Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby Amanda44 » Thu Oct 13, 2016 12:16 am

romovs wrote:Update is up for today's patch.


Brilliant! <3 ... thanks!
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Re: Amber Client

Postby wafflecat » Thu Oct 13, 2016 12:18 am

romovs wrote:Update is up for today's patch.

and also,

  • Highlight 'Travel' menu options.
  • Fixed combat school not switching without pressing save.
  • Fixed Clustered mussels picker not working with minimap.
  • Localization support improvements.
  • Updated Russian localization.


Awesome, thank you so much for updating right after the patch :D

Btw, I've noticed a bug a while ago which still persists where the audio from the cave keeps playing after leaving (teleporting) out of the cave.
I don't know if anyone brought this up before or if it's a problem from the default client. Just saying :)

Again, thank you!
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Re: Amber Client

Postby romovs » Thu Oct 13, 2016 9:32 am

wafflecat wrote:Btw, I've noticed a bug a while ago which still persists where the audio from the cave keeps playing after leaving (teleporting) out of the cave.
I don't know if anyone brought this up before or if it's a problem from the default client. Just saying :)

Yeah seems to happen in the default as well.
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Re: Amber Client

Postby Aethyr » Fri Oct 14, 2016 10:42 am

I got this error message every time I open the client for the first time

Code: Select all
1.38.1:d6f1305ef1842649366476724054447f4dbbcbb2

java.lang.RuntimeException: State applier is still null after redraw
   at haven.HavenPanel$6.run(HavenPanel.java:519)
   at java.lang.Thread.run(Thread.java:745)


If I try to start it again it works, so there is a work-around, but the message say to notify the client developer :)
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Re: Amber Client

Postby lunchbox » Fri Oct 14, 2016 7:39 pm

romovs wrote:
belondes wrote:well
seems like Steel Crucible Refueler from Xtensions doing pretty much nothing but walking around crucibles.. it was intended to be like this? :) tried block, branch and coal stockpiles - all the same
Character just runnin around crucibles each hour )) im doing something wrong here maybe?

It will add fuel only when the level drops below 73-94% depending on the used fuel, so it's normal for it to just walk without refueling initially. If you see about only half of the fuel left and it didn't refuel then something wrong indeed.



Refueler doesn't seem to work even with fuel below 50%. Using branches.
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Re: Amber Client

Postby jordancoles » Fri Oct 14, 2016 9:18 pm

Is it possible to add an average quality bar for items in a market stand?
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Re: Amber Client

Postby tyrtix » Fri Oct 14, 2016 10:22 pm

jordancoles wrote:Is it possible to add an average quality bar for items in a market stand?


This, or a number, and also something to deactivate the shift+click applied in this update.
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Re: Amber Client

Postby romovs » Fri Oct 14, 2016 11:24 pm

lunchbox wrote:Refueler doesn't seem to work even with fuel below 50%. Using branches.

Can you send me a screenshot of your setup, open inventory, and describe what exactly happens like does it open the crucibles, does it take branches, etc.?

jordancoles wrote:Is it possible to add an average quality bar for items in a market stand?

Yep. I was just thinking about it the other day after visiting the market :) . Will add in next update.

tyrtix wrote:and also something to deactivate the shift+click applied in this update.

Hopefully they will revert it the next patch, but if not I'll fix then.
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Re: Amber Client

Postby tyrtix » Fri Oct 14, 2016 11:49 pm

romovs wrote:
tyrtix wrote:and also something to deactivate the shift+click applied in this update.

Hopefully they will revert it the next patch, but if not I'll fix then.


I see i'm not the only one hating that feature :p
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Re: Amber Client

Postby jordancoles » Sat Oct 15, 2016 11:50 am

2 things:

Could you perhaps give dead animals a different minimap icon? Like x's over their eyes or something?

Also, could you move the combat bars to where they were before? having them split on the screen is hard to track qued moves and cooldowns

Thank you :)
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