Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby EnderWiggin » Sat Nov 30, 2024 9:18 pm

The_Hemingway wrote:Re-aggro seems to work well with most attacks, but one for sure that has issues is full-circle, any idea why this might be? Every time I use full circle the creature runs and re-aggro is never attempted or just doesn't work.

Can this be because animal takes a big hit and changes AI to be more afraid and prioritize running away more?
User avatar
EnderWiggin
 
Posts: 1154
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Postby Master_chan » Sat Nov 30, 2024 9:41 pm

The_Hemingway wrote:Re-aggro seems to work well with most attacks, but one for sure that has issues is full-circle, any idea why this might be? Every time I use full circle the creature runs and re-aggro is never attempted or just doesn't work.

If you're hunting from horse animals don't re-aggro to you if they also aggroed the horse.
Master_chan
 
Posts: 47
Joined: Sun Sep 15, 2013 10:17 am

Re: Ender Client

Postby EnderWiggin » Sun Dec 01, 2024 8:02 am

Updated all client versions with loftar's changes.
User avatar
EnderWiggin
 
Posts: 1154
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Postby ErdTod » Sun Dec 01, 2024 2:25 pm

I there a button to pick up nearest pick-uppable item, whatever it may be?

There's this auto-pick stuff that works on things forageable etc., but it doesn't work on regular stuff dropped on the ground.

I have dropped something over a cellar door and the model of that item is fully covered by the cellar door, naturally clicking which makes me go down. So there's no way to pick that item back :(
User avatar
ErdTod
 
Posts: 553
Joined: Wed Sep 21, 2011 7:53 pm

Re: Ender Client

Postby thebacon » Sun Dec 01, 2024 2:49 pm

When you enable Bough on the show object info, on trees you planted at least after you collect it it keeps showing the bough icon on the tree.
thebacon
 
Posts: 18
Joined: Sat Nov 02, 2024 4:13 pm

Re: Ender Client

Postby ozbourne79 » Sun Dec 01, 2024 7:54 pm

I play on my P.C and on my laptop the game via Ender Client. When I log from P.C I can see the tiles I have mined with the minesweeper option enabled, but when I log from my laptop I can't see these tiles because as I understand all data is stored locally on each computer. How can I transfer this data between my computers? Which file does the trick?
User avatar
ozbourne79
 
Posts: 6
Joined: Fri Jan 21, 2022 6:51 pm

Re: Ender Client

Postby WowIFuckedUpBADLY » Sun Dec 01, 2024 8:37 pm

bug: if you have a claim with a number in the name, it displays that on the icon instead of the claim's presence
WowIFuckedUpBADLY
 
Posts: 11
Joined: Thu Nov 14, 2024 5:51 pm

Re: Ender Client

Postby EnderWiggin » Sun Dec 01, 2024 11:02 pm

ozbourne79 wrote:I play on my P.C and on my laptop the game via Ender Client. When I log from P.C I can see the tiles I have mined with the minesweeper option enabled, but when I log from my laptop I can't see these tiles because as I understand all data is stored locally on each computer. How can I transfer this data between my computers? Which file does the trick?

You can export and import it through Map Window, same buttons as for exporting map.

WowIFuckedUpBADLY wrote:bug: if you have a claim with a number in the name, it displays that on the icon instead of the claim's presence
that's weird.. Will look into it.
User avatar
EnderWiggin
 
Posts: 1154
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Postby aikidragon » Mon Dec 02, 2024 1:17 am

Speaking of numbers on the icon, any written parchment containing numbers will have those numbers shown on the icon, even if the text contains letters as well.
User avatar
aikidragon
 
Posts: 201
Joined: Sun Nov 20, 2011 11:38 am

Re: Ender Client

Postby EnderWiggin » Mon Dec 02, 2024 8:57 pm

Updated beta:
  • slight tweaks to inventory sorter's ordering
  • Alchemy: ingredient tab got rework - it now allows tracking tested/untested effects on ingredients and tracking possible positions of an effect
  • Alchemy: if Alchemy window or effect/combo tracking window are open, then ingredients and elixirs would be auto-processed for their info
User avatar
EnderWiggin
 
Posts: 1154
Joined: Sat Mar 20, 2010 8:23 pm

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Claude [Bot] and 58 guests