Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby mvgulik » Wed Jun 25, 2025 12:10 pm

Source code: "do not flatten Land Survey when Flat terrain is on"

Hmm ... Aha. (don't use flat terrain that often myself)
+Alternative system message perhaps ? (than "You need soil to fill this up.")

Potentially added "Flat terrain is On" warning text when placing a build on to uneven terrain comes to mind.
mvgulik
 
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Re: Ender Client

Postby mvgulik » Thu Jun 26, 2025 9:15 pm

Timers

I think it could be useful it the "timer.cfg" data included the "start" related real-time epoch value (also in milliseconds if need be).

Useful: As in being able to using the "timer.cfg" data directly to easily calculate the related real-time finish times. (for stuff that take a relative long time)
One caveat ofc. Those real-time epoch values, and the calculated real finish times based on them, will ofc be off target after a server outage/patch. (although a bit to soon it still better than to late)

Technically ... one only needs one "Game-time vs related Real-time" data set to do the same job on all active timers (-> Current virtual world start rt-epoch value. Which will not change while the game-server is up.)

Anyway. Just thinking out loud.
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