ReDll wrote:Sorry, could you please add bit more info? I'm not sure what is the problem here.
ReDll wrote:Sorry, could you please add bit more info? I'm not sure what is the problem here.
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.
Nightdawg wrote:The guy doesn't know how to explain it
mvgulik wrote:Nightdawg wrote:The guy doesn't know how to explain it
Your confusing lack of motivation to do so with skill to do so (which is generally a wast of time and effort around here anyway.)
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.
mvgulik -- 07 Apr 2026 wrote:Bugger. Kami client starting to lag behind patches.
So back to Ender ...
Only to get a (delayed) crash after using the new marker feature ... after which my player marker in the map is not displayed anymore.
Can get it back, for a few seconds, by switching to & back from the default client.
Guess an other, still unresolved, map issue ... or some new marker issue.
Aha, yea that it ... as Kami is now errors out with a "Unknown marker version".
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Guess I have to ditch both Ender & Kami clients. Crap
(Seems to have fixed itself. ie: reason unknown) (Crops farming & Hurricane don't mix)
(current last Ender forum post.EnderWiggin -- 11 Apr 2026 wrote: (map marker only comment)
mvgulik -- 17 Apr 2026 wrote:Player icon still disappearing, shortly after character login (from bed inside a house without going outside) ... at the same time terminal reports:
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...
processing 457 markers
processing 113 markers
scheduling marker upload
No way this can be 'other clients map files/data' related as reasoned by Ender. (+have not used an other client for at least a week.)
+Yea. Scrolled trough all marker in all 3 sections before that and restarted the client.
mvgulik -- 18 Apr 2026 wrote:Used Hurricane v1.57b to do something not easy to do in Ender ... And on returning to Ender a whole slew of markers where being reprocessed, and the player icon in the map-view was of course gone again. And all markers (in extended map window) where in a gray state. ... sigh, client restart again (+ the usual crash on closing Ender).
Ergo: Verified different clients not working nicely together.
+ Closed clients before starting other one.
mvgulik -- 21 Apr 2026 wrote:Now fixed.. Something looked changed, but as Woodsman's Token gilding data (and other gilding's) is still not included, I guess I was wrong. O well.mvgulik wrote:- Equipment bonuses in equipment related screens ignore the bonuses of certain items/locations/whatever. (Seems to be growing a beard by now)
- ...
Something else, marker related, seems to be fixed too. Although not sure what though.
Player icon still disappear after a few seconds after a character re-login though. But it at least restores itself when moving trough some door (ie: area switch). (as before. no other clients involved in this case.)
mvgulik -- 01 May 2026 wrote:Messing around with flags. Like changing there colors, toggling "Display in world" to get the 'in world' flag to update its color ... which ofc just adds additional cloned flags. Which I can't get rid of unless I re-login ... but that will also kill my player-icon in the map after a seconds which is also not helpful.
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Error file:
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<STRIPPED>
Terminal:
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<STRIPPED>
mvgulik -- 03 May 2026 wrote:At character login ... Bye bye display of own player icon (and a bunch of other icons).
Ender Final+Beta: (03.05.2026 09:12)
Needles to say that this can also happen at other times while exploring the country.
mvgulik -- 05 May 2026 wrote:v03.05.2026 09.12
Editing name of a existing marker gives rise to it disappearing or starting to flickering like mad.
Adding multiple markers also did something weird(?)
Character re-login fixed them ... but that will also kill your player icon on the map until you find some door to use.
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.
Zachary09 wrote:Current Ender version on newest Java JRE&JDK on Windows 10 produce an incredibly annoying sound bug/issue. The sound repeats until the entire sound sample plays, and plays it at regular heavily distorted intervals (i.e. plays a part of a sound 3 times per second until it "plays" the entire sound sample).
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