Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby EnderWiggin » Wed Dec 06, 2023 8:53 am

Ø wrote:Damage calculation does not update on weapons when changing other gear without re-equipping the weapon or changing which hand or tool belt slot it is in.
Is this intended? Is there a way to update the damage without moving the item around?
Not really, unfortunately. Theoretically - yes, but practically it sems to be more hassle than it is worth. I'll take a closer look, but not sure if do anything.
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Re: Ender Client

Postby Ø » Wed Dec 06, 2023 12:06 pm

EnderWiggin wrote:
Ø wrote:Damage calculation does not update on weapons when changing other gear without re-equipping the weapon or changing which hand or tool belt slot it is in.
Is this intended? Is there a way to update the damage without moving the item around?
Not really, unfortunately. Theoretically - yes, but practically it sems to be more hassle than it is worth. I'll take a closer look, but not sure if do anything.

Fair enough.
Is there a function that automatically updates the bonus from equipped gear that could be repurposed? I suppose it still wouldn't update on the weapon without triggering the damage calculation unless the damage calculation function was added to the same function that updates the bonus from gear...
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Re: Ender Client

Postby diaspra » Thu Dec 07, 2023 2:48 pm

Потом все поднимают вопрос , а че в игре народу нет , да тут чтоб ваш клиент скачать нужно идти учится на программиста , быстрее научится скрипты писать в УО чем тут разбираться
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Re: Ender Client

Postby Tilia » Fri Dec 08, 2023 2:26 am

Acacia Tree missing as a choice from Icon settings
Could you add this please?

thanks.


Image
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Re: Ender Client

Postby Hickupp » Fri Dec 08, 2023 4:16 pm

Code: Select all
haven.DeadlockWatchdog$DeadlockException: Deadlock detected
   at haven.DeadlockWatchdog.report(DeadlockWatchdog.java:80)
   at haven.DeadlockWatchdog.run(DeadlockWatchdog.java:94)

Reason: Don't have a clue. (other than that session had lots of icon-alarms (custom icons) and more than the usual live & dead players).
(Client/Java had to manual euthanized)
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Re: Ender Client

Postby Hickupp » Thu Dec 14, 2023 2:04 pm

Grid color: On some terrains/pavements the grid is very hard to see.
Being able to change the grid color as a config-setting seem cumbersome to use (for a single color implementation).
Easier seem to have 3 stated for the grid-toggle. 1) On-with/light, 2) On-black/dark, 3) Off.
After 'this' a grid-colorS config-setting seems more fitting. Potentially including a off (ie: skip second color) state for the second color.
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Re: Ender Client

Postby StalkerSleem » Sun Dec 17, 2023 6:55 am

Code: Select all
haven.render.RenderTree$SlotRemoved
   at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:529)
   at haven.RUtils.multirem(RUtils.java:59)
   at haven.Gob.setattr(Gob.java:836)
   at haven.Gob.setattr(Gob.java:875)
   at haven.ResDrawable$$cres.apply(ResDrawable.java:159)
   at haven.OCache$GobInfo.apply(OCache.java:399)
   at haven.Loader.lambda$defer$0(Loader.java:240)
   at haven.Loader$Future.run(Loader.java:71)
   at haven.Loader$Future.access$400(Loader.java:42)
   at haven.Loader.loop(Loader.java:202)
   at java.lang.Thread.run(Unknown Source)

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Re: Ender Client

Postby Hickupp » Mon Dec 18, 2023 10:49 am

Tilia wrote:Acacia Tree missing as a choice from Icon settings
Could you add this please?

thanks.


Image

In all probability its probably the same in the default client. Which would make it a HnH-Dev's bug. (they probably forgot to add this tree in there map-icon-discovery list.)
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Re: Ender Client

Postby Hickupp » Thu Dec 21, 2023 4:20 am

Image
Rare oddity. (possibly also encountered in Valhalla, long time ago).
Session persistent it seems.
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Re: Ender Client

Postby cb111 » Thu Dec 21, 2023 8:13 am

crash when mining out a cave tile, only on cave dust tiles. cave dust itself piled on the ground does not seem to be an issue, just the airborne particles. no crash on default client. tried openjdk 21 21.u35-8, openjdk 17, 11 , 8 same result. kami and yoink clients also crash. thanks

Code: Select all
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11 on thread AWT-EventQueue-0
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
   at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
   at com.jogamp.opengl.Threading.invoke(Threading.java:221)
   at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
   at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:210)
   at haven.JOGLPanel.renderloop(JOGLPanel.java:231)
   at java.base/java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11 on thread AWT-EventQueue-0
   at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
   at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
   at java.desktop/java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.desktop/java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
   at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
   at java.base/java.security.AccessController.doPrivileged(Unknown Source)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.desktop/java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.desktop/java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
   at haven.render.gl.BufferBGL.run(BufferBGL.java:62)
   at haven.render.gl.GLEnvironment.process(GLEnvironment.java:352)
   at haven.JOGLPanel.redraw(JOGLPanel.java:174)
   at haven.JOGLPanel.access$000(JOGLPanel.java:41)
   at haven.JOGLPanel$1.display(JOGLPanel.java:93)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
   at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
   ... 15 more
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
   at haven.render.gl.BufferBGL.run(BufferBGL.java:62)
   at haven.render.gl.BGL$5.run(BGL.java:224)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
   ... 23 more
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
   at haven.render.gl.BufferBGL.run(BufferBGL.java:62)
   at haven.render.gl.GLDoubleBuffer$Buffered.run(GLDoubleBuffer.java:40)
   at haven.render.gl.BGL$4.run(BGL.java:217)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
   ... 25 more
Caused by: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
   at haven.render.gl.GLProgram$ProgOb$UniformID.glid(GLProgram.java:381)
   at haven.render.gl.BGL$87.run(BGL.java:762)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
   ... 28 more
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