by mvgulik » Thu Jun 26, 2025 9:15 pm
Timers
I think it could be useful it the "timer.cfg" data included the "start" related real-time epoch value (also in milliseconds if need be).
Useful: As in being able to using the "timer.cfg" data directly to easily calculate the related real-time finish times. (for stuff that take a relative long time)
One caveat ofc. Those real-time epoch values, and the calculated real finish times based on them, will ofc be off target after a server outage/patch. (although a bit to soon it still better than to late)
Technically ... one only needs one "Game-time vs related Real-time" data set to do the same job on all active timers (-> Current virtual world start rt-epoch value. Which will not change while the game-server is up.)
Anyway. Just thinking out loud.