mvgulik wrote:Client Timers ...
Hmm. that make we wonder how timers perform with w16.1. ... and when one switches between world.
Right. Considering the client only uses one timer.cfg for all accounts and therefor also for all characters (
per sys-user installed client case I presume). ... And don't uses some world setting in the times.cfg.
The following behaviors make sense.
Current world clocks during test:
== w16.0: gt > 180*(10^9)
== w16.1: gt > 101*(10^9)
-- Timers set at w16.0 will (usually*) show significant different countdown times. [w16.0: 10 days => w16.1: 288 days] --
Usual*: Depending on the game time difference between the worlds.-- w16.1 timers seem to count down at the right rate. Although not to sure here as the w16.1 countdown feels/looks erratic.
-- As the timers are only using/saving the current world time when they where started. They will continue to show the right countdown in the right world.
-- -- The exception here is of course when active timers from one world are deemed finished in the other world ... Which means you just lost those timer(s).
(
I think that last one is what one can call a show-stopper, or at least a show-spoiler.)