you can switch to pretty theme and resize for now.
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Re: Ender Client

Postby Ø » Fri Nov 10, 2023 9:11 pm

EnderWiggin wrote:Reproduced the resource crash - will look into why that happens. As for the map resize - also my bad, but you can switch to pretty theme and resize for now.



Appreciate that quick updates. You rock. The resize thing isn't a big deal for me at them moment, but I did want to report it to let you know. No worries; keep up the good work!
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Re: Ender Client

Postby Pieczywo » Sat Nov 11, 2023 2:23 am

I Would love to be able to turn off weather in game, when its raining i wanto to throw pc away from balcony and go out for a walk to get wet too.

To game devs: im not playing games to see the same shit world as i see through a window. Thats the reason i stopped playing rust and now i hate this mechanics in hnh...
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Re: Ender Client

Postby EnderWiggin » Sat Nov 11, 2023 10:23 am

Updated regular and beta clients:
  • added arrows to auto pickup list
  • List inventory: allow right-clicking items onto items in the list
  • made item auto drop work with stacks
  • fixed window resizing not working on Slim UI theme
  • fixed crash on tracking some markers
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Re: Ender Client

Postby Soukuw » Sat Nov 11, 2023 11:30 am

Thank you, awesome updates.
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