Ender Client

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Re: Ender Client

Postby EnderWiggin » Mon Nov 27, 2023 11:20 am

Updated both versions of client:
  • improved handling of dungeon door hitboxes
  • fixed damage tooltip enhancement not working
  • made damage tooltip enhancement work for sling and bows
  • fixed refuel smelter/oven actions wonky behavior with stacked fuel

Ø wrote:Any way to add Glass Bottle to Auto Refill? You can drink directly from them.
I can add them, but don't see a good use case for that. Why would you need to refill bunch of wine bottles with water? If by Glass Bottle you meant Glass Jug, then those should already work.
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Re: Ender Client

Postby Ø » Mon Nov 27, 2023 2:45 pm

EnderWiggin wrote:
Ø wrote:Any way to add Glass Bottle to Auto Refill? You can drink directly from them.
I can add them, but don't see a good use case for that. Why would you need to refill bunch of wine bottles with water? If by Glass Bottle you meant Glass Jug, then those should already work.


I did mean Glass Jug, sorry for the confusion. I'll try it again, but it didn't work the first time and only filled the Waterskins in my belt.
Yes, I only tried it once...
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Re: Ender Client

Postby Broccolo » Mon Nov 27, 2023 9:07 pm

i might have found a lil bug, all silk moth are marked as "female" on interrogation
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Re: Ender Client

Postby EnderWiggin » Mon Nov 27, 2023 9:18 pm

Broccolo wrote:i might have found a lil bug, all silk moth are marked as "female" on interrogation

What do you mean by "interrogation"? Can you post screenshot?
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Re: Ender Client

Postby Ø » Mon Nov 27, 2023 9:38 pm

Ø wrote:
EnderWiggin wrote:
Ø wrote:Any way to add Glass Bottle to Auto Refill? You can drink directly from them.
I can add them, but don't see a good use case for that. Why would you need to refill bunch of wine bottles with water? If by Glass Bottle you meant Glass Jug, then those should already work.


I did mean Glass Jug, sorry for the confusion. I'll try it again, but it didn't work the first time and only filled the Waterskins in my belt.
Yes, I only tried it once...


I am an idiot. This works. Don't know what I thought happened the first time I tried it.... smh
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Re: Ender Client

Postby Broccolo » Tue Nov 28, 2023 12:15 am

Sure!
As you can see on mouse overing it says "female silkmoth" but when catched is a male silkmoth. It will say "female" regardless of what is it, only catching it one can actually tell the sex.

a few more things ender related
1) i used it already like for a couple of days... but now i spent like 15 minutes search for it... but cant find the option to show the grid on screen (the small white grid for object placement, not the big one on the world maps) i kinda remember there was also a shortcut for it.... is there somewhere a table of all the Client shortcuts ?

2) there is an option to show wild animals actual aggro range? i turn on the highlight, witch is helpfull but thats not theiyr aggro range

3) this is a suggestion: Cinder show under each wounds the respective treatment, i think it would be a nice touch to Ender as well(the more the better imho) :D
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Re: Ender Client

Postby Ø » Tue Nov 28, 2023 8:06 am

Broccolo wrote:Sure!
As you can see on mouse overing it says "female silkmoth" but when catched is a male silkmoth. It will say "female" regardless of what is it, only catching it one can actually tell the sex.

a few more things ender related
1) i used it already like for a couple of days... but now i spent like 15 minutes search for it... but cant find the option to show the grid on screen (the small white grid for object placement, not the big one on the world maps) i kinda remember there was also a shortcut for it.... is there somewhere a table of all the Client shortcuts ?

2) there is an option to show wild animals actual aggro range? i turn on the highlight, witch is helpfull but thats not theiyr aggro range

3) this is a suggestion: Cinder show under each wounds the respective treatment, i think it would be a nice touch to Ender as well(the more the better imho) :D


Silkmoths:

It's my understanding that Silkmoth gender is unknown until they are caught. At that point the server does RNG and you get either male or female. Thus, if anything, it should simply say "Silkmoth" as the icon and nothing more. The likely issue is that the server side information that is relayed to our clients is feeding the information for the icon and there is, possibly, nothing that can be done about it. This is speculation.

1)
You're looking for CTRL+G. There are 2 locations to check for key binds in this client. I don't remember their names. Widgets and Keybinds maybe. If you hit CTRL+O for options they are on the lower left side of the menu that pops up.

2)
This is either in General or Combat. Again Options -> Upper Right Side of Menu


I just closed my client to prepare for bed so I don't know the exact specifics, but at least this might point you in the right direction. Maybe... Hopefully...

There are a bunch of other cool things you can do with key binds and automation stuff; so, my suggestion is to click on EVERYTHING and see what does what and how you can use it to better suit your wants and needs.

Some things do not have any default key bind. Enders Examine is one of them. This is an extremely useful little thing when looking for a specific wood log in your wood stock area, assuming you have one. It's also useful to acclimate yourself with the flora around you. See something unfamiliar? Examine to know exactly what it is so you can learn it for future reference... or ignore it in the future if you decide it's a dogshit tree or bush.


TL;DR
Click all the things. Read all the things in the client. Read the last bit for a laugh.
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Re: Ender Client

Postby EnderWiggin » Tue Nov 28, 2023 8:25 am

Broccolo wrote:2) there is an option to show wild animals actual aggro range? i turn on the highlight, witch is helpfull but thats not theiyr aggro range

3) this is a suggestion: Cinder show under each wounds the respective treatment, i think it would be a nice touch to Ender as well(the more the better imho) :D

2) Unfortunately, no. There's no way to know actual aggro range. We don't even know if animals have aggro range or if it is same or different for different animals. They very well all may have a range same as visible range and just have different chances to aggro.

3) Yes, I've thought about this already, now thinking how to do it the best way.
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Re: Ender Client

Postby EnderWiggin » Tue Nov 28, 2023 9:58 am

Updated both versions of client:
  • added wound treatment info
  • another fix for smelter/oven refuelling not working with stacked fuel
  • fixed container decal pickup protection not working on chests
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Re: Ender Client

Postby Broccolo » Tue Nov 28, 2023 11:30 am

Ø wrote:
Broccolo wrote:Sure!
As you can see on mouse overing it says "female silkmoth" but when catched is a male silkmoth. It will say "female" regardless of what is it, only catching it one can actually tell the sex.

1)
You're looking for CTRL+G. There are 2 locations to check for key binds in this client. I don't remember their names. Widgets and Keybinds maybe. If you hit CTRL+O for options they are on the lower left side of the menu that pops up.





EnderWiggin wrote:Updated both versions of client:
  • added wound treatment info
  • another fix for smelter/oven refuelling not working with stacked fuel
  • fixed container decal pickup protection not working on chests





EnderWiggin wrote:
Broccolo wrote:2) there is an option to show wild animals actual aggro range? i turn on the highlight, witch is helpfull but thats not theiyr aggro range

2) Unfortunately, no. There's no way to know actual aggro range. We don't even know if animals have aggro range or if it is same or different for different animals. They very well all may have a range same as visible range and just have different chances to aggro.

.


1)Yep was Ctrl +G Thanks :)

2) thnaks! i think somethig is amiss though i just get the Punch-sore wound and no cure is listed and it gets like 4 kind of treatment, still thnaks again for implementing it :)

3)ehrm... i really DO like your work and your client, so what im about to say now is not a critique or something but more like: "hey chek it out, somebody figure it out somehow" so i hope it will not sound annoyng to you. i do have seen other clients having it and was working quite well. i dont know HOW they did it but i 've experimenting it, so for what i've seen it is possible, but i am no programmer so dont know how much a Pains in the arse it could be to figure it out(dont know if that was the default aggro range or if it also get changes based on player agility).
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