EnderWiggin wrote:mvgulik wrote:I run into this odd displayed hit-/bounding-box case.
(actual in-game active hitbox area is conform the graphical image of the object)
Ender client, or resource file, issue ?
At first I thought this to be a resource file issue (loftar gives no guarantee that hitbox layers are correct, especially old format ones, like smelter). But upon closer inspection I noticed that I draw old hitbox layers flipped on Y-axis (who new you need to invert y-coord from that layer?). Should be fixed now.
Definitely fixed.
