Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby EnderWiggin » Fri Dec 01, 2023 2:51 pm

Updated both versions of client:
  • made system messages use Interface sound volume and each message type doesn't play sound too often
  • fixed potential crashes on loading new zones
  • added content text to Display Sign gob info
  • added options (Display -> gear icon near Show gob info) to configure which parts of the info to show
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Re: Ender Client

Postby Ø » Sat Dec 02, 2023 11:49 pm

Code: Select all
java.util.NoSuchElementException
   at java.util.AbstractQueue.remove(Unknown Source)
   at haven.ProspectingWnd.attachEffect(ProspectingWnd.java:72)
   at haven.ProspectingWnd.attach(ProspectingWnd.java:52)
   at haven.UI.newwidget(UI.java:263)
   at haven.RemoteUI.run(RemoteUI.java:74)
   at haven.MainFrame.uiloop(MainFrame.java:299)
   at haven.MainFrame.run(MainFrame.java:315)
   at haven.MainFrame.main2(MainFrame.java:437)
   at haven.MainFrame.lambda$main$0(MainFrame.java:466)
   at java.lang.Thread.run(Unknown Source)


Anyone ever see this before?

Prospecting and crashed.
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Re: Ender Client

Postby StalkerSleem » Sun Dec 03, 2023 8:41 am

Code: Select all
haven.Session$LoadingIndir: Waiting to resolve resource reference 1570...
   at haven.Session$CachedRes$Ref.get(Session.java:138)
   at haven.Session$CachedRes$Ref.get(Session.java:130)
   at haven.Utils.prettyResName(Utils.java:2412)
   at haven.GeneralGobInfo.content(GeneralGobInfo.java:190)
   at haven.GeneralGobInfo.render(GeneralGobInfo.java:67)
   at haven.GobInfo.ctick(GobInfo.java:27)
   at haven.GeneralGobInfo.ctick(GeneralGobInfo.java:82)
   at haven.Gob.ctick(Gob.java:517)
   at haven.OCache.lambda$ctick$10(OCache.java:146)
   at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
   at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)
   at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
   at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
   at java.util.concurrent.CountedCompleter.exec(Unknown Source)
   at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
   at java.util.concurrent.ForkJoinTask.doInvoke(Unknown Source)
   at java.util.concurrent.ForkJoinTask.invoke(Unknown Source)
   at java.util.stream.ForEachOps$ForEachOp.evaluateParallel(Unknown Source)
   at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(Unknown Source)
   at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
   at java.util.stream.ReferencePipeline.forEach(Unknown Source)
   at java.util.stream.ReferencePipeline$Head.forEach(Unknown Source)
   at haven.OCache.ctick(OCache.java:152)
   at haven.Glob.ctick(Glob.java:172)
   at haven.GLPanel$Loop.run(GLPanel.java:377)
   at haven.JOGLPanel.run(JOGLPanel.java:246)
   at java.lang.Thread.run(Unknown Source)
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Re: Ender Client

Postby EnderWiggin » Sun Dec 03, 2023 10:27 am

Updated both versions of the client:
  • made drink action silent
  • fixed overlaps in the realm Blessings window
  • added cheese rack contents to gob info (can be turned off in Display -> gear icon near Show gob info)
  • fixed potential prospecting crash
  • fixed potential crash related to display sign contents
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Re: Ender Client

Postby LtTurtleshot » Mon Dec 04, 2023 1:45 am

Thanks a lot for all the upgrades! I especially like the new barrels with names on top of em.

Although it looks a little bit weird having the demi-john not doing the same. Is there a way to make them do the same?
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Re: Ender Client

Postby Ø » Mon Dec 04, 2023 5:55 am

LtTurtleshot wrote:Thanks a lot for all the upgrades! I especially like the new barrels with names on top of em.

Although it looks a little bit weird having the demi-john not doing the same. Is there a way to make them do the same?
Already asked.
EnderWiggin wrote:
Ø wrote:Is there any way to add Demijohn to the alt+i details like with barrel contents? (poorly written sentence... coffee hasnt kicked in haha)

It would be quite helpful to those making wine/mead and such things so we don't have to constantly check the Demijohn itself. (mainly cuz im a new player and forgot when i put the mead must in and how long it takes to turn into mead wat)
Unfortunately, as far as I can tell there's no way to tell the contents of the demijohn at the moment. The best I can do is detect whether it has something inside or is empty.
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Re: Ender Client

Postby Broccolo » Mon Dec 04, 2023 6:53 pm

i noticed that every time i walk in a room with a mannequin i get the message and the Highlight "player spotted" for a second. (my mannequine also hold equipments and weapon, and for a second i also got an heath attack XD )

Plus, i build them cause apparently i was suppose to be able to insta-change equipment in a click, but that never worked, i can only open the mannequin menu and manually put and take away gear piece by piece and chenge his pose.

im doing something wrong , it was patched? (i try every combination of buttons, but maybe i missinterpreted the wiki...i dont know)
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Re: Ender Client

Postby Shuhay42069 » Tue Dec 05, 2023 1:23 pm

How do I fix my client? Since yesterday it's been crashing every 5 minutes. It's crashing for no reason but mostly when I enter a new zone like going into a house or a cave or when I'm plowing, laying stone etc... I updated my java but that seems to make it slightly worse. Do I need to delete some old data or download older version of the client? Is there a way to fix it?
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Re: Ender Client

Postby EnderWiggin » Tue Dec 05, 2023 1:42 pm

Updated client:
  • fixed gob info disabled parts not working on restart
  • fixed mannequins triggering player warning

Shuhay42069 wrote:How do I fix my client? Since yesterday it's been crashing every 5 minutes. It's crashing for no reason but mostly when I enter a new zone like going into a house or a cave or when I'm plowing, laying stone etc... I updated my java but that seems to make it slightly worse. Do I need to delete some old data or download older version of the client? Is there a way to fix it?
You can start by posting error messages here.
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Re: Ender Client

Postby Ø » Tue Dec 05, 2023 5:04 pm

Damage calculation does not update on weapons when changing other gear without re-equipping the weapon or changing which hand or tool belt slot it is in.
Is this intended? Is there a way to update the damage without moving the item around?
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