solisalias wrote:this is quite neat! ender has been crashing i hope this is stabler, gonna try it out!
As far as my feedback goes, it crashes far less and I'm trying to take care of every report I get.
Next version is incoming in the next few days.
solisalias wrote:this is quite neat! ender has been crashing i hope this is stabler, gonna try it out!
LaserSaysPew wrote:As I understand LWJGL wasn't showing smoke and was moved away from as default render and a separate run.bat was created for LWJGL. Was that smoke thing fixed? Cuz when I run "start-hafen_lwjgl" or the one with jdk - smoke is shown unlike previously.
derkami wrote:LaserSaysPew wrote:As I understand LWJGL wasn't showing smoke and was moved away from as default render and a separate run.bat was created for LWJGL. Was that smoke thing fixed? Cuz when I run "start-hafen_lwjgl" or the one with jdk - smoke is shown unlike previously.
No smoke was not fixed. If _lwjgl is showing smoke, chances are I made a mistake and it's not running in lwjgl mode. I'll check that as soon I have the chance too.
Smoke not working on lwjgl is a vanilla bug.
LaserSaysPew wrote:derkami wrote:LaserSaysPew wrote:As I understand LWJGL wasn't showing smoke and was moved away from as default render and a separate run.bat was created for LWJGL. Was that smoke thing fixed? Cuz when I run "start-hafen_lwjgl" or the one with jdk - smoke is shown unlike previously.
No smoke was not fixed. If _lwjgl is showing smoke, chances are I made a mistake and it's not running in lwjgl mode. I'll check that as soon I have the chance too.
Smoke not working on lwjgl is a vanilla bug.
Maybe that's the reason it started lagging for me when you moved away from lwjgl and launching lwjgl is not changing anything.
Btw, is Kami client using the new renderer? I'm comparing your client fps to yoink pasta and it's something like 30 fps for yours vs 60 fps for yoink in the same spot same stuff showing, same options.
derkami wrote:What it is (2023-10-30)
- Continuation of Ender's Client (Thank you ,for your hard work)
- Merged a f* ton of changes from Vanilla back in.
- Enabled LWJGL by default
- Updated mapping (still compatible with mapv4)
- Added Foodtracking for future use
- flat cupboards are now basically just hight adjusted models (slider) with it's own quirks
Update 2023-11-01
- changed default renderer to jogl to fix smoke
- supplied additional batch files for lwjgl
- added flatten terrain
- added sizeable palisade
- fixed a potential infinite loop for marker upload
- very deep ocean is now visible
- added stones to map filter and highlight
Why tho?
Initially, because I've created a mapping backend and needed some extra features and messed with foodtracking.
Now I'm aiming to keep Ender alive and add features to make it better.
It will also serve as a base client for my other (soon TM) projects (like the public map).
How to Install?
You got 3 options.
- Download the updater only, extract it into a folder of your choice, run the updater, profit.
- Download the base package, extract it into a folder of your choice, run the updater or start-hafen.bat, profit.
- Download the complete package, extract it into a folder of your choice, run the updater or start-hafen-with-jdk.bat, profit.
Important: The updater is currently windows only. I'll provide one for linux, as soon as I'm bored enough.
You can download the hase package and probably rename the start-hafen.bat to start-haven.sh and just run int.
Important 2:
This client is build with JDK 11 -> It will not work with Java 8.
Please use supplied JDK to run if you don't have openjdk installed. It should work even with the newest OpenJDK.
You got any of dem sources?
Yep, right this way please.
Don't mind the repo name. I initially didn't even thought about releasing it but there are now a bunch of people who support my work so here we are.
FAQ
Q: How does Foodtracking work?
A: Don't mind that feature for now, i'll update this post in the future.
Q: But I really want to use that.
A: I bet, still I have too much on my plate right now to do everything at once, please practice patience.
Q: What if something doesn't work?
A: Please just say so. If something crashed -> Screenshot it please, and post here, or on Github or PM or whatever you feel comfortable with.
GnomoMaconheiro wrote:derkami wrote:What it is (2023-10-30)
- Continuation of Ender's Client (Thank you ,for your hard work)
- Merged a f* ton of changes from Vanilla back in.
- Enabled LWJGL by default
- Updated mapping (still compatible with mapv4)
- Added Foodtracking for future use
- flat cupboards are now basically just hight adjusted models (slider) with it's own quirks
Update 2023-11-01
- changed default renderer to jogl to fix smoke
- supplied additional batch files for lwjgl
- added flatten terrain
- added sizeable palisade
- fixed a potential infinite loop for marker upload
- very deep ocean is now visible
- added stones to map filter and highlight
Why tho?
Initially, because I've created a mapping backend and needed some extra features and messed with foodtracking.
Now I'm aiming to keep Ender alive and add features to make it better.
It will also serve as a base client for my other (soon TM) projects (like the public map).
How to Install?
You got 3 options.
- Download the updater only, extract it into a folder of your choice, run the updater, profit.
- Download the base package, extract it into a folder of your choice, run the updater or start-hafen.bat, profit.
- Download the complete package, extract it into a folder of your choice, run the updater or start-hafen-with-jdk.bat, profit.
Important: The updater is currently windows only. I'll provide one for linux, as soon as I'm bored enough.
You can download the hase package and probably rename the start-hafen.bat to start-haven.sh and just run int.
Important 2:
This client is build with JDK 11 -> It will not work with Java 8.
Please use supplied JDK to run if you don't have openjdk installed. It should work even with the newest OpenJDK.
You got any of dem sources?
Yep, right this way please.
Don't mind the repo name. I initially didn't even thought about releasing it but there are now a bunch of people who support my work so here we are.
FAQ
Q: How does Foodtracking work?
A: Don't mind that feature for now, i'll update this post in the future.
Q: But I really want to use that.
A: I bet, still I have too much on my plate right now to do everything at once, please practice patience.
Q: What if something doesn't work?
A: Please just say so. If something crashed -> Screenshot it please, and post here, or on Github or PM or whatever you feel comfortable with.
Can you activate the alt+left click feature, where the player programs the points and draws a line where he want to pass?
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