Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby Hickupp » Tue Jan 09, 2024 10:35 am

Broccolo wrote:dead animal still trigger the message "dangerous animal spotted" although not consistently

Are you sure those are real dead animals? As the client has a tendency to show dead-animal icons in the map view, while the animal in question is actually alive.
Hickupp
 
Posts: 177
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Postby Broccolo » Tue Jan 09, 2024 10:42 am

yea im sure, i collect theyr bones.

the thing you're talking about only happen to me with rabbit doe
Broccolo
 
Posts: 55
Joined: Fri Feb 17, 2023 3:53 pm

Re: Ender Client

Postby Hickupp » Tue Jan 09, 2024 12:49 pm

Broccolo wrote:yea im sure, i collect theyr bones.

Aha. So that's two parts that have issues with live vs dead animals.

Broccolo wrote:the thing you're talking about only happen to me with rabbit doe

Happens more or less to all related animals on this side.
In general the client just has so see a dead version of a particular animal (guess the un-skinned version), and it start showing live ones as dead ones in the minimap (for the same animal).
Hickupp
 
Posts: 177
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Postby Broccolo » Tue Jan 09, 2024 3:09 pm

im not familiar with this stuff i just pointed out in case the good Enderman can do something about it
Broccolo
 
Posts: 55
Joined: Fri Feb 17, 2023 3:53 pm

Re: Ender Client

Postby ReDll » Wed Jan 10, 2024 8:45 pm

Broccolo wrote:i
Also, i've saw a video during legacy time of a guy complaining that the game was unplayable without a different client made by a certain guy named "Ender" O_o
For how long have you been doing this my dead Ender CRUSADER ? XD Love you man! (platonically ofc)


From around world 5
God is real, unless defined as integer.
User avatar
ReDll
 
Posts: 95
Joined: Mon Mar 22, 2010 12:47 pm

Re: Ender Client

Postby Hickupp » Thu Jan 11, 2024 11:50 pm

Lifted bushes show slightly different hitbox than when planted.
The effect is different per bush-type, with some bush-types standing out with a noticeable larger hitbox.
(Tested on flat ground tiles)
Image
Hickupp
 
Posts: 177
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Postby StalkerSleem » Fri Jan 12, 2024 6:15 pm

Repair of the palisade
Code: Select all
java.lang.Error: java.lang.Error: Unexpected non-local exit
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at java.util.concurrent.ForkJoinTask.getThrowableException(Unknown Source)
   at java.util.concurrent.ForkJoinTask.reportException(Unknown Source)
   at java.util.concurrent.ForkJoinTask.invoke(Unknown Source)
   at java.util.stream.ForEachOps$ForEachOp.evaluateParallel(Unknown Source)
   at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(Unknown Source)
   at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
   at java.util.stream.ReferencePipeline.forEach(Unknown Source)
   at java.util.stream.ReferencePipeline$Head.forEach(Unknown Source)
   at haven.OCache.ctick(OCache.java:152)
   at haven.Glob.ctick(Glob.java:172)
   at haven.GLPanel$Loop.run(GLPanel.java:377)
   at haven.JOGLPanel.run(JOGLPanel.java:246)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Error: Unexpected non-local exit
   at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:688)
   at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:709)
   at haven.Gob.updstate(Gob.java:992)
   at haven.Gob.ctick(Gob.java:533)
   at haven.OCache.lambda$ctick$10(OCache.java:146)
   at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
   at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)
   at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
   at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
   at java.util.concurrent.CountedCompleter.exec(Unknown Source)
   at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
   at java.util.concurrent.ForkJoinPool$WorkQueue.execLocalTasks(Unknown Source)
   at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
   at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
   at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)
   Suppressed: java.lang.IllegalStateException: updating non-present slot
      at haven.render.InstanceList.update(InstanceList.java:751)
      at haven.render.RenderTree$Client.updated(RenderTree.java:116)
      at haven.render.RenderTree$TreeSlot.lambda$updtotal$3(RenderTree.java:650)
      at java.util.ArrayList.forEach(Unknown Source)
      at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:650)
      at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
      at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
      at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
      at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
      at haven.render.RenderTree$TreeSlot.upddstate(RenderTree.java:638)
      at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:683)
      ... 14 more
Caused by: java.lang.IllegalStateException: updating non-present slot
   at haven.render.InstanceList.update(InstanceList.java:751)
   at haven.render.RenderTree$Client.updated(RenderTree.java:116)
   at haven.render.RenderTree$TreeSlot.lambda$updtotal$3(RenderTree.java:650)
   at java.util.ArrayList.forEach(Unknown Source)
   at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:650)
   at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
   at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
   at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
   at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
   at haven.render.RenderTree$TreeSlot.upddstate(RenderTree.java:638)
   at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:686)
   ... 14 more
User avatar
StalkerSleem
 
Posts: 28
Joined: Sun May 29, 2022 12:06 pm
Location: Not here, not there and nowhere

Re: Ender Client

Postby Hickupp » Fri Jan 19, 2024 6:28 am

Displayed hitbox on non-fully grown bushes. :shock:
Image
Guess I have to wait until there fully grown to put them toe to toe. :(
Hickupp
 
Posts: 177
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Postby Hickupp » Sun Jan 21, 2024 10:16 am

"hs_err_pid..." :|
Image

Guess I just have to add a little (additional) scripted cleanup at client startup. ... "Out of sight, out of mind".
Hickupp
 
Posts: 177
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Postby Archero » Mon Jan 22, 2024 1:59 am

I stumbled on a setting at some point that auto merged my stacks as I picked them up (for example soil stacked as 5 in my inventory as I dug). But I lost the setting some how and also can not find it again.

Could anyone point me towards this setting?
Archero
 
Posts: 2
Joined: Mon Jan 22, 2024 1:56 am

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Claude [Bot] and 25 guests