Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby EnderWiggin » Thu Dec 01, 2016 9:41 am

updated client. Hopefully fixed problems with map and radar:
- radar markers should properly be removed when object is removed
- fixed clicking on map window
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Re: Ender Client

Postby delsus » Mon Dec 05, 2016 12:44 pm

Hello !
The map is still a bit messy, i get a lot of error messages like :

mapfile warning: segment-offset mismatch for grid 7f67be8fc483c8b8 in segment 48e9d796aae7a241: segment has (20, -20), gridinfo has (0, 0)
mapfile warning: segment-offset mismatch for grid 1f1c44a3a7ea3ae2 in segment 48e9d796aae7a241: segment has (20, -21), gridinfo has (0, -1)
mapfile warning: segment-offset mismatch for grid e80b55939603c731 in segment 48e9d796aae7a241: segment has (21, -20), gridinfo has (1, 0)
mapfile warning: segment-offset mismatch for grid 6286295353bb875d in segment 48e9d796aae7a241: segment has (20, -19), gridinfo has (0, 1)


Thank you for taking a look and keep up the good work !
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Re: Ender Client

Postby DeadlyPencil » Mon Dec 05, 2016 4:48 pm

could you look into having players on your mini map colored the way they are in your friends list?

I tried out your client a few days ago but everyone was showing up as a white dot.
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Re: Ender Client

Postby EnderWiggin » Thu Dec 08, 2016 10:35 am

DeadlyPencil wrote:could you look into having players on your mini map colored the way they are in your friends list?

I tried out your client a few days ago but everyone was showing up as a white dot.

Oops. Fixed. But if you customized your radar, be sure that in radar.xml at the bottom marker with gfx/borka/body has icon set as $circle, like this:
Code: Select all
<marker contains="gfx/borka/body" name="Player" icon="$circle" show="true" priority="1000" />
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Re: Ender Client

Postby kenten25 » Sat Dec 31, 2016 3:09 pm

I don't know about anyone else but the sound cuts in and out constantly when I play.
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Re: Ender Client

Postby delsus » Sat Jan 07, 2017 5:08 pm

Ender, are you ready to update for the new world? :P
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Re: Ender Client

Postby EnderWiggin » Sat Jan 07, 2017 8:53 pm

delsus wrote:Ender, are you ready to update for the new world? :P

Already updated.
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Re: Ender Client

Postby Beezer12Washingbeard » Sat Jan 07, 2017 9:09 pm

I keep getting the following crash when I try to log in with ender. No crash on default client.

Code: Select all
haven.Defer$DeferredException: java.lang.ExceptionInInitializerError
   at haven.Defer$Future.get(Defer.java:175)
   at haven.MCache$Grid.getcut(MCache.java:190)
   at haven.MCache.getcut(MCache.java:454)
   at haven.MapView$2.setup(MapView.java:500)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.add(RenderList.java:247)
   at haven.MapView.setup(MapView.java:847)
   at haven.PView$1.setup(PView.java:198)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.setup(RenderList.java:197)
   at haven.PView.draw(PView.java:222)
   at haven.MapView.draw(MapView.java:1274)
   at haven.Widget.draw(Widget.java:659)
   at haven.Widget.draw(Widget.java:664)
   at haven.GameUI.draw(GameUI.java:851)
   at haven.Widget.draw(Widget.java:659)
   at haven.Widget.draw(Widget.java:664)
   at haven.RootWidget.draw(RootWidget.java:73)
   at haven.UI.draw(UI.java:144)
   at haven.HavenPanel.rootdraw(HavenPanel.java:302)
   at haven.HavenPanel.run(HavenPanel.java:548)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ExceptionInInitializerError
   at haven.resutil.WaterTile$Fac.create(WaterTile.java:414)
   at haven.MCache.tiler(MCache.java:558)
   at haven.MapMesh.build(MapMesh.java:306)
   at haven.MCache$Grid$1.call(MCache.java:227)
   at haven.MCache$Grid$1.call(MCache.java:222)
   at haven.Defer$Future$1.run(Defer.java:139)
   at java.security.AccessController.doPrivileged(Native Method)
   at haven.Defer$Future.run(Defer.java:138)
   at haven.Defer$Worker.run(Defer.java:231)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/tiles/skycube (v-1), from local res source
   at haven.Resource$Pool$Queued.get(Resource.java:338)
   at haven.Resource$Pool$Queued.get(Resource.java:307)
   at haven.Loading.waitforint(Loading.java:87)
   at haven.Loading.waitfor(Loading.java:99)
   at haven.Resource$Pool.loadwait(Resource.java:609)
   at haven.Resource$Pool.loadwait(Resource.java:613)
   at haven.Resource.loadimg(Resource.java:1640)
   at haven.resutil.WaterTile.<clinit>(WaterTile.java:178)
   ... 9 more
Caused by: haven.Resource$LoadException: Load error in resource gfx/tiles/skycube(v-1), from local res source
   at haven.Resource$Pool.handle(Resource.java:395)
   at haven.Resource$Pool.access$1100(Resource.java:284)
   at haven.Resource$Pool$Loader.run(Resource.java:531)
   at java.lang.Thread.run(Unknown Source)
   Suppressed: haven.Resource$LoadException: Load error in resource gfx/tiles/skycube(v-1), from filesystem res source (C:\Users\Shubz\Desktop\Haven & Hearth\res)
      ... 4 more
   Caused by: java.io.FileNotFoundException: C:\Users\Shubz\Desktop\Haven & Hearth\res\gfx\tiles\skycube.res
      at haven.Resource$FileSource.get(Resource.java:178)
      at haven.Resource$Pool.handle(Resource.java:379)
      ... 3 more
Caused by: java.io.FileNotFoundException: Could not find resource locally: gfx/tiles/skycube
   at haven.Resource$JarSource.get(Resource.java:191)
   at haven.Resource$Pool.handle(Resource.java:379)
   ... 3 more


edit: Also no problem with amber client. Tried clearing %appdata%\roaming\Haven and Hearth\data and still getting the error.
Last edited by Beezer12Washingbeard on Mon Jan 09, 2017 12:55 pm, edited 1 time in total.
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Re: Ender Client

Postby Undefined » Mon Jan 09, 2017 11:36 am

Combat window seems to cause a consistent crash when attempting to save a school.
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Re: Ender Client

Postby Beezer12Washingbeard » Mon Jan 09, 2017 12:54 pm

Undefined wrote:Combat window seems to cause a consistent crash when attempting to save a school.

Known issue with the base game, make sure you have a school selected before you hit save or it'll consistently crash out.
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