Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby Antvgr » Sat Jun 01, 2024 3:05 pm

Ender, good sir, i am having problem reading the client code, so a little question. How hard is it to have a name of chests(by their attached parchments) show above, like on signs?
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Re: Ender Client

Postby Hickupp » Wed Jun 12, 2024 12:06 pm

While walking around outside (top level).
Code: Select all
java.lang.NullPointerException: Cannot read field "states" because "bk" is null
   at haven.render.RenderTree$TreeSlot$SlotPipe.get(RenderTree.java:726)
   at haven.render.GroupPipe.get(GroupPipe.java:38)
   at haven.render.Homo3D.obj2clip(Homo3D.java:192)
   at haven.render.Homo3D.obj2view2(Homo3D.java:210)
   at haven.GobInfo.draw(GobInfo.java:37)
   at haven.PView$ScreenList.draw(PView.java:415)
   at haven.PView.draw(PView.java:341)
   at haven.MapView.draw(MapView.java:1819)
   at haven.Widget.draw(Widget.java:784)
   at haven.Widget.draw(Widget.java:789)
   at haven.GameUI.draw(GameUI.java:1340) // older case (GameUI.java:1284)
   at haven.Widget.draw(Widget.java:784)
   at haven.Widget.draw(Widget.java:789)
   at haven.RootWidget.draw(RootWidget.java:122)
   at haven.UI.draw(UI.java:417)
   at haven.GLPanel$Loop.display(GLPanel.java:311)
   at haven.GLPanel$Loop.run(GLPanel.java:400)
   at haven.JOGLPanel.run(JOGLPanel.java:246)
   at java.base/java.lang.Thread.run(Thread.java:833)

(beta)
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Re: Ender Client

Postby Hickupp » Thu Jun 13, 2024 12:09 pm

Ps. If possible, It would be nice if one could open a wagon (ie: its flower menu) while holding a hidden item.
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Re: Ender Client

Postby batigor » Mon Jun 17, 2024 2:47 am

I can't open the client, this error message appears:




java.lang.RuntimeException: java.net.SocketTimeoutException: Read timed out
at haven.launcher.Driver.execute(Driver.java:42)
at haven.launcher.Driver.run(Driver.java:62)
at haven.launcher.Driver.main(Driver.java:161)
Caused by: java.net.SocketTimeoutException: Read timed out
at java.base/java.net.SocketInputStream.socketRead0(Native Method)
at java.base/java.net.SocketInputStream.socketRead(SocketInputStream.java:115)
at java.base/java.net.SocketInputStream.read(SocketInputStream.java:168)
at java.base/java.net.SocketInputStream.read(SocketInputStream.java:140)
at java.base/sun.security.ssl.SSLSocketInputRecord.read(SSLSocketInputRecord.java:484)
at java.base/sun.security.ssl.SSLSocketInputRecord.readFully(SSLSocketInputRecord.java:467)
at java.base/sun.security.ssl.SSLSocketInputRecord.decodeInputRecord(SSLSocketInputRecord.java:243)
at java.base/sun.security.ssl.SSLSocketInputRecord.decode(SSLSocketInputRecord.java:181)
at java.base/sun.security.ssl.SSLTransport.decode(SSLTransport.java:111)
at java.base/sun.security.ssl.SSLSocketImpl.decode(SSLSocketImpl.java:1514)
at java.base/sun.security.ssl.SSLSocketImpl.readApplicationRecord(SSLSocketImpl.java:1481)
at java.base/sun.security.ssl.SSLSocketImpl$AppInputStream.read(SSLSocketImpl.java:1070)
at java.base/java.io.BufferedInputStream.read1(BufferedInputStream.java:290)
at java.base/java.io.BufferedInputStream.read(BufferedInputStream.java:351)
at java.base/sun.net.www.MeteredStream.read(MeteredStream.java:134)
at java.base/java.io.FilterInputStream.read(FilterInputStream.java:133)
at java.base/sun.net.www.protocol.http.HttpURLConnection$HttpInputStream.read(HttpURLConnection.java:3564)
at java.base/sun.net.www.protocol.http.HttpURLConnection$HttpInputStream.read(HttpURLConnection.java:3557)
at haven.launcher.Cache.update0(Cache.java:307)
at haven.launcher.Cache.update(Cache.java:369)
at haven.launcher.Resource.update(Resource.java:75)
at haven.launcher.JavaLauncher.launch(JavaLauncher.java:91)
at haven.launcher.Driver.execute(Driver.java:39)
... 2 more
Suppressed: java.net.SocketTimeoutException: Read timed out
... 25 more
Suppressed: java.net.SocketTimeoutException: Read timed out
... 25 more
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Re: Ender Client

Postby Hickupp » Mon Jun 17, 2024 11:28 am

batigor wrote:I can't open the client, this error message appears:

java.lang.RuntimeException: java.net.SocketTimeoutException: Read timed out
Code: Select all
   at haven.launcher.Driver.execute(Driver.java:42)
   ....

Looks like you might be using an old launcher. Update (re-download and replace) it if you have not so relative recently.
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Re: Ender Client

Postby batigor » Mon Jun 17, 2024 1:55 pm

Hickupp wrote:
batigor wrote:I can't open the client, this error message appears:

java.lang.RuntimeException: java.net.SocketTimeoutException: Read timed out
Code: Select all
   at haven.launcher.Driver.execute(Driver.java:42)
   ....

Looks like you might be using an old launcher. Update (re-download and replace) it if you have not so relative recently.


Did not work. :(
Can you tell me if the link at the beginning of the post is updated?
I tried the newest version through Githup, but I discovered that I have no idea how GitHub works
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Re: Ender Client

Postby TheServant » Mon Jun 17, 2024 3:27 pm

batigor wrote:
Hickupp wrote:
batigor wrote:I can't open the client, this error message appears:

java.lang.RuntimeException: java.net.SocketTimeoutException: Read timed out
Code: Select all
   at haven.launcher.Driver.execute(Driver.java:42)
   ....

Looks like you might be using an old launcher. Update (re-download and replace) it if you have not so relative recently.


Did not work. :(
Can you tell me if the link at the beginning of the post is updated?
I tried the newest version through Githup, but I discovered that I have no idea how GitHub works


yes

https://enderwiggin.github.io/hafen/launcher-hafen.jar
Image
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Re: Ender Client

Postby Hickupp » Sat Jul 06, 2024 7:06 pm

PS: Suggest to change/remove the default blue-dot in object inspection data. As far as I can tell the game/server don't provides any starred, or non-starred, information on objects (vs inventory Items).
Image
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Re: Ender Client

Postby srt66 » Tue Jul 09, 2024 9:56 am

MDDrozD wrote:Win7 32x Java 8 (build 1.8.0_391-b13)
Crashes right after choosing character to play.
Code: Select all
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: 36054 on thread AWT-EventQueue-0
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
   at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
   at com.jogamp.opengl.Threading.invoke(Threading.java:221)
   at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
   at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:210)
   at haven.JOGLPanel.renderloop(JOGLPanel.java:231)
   at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: 36054 on thread AWT-EventQueue-0
   at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
   at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: 36054
   at haven.render.gl.BufferBGL.run(BufferBGL.java:62)
   at haven.render.gl.GLEnvironment.process(GLEnvironment.java:339)
   at haven.JOGLPanel.redraw(JOGLPanel.java:174)
   at haven.JOGLPanel.access$000(JOGLPanel.java:41)
   at haven.JOGLPanel$1.display(JOGLPanel.java:93)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
   at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
   ... 16 more
Caused by: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: 36054
   at haven.render.gl.GLFrameBuffer.lambda$new$0(GLFrameBuffer.java:67)
   at haven.render.gl.BGL$4.run(BGL.java:217)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
   ... 24 more


This is an issue with the graphics drivers, they are incomplete, causing the images to not be generated.
The old graphics drivers and generic graphics drivers, they lack some features. Unable to generate images.
(The above two sentences were made up by me.) :) my nonsense. )
Go to the official website of the graphics driver.
Install the latest version of the graphics driver. You can generate an image.
If it's not good. There are several new graphics card drivers, try the older one.
Or.
Buy a new computer.
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Re: Ender Client

Postby EnderWiggin » Sat Jul 13, 2024 2:36 pm

Updated beta client:
  • added action to aggro creature nearest to cursor that is not in your party (eXtra -> Automation -> Aggro one). Also, can be bound in global hotkey settings.
  • added action to aggro all non-party members near you (eXtra -> Automation -> Aggro all). Also, can be bound in global hotkey settings.
  • added option to highlight party members during combat
  • added option to highlight self during combat
  • added option to highlight enemies during combat
  • added option (Display -> Show mine support radius as overlay) that will highlight tiles covered by mine supports, instead of drawing radius around supports. Turned on by default.
Note that code that handles automatic actions was heavily modified, so pay attention and report any issues with those actions - auto pickup, repeated flower menu actions in inventory lists, drink, refill drinks, refuel, aggro etc.
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