Ender Client

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Re: Ender Client

Postby ReDll » Sat Jul 18, 2026 8:01 am

Sorry, could you please add bit more info? I'm not sure what is the problem here.
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Re: Ender Client

Postby mvgulik » Sat Jul 18, 2026 9:23 am

ReDll wrote:Sorry, could you please add bit more info? I'm not sure what is the problem here.

Try watching the 'whole' video to the end, and note the crucial change at the end. (distracted by moving cursor ?)
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Re: Ender Client

Postby Nightdawg » Sat Jul 18, 2026 2:32 pm

ReDll wrote:Sorry, could you please add bit more info? I'm not sure what is the problem here.


The guy doesn't know how to explain it:
5 seconds after he logs in, his map bugs out. He no longer sees himself (and if he were to be outside, where there would be other map icons too, those would vanish as well).

I had this same bug (copied from ender) in my client and it took me 2 years to figure out a proper fix (cause I'm incompetent)
IIRC, it's related to the map integration trying to upload marker data or some shit, which has some mapfile accessing that breaks the current map segment or something. The bug starts appearing the moment your map is large and you have tons of markers.

I think I fixed it in my client here: https://github.com/Nightdawg/Hurricane/ ... 25126aaad4

Locking this cursed map breaks it, so avoid locking it. Just upload the markers the moment you discover them. It only needs to happen once, not every single time you open the damn game. Though I removed player-placed markers (the flags) too iirc, so you figure that shit out yourself.
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Ender Client

Postby mvgulik » Sat Jul 18, 2026 5:49 pm

Nightdawg wrote:The guy doesn't know how to explain it

Your confusing lack of motivation to do so with skill to do so (which is generally a wast of time and effort around here anyway.)
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Re: Ender Client

Postby Nightdawg » Sat Jul 18, 2026 6:02 pm

mvgulik wrote:
Nightdawg wrote:The guy doesn't know how to explain it

Your confusing lack of motivation to do so with skill to do so (which is generally a wast of time and effort around here anyway.)


my man you can't be complaining about a fucking issue you have and also refuse to elaborate, but expect the guy to fix it for you
like what kind of bitch ass behaviour is this even?
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Ender Client

Postby mvgulik » Sat Jul 18, 2026 7:50 pm

Same bitch ass behavior as completely ignoring a reported issue.
And NO I'm not talking about just fixing it. But at least confirming, or denying, the issue. ... IE: Basic Communication.

+ Accusing me of being bitch ass, coming from someone that seems to have a relative short fuse is rich.

(ignoring continuation on this boring subject)

History:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

mvgulik -- 07 Apr 2026 wrote:Bugger. Kami client starting to lag behind patches.
So back to Ender ...

Only to get a (delayed) crash after using the new marker feature
... after which my player marker in the map is not displayed anymore.
Can get it back, for a few seconds, by switching to & back from the default client.
Guess an other, still unresolved, map issue ... or some new marker issue.
Aha, yea that it ... as Kami is now errors out with a "Unknown marker version".
:evil:

Guess I have to ditch both Ender & Kami clients. Crap

(Seems to have fixed itself. ie: reason unknown) (Crops farming & Hurricane don't mix)


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

EnderWiggin -- 11 Apr 2026 wrote: (map marker only comment)
(current last Ender forum post.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

mvgulik -- 17 Apr 2026 wrote:Player icon still disappearing, shortly after character login (from bed inside a house without going outside) ... at the same time terminal reports:
Code: Select all
...
processing 457 markers
processing 113 markers
scheduling marker upload

No way this can be 'other clients map files/data' related as reasoned by Ender. (+have not used an other client for at least a week.)
+Yea. Scrolled trough all marker in all 3 sections before that and restarted the client.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

mvgulik -- 18 Apr 2026 wrote:Used Hurricane v1.57b to do something not easy to do in Ender ... And on returning to Ender a whole slew of markers where being reprocessed, and the player icon in the map-view was of course gone again. And all markers (in extended map window) where in a gray state. ... sigh, client restart again (+ the usual crash on closing Ender).
Ergo: Verified different clients not working nicely together.
+ Closed clients before starting other one.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

mvgulik -- 21 Apr 2026 wrote:
mvgulik wrote:- Equipment bonuses in equipment related screens ignore the bonuses of certain items/locations/whatever. (Seems to be growing a beard by now)
- ...
Now fixed.. Something looked changed, but as Woodsman's Token gilding data (and other gilding's) is still not included, I guess I was wrong. O well.

Something else, marker related, seems to be fixed too. Although not sure what though.


Player icon still disappear after a few seconds after a character re-login though. But it at least restores itself when moving trough some door (ie: area switch). (as before. no other clients involved in this case.)


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

mvgulik -- 01 May 2026 wrote:Messing around with flags. Like changing there colors, toggling "Display in world" to get the 'in world' flag to update its color ... which ofc just adds additional cloned flags. Which I can't get rid of unless I re-login ... but that will also kill my player-icon in the map after a seconds which is also not helpful.
:(

Error file:
Code: Select all
<STRIPPED>

Terminal:
Code: Select all
<STRIPPED>


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

mvgulik -- 03 May 2026 wrote:At character login ... Bye bye display of own player icon (and a bunch of other icons).

Ender Final+Beta: (03.05.2026 09:12)

Needles to say that this can also happen at other times while exploring the country.


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mvgulik -- 05 May 2026 wrote:v03.05.2026 09.12
Editing name of a existing marker gives rise to it disappearing or starting to flickering like mad.
Adding multiple markers also did something weird(?)

Character re-login fixed them ... but that will also kill your player icon on the map until you find some door to use.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
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Re: Ender Client

Postby Nightdawg » Sat Jul 18, 2026 10:34 pm

I refuse to believe that you think those autistic monologues you post on the forums are somehow good bug reports lmao

A bug report consists of you explaining what the issue is, and how to reproduce it.

Even in the examples you posted, you highlighted how you barely mention the issue in 10% of the message, while it's surrounded by 90% of just random mumbling xD


Anyway, I did what you couldn't. Now wait for whoever's maintaining this client to fix it, and don't act so entitled when that guy asks what you mean by your random mumbling. He was just trying to help you.
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Ender Client

Postby ReDll » Wed Jul 22, 2026 3:31 pm

Last changes were merged. One bug with map icons were fixed. I'm not sure if this will fix mentioned problem since I wasn't able to reproduce it initially.
If there are problems with reals interface please let us know cause we don't have access to any realm menus.
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Re: Ender Client

Postby Zachary09 » Wed Jul 22, 2026 8:24 pm

Zachary09 wrote:Current Ender version on newest Java JRE&JDK on Windows 10 produce an incredibly annoying sound bug/issue. The sound repeats until the entire sound sample plays, and plays it at regular heavily distorted intervals (i.e. plays a part of a sound 3 times per second until it "plays" the entire sound sample).


This bug was fixed with the latest patch. Not sure what was changed, but it worked! Thanks a lot!
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Re: Ender Client

Postby mvgulik » Thu Jul 23, 2026 9:55 am

As it was not mentioned in last change log: Player icon ofc still disappears from the map after a few seconds after a character re-login.

Also tried to:
1) Create new marker(A). (Marker edit parts close after hitting enter in its name field. Don't think it used to do that, but not sure.)
2) Export map data(B). (Which showed no (overwrite?) notification when saving to an existing file :shock: --- Guess that's a stupid core Java thing.)
3) Removed marker(A).
4) Imported previous saved map data(B) (But here the process window is also saying ... "Exporting map cut ..." :? )
5) Map marker(A) did not return.
So trying to ditch a lot/all of marker to see if that locally fixes the disappearing player icon got canceled.

And I could not tell if: (without doing stuff I did not like to do at his moment.)
1) If markers can be re-imported. (Other than trying to backup and restore the related cache res file ... which most can't.)
2) Import button is actually doing a map data import. (Due to both no overwrite warning at saving & "Exporting ..." text when using using the Import button.)
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