Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby Hickupp » Sat Jul 20, 2024 10:47 am

Auto focus/(put in front) on Build-list & Craft-list when opening ?
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Re: Ender Client

Postby EnderWiggin » Sat Jul 20, 2024 1:42 pm

Hickupp wrote:Auto focus/(put in front) on Build-list & Craft-list when opening ?

Is this a question? Those windows are already auto-focusing for me. Is this not the case for you?
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Re: Ender Client

Postby EnderWiggin » Sat Jul 20, 2024 6:25 pm

Updated beta client:
  • made action lists (Craft/Build/Act) to jump in front of all windows when opened
  • added option (Options -> Combat) to show draggable HP and stamina bars
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Re: Ender Client

Postby lakrass » Sat Jul 20, 2024 9:14 pm

Option to move panel with your and targeted enemy openings/stance?
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Re: Ender Client

Postby TheServant » Sat Jul 20, 2024 9:56 pm

EnderWiggin wrote:Updated beta client:
  • made action lists (Craft/Build/Act) to jump in front of all windows when opened
  • added option (Options -> Combat) to show draggable HP and stamina bars


great!

just one consideration about the openings, can you fix the size and the Z axis as it is very big and not quite dynamic, so in big fights it covers the enemy character. Also the option to make hitboxes fully colored not just with borders (i might be wrong and there is such option?)
Image
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Re: Ender Client

Postby EnderWiggin » Sun Jul 21, 2024 7:25 am

TheServant wrote:just one consideration about the openings, can you fix the size and the Z axis as it is very big and not quite dynamic, so in big fights it covers the enemy character. Also the option to make hitboxes fully colored not just with borders (i might be wrong and there is such option?)

You already can change z coord of that combat info. I may add option to not show it for current target, though. And what is wrong with size of openings? Screenshots I've seen from PvP clients have much bigger openings.
And I'll look into solid hit boxes - it may be hard to do for all of them, but I'll check it out.

lakrass wrote:Option to move panel with your and targeted enemy openings/stance?
the one on top? What's wrong with its position? Where would you like to move it?
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Re: Ender Client

Postby lakrass » Sun Jul 21, 2024 10:09 am

EnderWiggin wrote:the one on top? What's wrong with its position? Where would you like to move it?

For some ppl its way too high, so it would be nice to have an option to move it, atleast more lower/higher, so you can see all important info in the middle of the screen.
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Re: Ender Client

Postby Robben_DuMarsch » Sun Jul 21, 2024 4:28 pm

TheServant wrote:
EnderWiggin wrote:Updated beta client:
  • made action lists (Craft/Build/Act) to jump in front of all windows when opened
  • added option (Options -> Combat) to show draggable HP and stamina bars


great!

just one consideration about the openings, can you fix the size and the Z axis as it is very big and not quite dynamic, so in big fights it covers the enemy character. Also the option to make hitboxes fully colored not just with borders (i might be wrong and there is such option?)


Seems good to me on max setting:

Image

I guess it does cover the name, so maybe a few pixels higher would be better?
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Re: Ender Client

Postby Robben_DuMarsch » Sun Jul 21, 2024 4:32 pm

noindyfikator wrote:pog updates 2x


Pretty insane how quickly Ender is getting all this stuff implemented.
I can't think of much more to do other than:

1. Clickable rings/increased clickability for critters to chase with forager.
2. Bunnyslipper auto-swap when chasing bunny and back to old shoes when no longer chasing bunny.
3. Coracle/Ski/Ocean Follow scripts
4. Audio notifications for combat actions or on specific animals (and maybe curios if he wants to do something non-combat.)

Think I am missing anything important?
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Re: Ender Client

Postby EnderWiggin » Sun Jul 21, 2024 4:55 pm

Updated beta client:
  • added option to make solid hit boxes filled in with customized color
  • added option to drag combat UI and button to reset its position
  • bumped max vertical offset for combat info
  • fixed Green and Blue channels being swapped in input fields on opening color config window

Robben_DuMarsch wrote:Audio notifications for combat actions or on specific animals (and maybe curios if he wants to do something non-combat.)

Can't you already setup various animal/object detection sounds in icon settings? Including ability to select custom file? Courtesy of loftar. As for combat action sounds - may be doable.

Robben_DuMarsch wrote:Clickable rings/increased clickability for critters to chase with forager.
Can do that

Robben_DuMarsch wrote:Bunnyslipper auto-swap when chasing bunny and back to old shoes when no longer chasing bunny.
I'd prefer devs made slippers slow bunnies instead, to remove need for this bullshit. Ideally with forager buff doing the same, but that one is less cancerous than slippers.

Robben_DuMarsch wrote:Coracle/Ski/Ocean Follow scripts
Still not sure what those are exactly, but it seems that would require at least some form of path finding, not sure I want to tackle this right now.
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