Purus Pasta Client [W14 COMPATIBLE]

Forum for alternative clients, mods & discussions on the same.

Re: Purus Pasta Client

Postby shubla » Fri Oct 28, 2016 8:46 pm

KatoKhan wrote:Sorry for noob question but its my first day and figured I would try this, I hit CTL D and the red circle does not appear around the boar, any ideas ?

It was changed to display menu. I think-
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Purus Pasta Client

Postby shubla » Sun Oct 30, 2016 4:25 pm

2.24.4 released!
- Fixed crafting history tabs
- Fixed food satiation highlighting
- Fixed area selection bug with farmer
- Latest merges from Amber client
- Some other small fixes
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Purus Pasta Client

Postby Spinnner » Mon Oct 31, 2016 7:36 am

shubla wrote:2.24.4 released!
- Fixed food satiation highlighting
LIKE! x100500

thanx for good job
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Re: Purus Pasta Client

Postby xTrainx » Tue Nov 01, 2016 2:56 pm

Code: Select all
2.24.4:${gitrev}

java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:524)
   at haven.HavenPanel$6.run(HavenPanel.java:536)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
   at haven.HavenPanel.redraw(HavenPanel.java:455)
   at haven.HavenPanel$1.display(HavenPanel.java:147)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
   at haven.GLConfig.assertcaps(GLConfig.java:92)
   at haven.GLConfig.fromgl(GLConfig.java:126)
   at haven.HavenPanel$1.init(HavenPanel.java:153)
   at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
   at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
   at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at javax.media.opengl.Threading.invoke(Threading.java:193)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
   at sun.awt.RepaintArea.paintComponent(Unknown Source)
   at sun.awt.RepaintArea.paint(Unknown Source)
   at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   ... 9 more
help pls, cant seem to launch
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Re: Purus Pasta Client

Postby pumacatrun2 » Thu Nov 03, 2016 2:43 am

Sorry if this has already been suggested though a search didn't come up with anything, would it be possible to have the farmer bots have an option to put farmed crops into selected stockpiles? Would save a lot of time picking up afterwards and would prevent crops from despawning if farming a large area. If not, an option to toggle dropping crops would be great at least.

Otherwise, love the client so far :)
Last edited by pumacatrun2 on Sat Nov 05, 2016 5:07 am, edited 1 time in total.
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Re: Purus Pasta Client

Postby riker88 » Fri Nov 04, 2016 3:03 am

I've been using this client for a few months, recently however something has changed.

When I click on a stockpile and it asks me how many of the items I want to take, I commonly would type in "1" or "2" . Now, when I press 1 for example, it does whatever is slotted in the hotkeys, this use to not be the case when I had the stockpile open.

Its really annoying, anyway to fix this? I already have my hot keys memorized and don't want to change them.
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Re: Purus Pasta Client

Postby shubla » Fri Nov 04, 2016 9:55 am

riker88 wrote:I've been using this client for a few months, recently however something has changed.

When I click on a stockpile and it asks me how many of the items I want to take, I commonly would type in "1" or "2" . Now, when I press 1 for example, it does whatever is slotted in the hotkeys, this use to not be the case when I had the stockpile open.

Its really annoying, anyway to fix this? I already have my hot keys memorized and don't want to change them.


Quite weird. Will look at it maybe.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Purus Pasta Client

Postby shubla » Fri Nov 04, 2016 10:13 pm

riker88 wrote:I've been using this client for a few months, recently however something has changed.

When I click on a stockpile and it asks me how many of the items I want to take, I commonly would type in "1" or "2" . Now, when I press 1 for example, it does whatever is slotted in the hotkeys, this use to not be the case when I had the stockpile open.

Its really annoying, anyway to fix this? I already have my hot keys memorized and don't want to change them.

Workaround is to click text field of stockpiles before writing the number.
Problem is that if it would ignore hotkeys when you open stockpile, it would produce more harm than good things. probably.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
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Re: Purus Pasta Client

Postby shubla » Sat Nov 05, 2016 4:11 pm

Purus pasta 2.24.5 has been released!
Some fixes, again.
- Fixed builder script
- Fixed hunger level decimals
- Latest merges from Amber client
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
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Re: Purus Pasta Client

Postby riker88 » Sun Nov 06, 2016 5:47 am

it is fixed, thanks!
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