JohnBender wrote:Robben_DuMarsch wrote:JohnBender wrote:So out of the past 4 worlds, world 14 manged to keep the most players logging in consistently. After the new world rush 14 consistently had double the minimum players and 100% more max players daily. The numbers were steady until the end and minimums stayed in the triple digits. Whatever changes were made and stayed last world moved the needle more than anything in the past 4 worlds at least.
There were a lot of new time gates to the early world to extend it. With as much content as Haven has, the time gating is fine.
That only explains the first few months. Even though the numbers were not huge, they were consistently double, until the end. World 15 regressed by half. Stats are stats, some just dont want to hear them.
That's fair. We can make some guesses as to why W15 regressed, but it's very speculative.
You did seem to indicate you believed that W14 changes were good. I was agreeing, and pointing out the most notable changes.They weren't rolled back in W15, however, so to what do we attribute the change?
There are a few things about W15 that may have reduced player longevity:
1) There was less investment by big factions and some quit early (Polska/Norsca), and the remaining quit after they lost the WB siege, leaving the world to the victorious coalition to claim in it's entirety with no more conflict after mid-late December. There was also the water exploit shortly after.
2) Every single new player, and even most seasoned hermits, were stuck in a smaller spawn area and were ganked far more rapidly than they would have been if they were spread across the world like W14.
3) Patching and content roll-out was less aggressive.
I think these 3 factors are the primary ones to explain the difference between W14 and W15.