Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby EnderWiggin » Mon Feb 06, 2017 6:10 pm

Updated client. Changelog:
  • fixed possible crash when opening recipe and some resources were not ready
  • added option to show curio LP/H value (Option->Display->Show LP/H for curios)
User avatar
EnderWiggin
 
Posts: 1154
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Postby Redlaw » Mon Feb 06, 2017 7:22 pm

Love this update, can you add a total LP per hour in the attention block to the right, or well some place that is easy to see anyway?
User avatar
Redlaw
 
Posts: 1630
Joined: Sun Oct 02, 2011 10:58 pm

Re: Ender Client

Postby Scilly_guy » Thu Feb 09, 2017 10:53 am

Thank you Ender!
Scilly_guy
 
Posts: 332
Joined: Thu Feb 24, 2011 4:32 pm

Re: Ender Client

Postby Scilly_guy » Sat Feb 11, 2017 12:50 am

Redlaw wrote:Love this update, can you add a total LP per hour in the attention block to the right, or well some place that is easy to see anyway?

I've been trying to figure out how this would work and how it would be that useful. Total lp per hour for a bunch of curios that all take different times and you don't know what they are going to be replaced with... the best it can tell you is what your current lp/hr is but that is only valid until the next item runs out.
Scilly_guy
 
Posts: 332
Joined: Thu Feb 24, 2011 4:32 pm

Re: Ender Client

Postby maze » Mon Feb 13, 2017 8:16 pm

feature request: can you have on/off saved to a player.

So when I make a new alt I can turn on all the icons for things he needs to learn. (tree's,bushes, rocks, ect)
then switching main would not have all these saved as their all turned off.

feature request: Alarms on icons.
allow user to use custom alarms for each icon. (that way you dont need to find sounds files or make sound files)
O/C adding player alarm on color (white & red)
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2633
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Ender Client

Postby Kmab » Wed Feb 15, 2017 7:50 pm

Hi Ender,

I have used to use your client since Salem times ;)
Unfortunately in H&H I have a problem with your client. It crashes, too often to play convinient.
Standard client never crushes.

Here is the log:
java.lang.RuntimeException: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:464)
at haven.HavenPanel$6.run(HavenPanel.java:499)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.BufferBGL.run(BufferBGL.java:46)
at haven.HavenPanel.redraw(HavenPanel.java:408)
at haven.HavenPanel$1.display(HavenPanel.java:103)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.GOut.glexcfor(GOut.java:129)
at haven.GOut.checkerr(GOut.java:137)
at haven.BGL$1.run(BGL.java:90)
at haven.BufferBGL.run(BufferBGL.java:44)
... 22 more


2. I have permanent error when saving fight combo:

java.lang.NullPointerException
at haven.FightWnd$2.click(FightWnd.java:631)
at haven.Button.mouseup(Button.java:201)
at haven.UI.mouseup(UI.java:324)
at haven.HavenPanel.dispatch(HavenPanel.java:439)
at haven.HavenPanel.run(HavenPanel.java:538)
at java.lang.Thread.run(Unknown Source)
Vir prudens non contra ventum mingit
User avatar
Kmab
 
Posts: 18
Joined: Wed Jun 08, 2016 9:11 am

Re: Ender Client

Postby terrais » Thu Feb 16, 2017 12:40 am

Hmmm I sorta got it working? Ha....

Every time it goes to the Log In page...it says....

Connection refused: connect


Any thoughts or idea's?

EDIT: Turned off Windows firewall...no luck. keeps saying Connection REfused: Connect

EDIT OF AN EDIT :O : Soo....looked around page 12 on here....someone said to use the Update-hafen.jar....did that and it corrected itself... :P

Working fine, love you bb.
W4- Hermit with a buddy
W5- Hermit
W7- LS Of Saviors
W8- LS Of Saviors
W9- LS Of Saviors
W10- LS Of Saviors
W11- LS Of Saviors
W12- LS Of Saviors
W13- What?
W14- Saviors 4 lyfe.
W15- Saviors LS
terrais
 
Posts: 28
Joined: Mon Feb 13, 2017 3:20 am
Location: Canada, Edmonton

Re: Ender Client

Postby EnderWiggin » Thu Feb 16, 2017 12:21 pm

Client updated with latest changes from loftar.

Kmab wrote:Hi Ender,

I have used to use your client since Salem times ;)
Unfortunately in H&H I have a problem with your client. It crashes, too often to play convinient.
Standard client never crushes.

First problem I can't diagnode well enough to fix it. Usually happens on intagrated intel gpus.
Second problem is really weird - it was fixed two week ago. Try again after this update.
User avatar
EnderWiggin
 
Posts: 1154
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Postby Kmab » Thu Feb 16, 2017 6:44 pm

EnderWiggin wrote:Client updated with latest changes from loftar.
First problem I can't diagnode well enough to fix it. Usually happens on intagrated intel gpus.
Second problem is really weird - it was fixed two week ago. Try again after this update.

Indeed, I have HP Elitebook 840, with embeded Intel GPU.
As for second error, still I have it. Updater shows: v16.02.2017.
I have just tried to save combo:
java.lang.NullPointerException
at haven.FightWnd$2.click(FightWnd.java:631)
at haven.Button.mouseup(Button.java:201)
at haven.UI.mouseup(UI.java:324)
at haven.HavenPanel.dispatch(HavenPanel.java:439)
at haven.HavenPanel.run(HavenPanel.java:538)
at java.lang.Thread.run(Unknown Source)
Vir prudens non contra ventum mingit
User avatar
Kmab
 
Posts: 18
Joined: Wed Jun 08, 2016 9:11 am

Re: Ender Client

Postby Undefined » Fri Feb 17, 2017 4:10 pm

Make sure you have one of the "saved school"s actually selected.
User avatar
Undefined
 
Posts: 322
Joined: Tue May 18, 2010 12:22 pm
Location: United Kingdom

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Claude [Bot] and 103 guests