Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby EnderWiggin » Thu May 05, 2016 9:21 am

Client updated:
  • Added ALT+A to toggle list of actions character can perform (from adventure, government, emotes and extra menus)
  • Display equipment bonuses on equipment window
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Re: Ender Client

Postby LeeLuu » Thu May 05, 2016 11:48 am

So you put the broken code back into the client again without fixing it? We reported the problem like 10 times ... :-)

Code: Select all
java.lang.RuntimeException: statroot for GobSet(old) already in new cache even though empty
   at haven.RenderList.updcache(RenderList.java:360)
   at haven.RenderList.fin(RenderList.java:404)
   at haven.PView.draw(PView.java:225)
   at haven.MapView.draw(MapView.java:1202)
   at haven.Widget.draw(Widget.java:659)
   at haven.Widget.draw(Widget.java:664)
   at haven.GameUI.draw(GameUI.java:750)
   at haven.Widget.draw(Widget.java:659)
   at haven.Widget.draw(Widget.java:664)
   at haven.RootWidget.draw(RootWidget.java:119)
   at haven.UI.draw(UI.java:143)
   at haven.HavenPanel.rootdraw(HavenPanel.java:302)
   at haven.HavenPanel.run(HavenPanel.java:547)
   at java.lang.Thread.run(Unknown Source)



Code: Select all
java.lang.NullPointerException
   at haven.Utils.world2screen(Utils.java:1317)
   at haven.GobInfo.draw2d(GobInfo.java:26)
   at haven.PView.draw(PView.java:267)
   at haven.MapView.draw(MapView.java:1202)
   at haven.Widget.draw(Widget.java:659)
   at haven.Widget.draw(Widget.java:664)
   at haven.GameUI.draw(GameUI.java:750)
   at haven.Widget.draw(Widget.java:659)
   at haven.Widget.draw(Widget.java:664)
   at haven.RootWidget.draw(RootWidget.java:119)
   at haven.UI.draw(UI.java:143)
   at haven.HavenPanel.rootdraw(HavenPanel.java:302)
   at haven.HavenPanel.run(HavenPanel.java:547)
   at java.lang.Thread.run(Unknown Source)
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Re: Ender Client

Postby LeeLuu » Thu May 05, 2016 11:56 am

Maybe we can have a test version so buggy clients which you can't even use for 5 seconds don't end up here ...

Code: Select all
java.lang.RuntimeException: statroot for haven.GobPath@2218133e already in new cache even though empty
   at haven.RenderList.updcache(RenderList.java:360)
   at haven.RenderList.fin(RenderList.java:404)
   at haven.PView.draw(PView.java:225)
   at haven.MapView.draw(MapView.java:1202)
   at haven.Widget.draw(Widget.java:659)
   at haven.Widget.draw(Widget.java:664)
   at haven.GameUI.draw(GameUI.java:750)
   at haven.Widget.draw(Widget.java:659)
   at haven.Widget.draw(Widget.java:664)
   at haven.RootWidget.draw(RootWidget.java:119)
   at haven.UI.draw(UI.java:143)
   at haven.HavenPanel.rootdraw(HavenPanel.java:302)
   at haven.HavenPanel.run(HavenPanel.java:547)
   at java.lang.Thread.run(Unknown Source)
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Posts: 24
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Re: Ender Client

Postby EnderWiggin » Thu May 05, 2016 2:09 pm

I thought I've fixed it all... havent had those crashes myself. Well, time to revert changes again :(
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Re: Ender Client

Postby Undefined » Thu May 05, 2016 2:54 pm

I've not experienced any either, it's a wicked update, loving the equipment window list. I think those crashes are the result of using old res files or something, it's working fine for me.
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Re: Ender Client

Postby Redlaw » Mon May 09, 2016 8:26 pm

I crashed and got this report:

haven.Defer$DeferredException: haven.Defer$CancelledException: Execution cancelled
at haven.Defer$Future.get(Defer.java:168)
at haven.MCache$Grid.getcut(MCache.java:188)
at haven.MCache.getcut(MCache.java:435)
at haven.MapView$1.setup(MapView.java:451)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:609)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:954)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.GameUI.draw(GameUI.java:748)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.RootWidget.draw(RootWidget.java:115)
at haven.UI.draw(UI.java:143)
at haven.HavenPanel.rootdraw(HavenPanel.java:302)
at haven.HavenPanel.run(HavenPanel.java:547)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Defer$CancelledException: Execution cancelled
at haven.Defer$Future.cancel(Defer.java:117)
at haven.MCache$Grid.dispose(MCache.java:276)
at haven.MCache.trimall(MCache.java:548)
at haven.MCache.invalblob(MCache.java:378)
at haven.Session$RWorker.handlerel(Session.java:514)
at haven.Session$RWorker.getrel(Session.java:554)
at haven.Session$RWorker.run(Session.java:618)
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Re: Ender Client

Postby EnderWiggin » Tue May 10, 2016 3:09 pm

Added beta updater that will download experimental version of a client. May be more buggy than default version. Changes in beta client:
  • Added gilding window that shows when you try to gild something and displays relevant info:
    Image
Also contains changes from previous update with couple crash fixes, so please test it so I know if they work.
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Re: Ender Client

Postby Undefined » Wed May 11, 2016 12:11 pm

Looks great, no crashes after 4 hours of play, slight bug that hotkeys are picked up when entering numbers in chat now, but that may well be something I've done locally. :)
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Location: United Kingdom

Re: Ender Client

Postby Redlaw » Fri May 13, 2016 8:38 pm

Been working fine past something the base version had, when i crash it shows where i was standing as a person on the minimap, does boats to....


Also is it possible to show soft-caps for crafting?
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Re: Ender Client

Postby joojoo1975 » Sat May 14, 2016 5:33 am

used your client in legacy, very pleased.

something I am noticing, mayby it's because I am new to the new haven.

but you used to be able to sort crops via Q, I don't see that option anymore with your client.

are you planning on getting that or is that obsolete?
To Protect The Helpless From The Heartless
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