Ape Client

Forum for alternative clients, mods & discussions on the same.

Re: Ape Client

Postby InvaderDoom » Sat Oct 08, 2016 4:05 pm

peanutzrgud wrote:well that did it

thanks m8!!!

you get a 3 minute long french kiss (no homo)


:D
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Re: Ape Client

Postby InvaderDoom » Sun Oct 09, 2016 12:23 am

Hey Boshaw, I've been doing some testing, and I've compiled a few things about the stockpiles and the hitboxes, they definitely feel way different and most of the time, I have to rotate my camera a bunch or zoom way in to get them to detect. I'm working on a couple screenshot comparisons to show what I'm talking about.

In the meantime, a couple other things/ideas for you that I've been thinking about as I play, and a couple minor fixes maybe:

  • The Mine Area Script does not drop ore when inventory is full. Instead it fills all the way until your hand is full then drops everything, which has an annoying side effect(see point 2)**
  • When a script like "Farm Area" "Mine Area" "Harvest Area", etc. Is finished, is it possible to modify the script so that instead of leaving the "Select Area" window open, it closes? When Harvesting or Mining, your hand gets full and usually the idea is just put everything in a stockpile that way, however when I go to click on the ground to move or anything, since the Select Area window is open, clicking on the ground only selects more area.**
  • Theme Options Idea - A minimalistic, static compass overlay on your screen, that would essentially rotate when you turn, and indicate which direction is which. When out hunting or on a large biome, I often find myself not going the right way, and turn around a bunch to figure out which way to go.(See Example Image)
  • Some sort of option that when you are holding in your inventory, say a waterskin. Upon left clicking on the ground, it then returns the item back to your inventory instead of dropping it? That would be amazing for things like Torches. I've been dreaming about that for a long time.

Example Image
Image It could have some opacity to not be as noticeable and even rotate like the quest Icons do. Having A rotating compass would be even cooler though :P


**Obviously some scripts work better for some people than others, if I had some slight direction on what to change/modify I know I could do it. Just not sure which parts of the code notate the "Select Area" and "Drop Mined Ore"

Thanks again for all the hard work buddy! Trust me, it's well received by me!

Edit: One more thing, with the Quick Handslots, Ctrl+1 will put the item in my hand, but hitting ctrl+1 again essentially makes it do nothing.
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Re: Ape Client

Postby boshaw » Mon Oct 10, 2016 12:03 am

InvaderDoom wrote:[*] Theme Options Idea - A minimalistic, static compass overlay on your screen, that would essentially rotate when you turn, and indicate which direction is which. When out hunting or on a large biome, I often find myself not going the right way, and turn around a bunch to figure out which way to go.(See Example Image)

Someday I'll get to this, but for now if you use 3D map and center it, it'll follow your main camera angle and you can use its compass.

[*] Some sort of option that when you are holding in your inventory, say a waterskin. Upon left clicking on the ground, it then returns the item back to your inventory instead of dropping it? That would be amazing for things like Torches. I've been dreaming about that for a long time.

This will be in next update, but how do you want it done? A keybind to toggle off and on or a certain combination of keys + click to mean go back to inventory?

Update @ https://www.dropbox.com/s/5u2cvb2697p41 ... 10.7z?dl=0

Changes:
(10)
10.1. Added audiobuf option
10.2. Image buttons should now have tooltips in most cases, if one is missing or wrongly named let me know.
10.3. Added in support for 3D minimaps. They feature almost all the same stuff as normal minimaps (minus grid view, view dist), except you can zoom/in as desired, you can also drag the minimap camera like the normal camera to change angle/elevation. Currently the map itself is still rendered in 3D which has the downside of ridges being somewhat hidden sometimes. Objects are represented with icons if present (data/mm-icons.ini"). By default objs are not rendered in 3d per say, light is set to daytime, no shadows, no weather. 3D minimap also has a compass for obvious reasons. Currently you can't move via 3D minimap because the hittest fails everytime for some reason.
10.4. Quickhand ctrl+1/2 binds will now put the item you're holding back into your equip if none there.
10.5. Bot selector widget closes upon selecting area
10.6. More theme related options in the config


Notes for the 3D minimap (2D is by default, but you can change to 3D by hitting the wrench icon and hitting "3D Minimap" checkbox):
- drag camera like normal camera
- move camera by ctrl + drag, can change angle, elevation
- mouse wheel to change camera distance
- alt + drag will move the circular map if you use them for 3D, ctrl + drag if 2D.
- minimaps won't save while in 3D, but i'll fix that in a later update
- ridges can sometimes be hard to see even when perfectly straight down
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Re: Ape Client

Postby InvaderDoom » Mon Oct 10, 2016 4:24 am

Holy crap! I can't wait to get in and check this shit out. 3D Maps whattttttt?! Awesome!

boshaw wrote:This will be in next update, but how do you want it done? A keybind to toggle off and on or a certain combination of keys + click to mean go back to inventory?


I think the most comfortable option would be to have a key bind option to toggle "no drop" or something like that. Basically it would not allow you to drop anything by left clicking on the ground, but instead, left clicking on the ground would return the item to your inventory if that's where it came from, or your hand if thats where it came from. Alternatively, if it's easier to code, just having a key to press in general to return an item to where it came from would be amazing. A perfect example of this would be when trying to put something in a container and you miss the inventory tile by a little bit and it drops on the ground instead. That shits annoying. Another good example of this is when you light a torch and accidentally left click when lighting it instead of right click, it's so tiny on the ground you have to zoom way in to see it.

Amber does this with water skins so you can't drop in the water, but would be awesome to have it also return to inventory, I mean just click it, right click, left click, boom. Back in inventory.

Also something of note: Chat - Links don't work in chat, could this be fixed?

Edit: From the sound of it, just having the camera rotate with you is essentially good enough for now. I mean that will help with direction for sure.
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Re: Ape Client

Postby InvaderDoom » Mon Oct 10, 2016 5:38 am

Also, now I'm no Napolean or Christopher Columbus, but I think the East and West are backwards ;)

Image

Edit: I don't know what's wrong with my guy, but I just tested the new Mine Area script. It appears I select an area that I want to mine, and my character just starts mining whichever tile he wants. I select a 4 tile square in front of me, he mines one tile and starts mining in the complete opposite direction. Is kind of funny to watch, but slightly broken I think :lol: :lol:
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Re: Ape Client

Postby boshaw » Mon Oct 10, 2016 5:43 am

InvaderDoom wrote:Also, now I'm no Napolean or Christopher Columbus, but I think the East and West are backwards ;)

:? it'll be fixed next update

InvaderDoom wrote:Edit: I don't know what's wrong with my guy, but I just tested the new Mine Area script. It appears I select an area that I want to mine, and my character just starts mining whichever tile he wants. I select a 4 tile square in front of me, he mines one tile and starts mining in the complete opposite direction. Is kind of funny to watch, but slightly broken I think :lol: :lol:


I didn't change the script, only that the selector closes when done :| . Test some more and tell me if it's still acting up as I have no real way to test these.
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Re: Ape Client

Postby peanutzrgud » Mon Oct 10, 2016 6:33 am

when i do ctrl + h to hide stuff, it gives me an empty list...

am i supposed to select suff to hide?
idk how this works
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Re: Ape Client

Postby boshaw » Mon Oct 10, 2016 6:40 am

peanutzrgud wrote:when i do ctrl + h to hide stuff, it gives me an empty list...

am i supposed to select suff to hide?
idk how this works


Alt + right click an object will bring up a custom menu. The first option in this is to hide/unhide objects. Clicking it will add it to the hide list and make it hidden in game as a colored square. You can turn off/on those squares with the ghost icon in your menu grid, or hit 'w' key. You can also alt+right click those square and it'll bring that menu up again for you to unhide easily.

Also don't click "Edit Gob" in that menu, it's an old feature I have yet to add back and will crash you right now.
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Re: Ape Client

Postby peanutzrgud » Mon Oct 10, 2016 6:42 am

will it work for all trees/rocks, or do i need to do it for each kind(because different textures and everything)
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Re: Ape Client

Postby boshaw » Mon Oct 10, 2016 6:51 am

peanutzrgud wrote:will it work for all trees/rocks, or do i need to do it for each kind(because different textures and everything)


You'll need to do it for each different kind of rock/tree. So hiding an apple tree won't hide pine ones, etc. Also for things like crops it'll also hide based off the stage growth of it so you can hide unharvestable crop but leave the harvestable one shown. It's not texture related, it's just whatever the base resource file name is plus a special number. Which also means hiding your player will hide all players regardless of what you wear since they all have the same base resource file (the body)
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