Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby Hickupp » Sun Mar 24, 2024 9:32 pm

Squirrel Cache:

Anyone: Was there a way to also show empty squirrel cache's on the map. (have not tried custom radar icon yet)

Ender: Not sure you know about this. But the Squirrel Cache fullness state only reflects how the last player left it. (looking or draining)
Or: There are only auto-refiled (presuming some server-side trigger) when a player actually "looks" into them. So an empty one might actually have items in them the moment a player looks into it.
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Re: Ender Client

Postby Yugian » Sun Mar 24, 2024 11:58 pm

EnderWiggin wrote:
Yugian wrote:haven.launcher.ValidationException: Could not validate https://enderwiggin.github.io/hafen/hafen.hl
at haven.launcher.Resource.validate(Resource.java:61)
at haven.launcher.Resource.update(Resource.java:79)
at haven.launcher.Driver.run(Driver.java:53)
at haven.launcher.Driver.main(Driver.java:144)
Suppressed: haven.launcher.ValidationException: file not downloaded over tls connection signed with key:rsa:2FA041AE61200B512AC79637E88FD833E31BC8BC7D56E6417B3D3CC14B486392
at haven.launcher.Validator$TlsKeyValidator.validate(Validator.java:43)
at haven.launcher.Resource.validate(Resource.java:55)
... 3 more

Having some roughness here, am I missing something?

Download launcher again.


Fixed my dude, thank you graciously
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Re: Ender Client

Postby EnderWiggin » Mon Mar 25, 2024 9:57 am

Hickupp wrote:Squirrel Cache:

Anyone: Was there a way to also show empty squirrel cache's on the map. (have not tried custom radar icon yet)

Ender: Not sure you know about this. But the Squirrel Cache fullness state only reflects how the last player left it. (looking or draining)
Or: There are only auto-refiled (presuming some server-side trigger) when a player actually "looks" into them. So an empty one might actually have items in them the moment a player looks into it.

Hm... I'm pretty sure that back when I've added squirrel cache icons they have been updating without player interaction. If it is indeed the case now that they do not update until interacted then I can't really do much about that, except maybe add empty icons to radar too.
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Re: Ender Client

Postby DoctorCookie » Mon Mar 25, 2024 5:28 pm

Great client, thanks for making it. Is there an option for ortho cams to zoom out to max distance?
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Re: Ender Client

Postby Hickupp » Mon Mar 25, 2024 9:35 pm

EnderWiggin wrote:Hm... I'm pretty sure that back when I've added squirrel cache icons they have been updating without player interaction.

Kinda tricky to test if they are, at some point, still updating without any player interaction. But it seems also somewhat of a moot point based on there current general behavior. ie: empty one's filling up when one looks into them. (non empty one can be emptied without looking, after which a instant refill can be triggered by actual looking into them.)

EnderWiggin wrote:If it is indeed the case now that they do not update until interacted then I can't really do much about that, except maybe add empty icons to radar too.

Which it the same conclusion that came to my mind.
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Re: Ender Client

Postby xyzzy57 » Wed Mar 27, 2024 11:46 pm

Ender Beta, relaunched a few hours ago, with nothing being updated.

Code: Select all
java.lang.RuntimeException: Reverse dependency did strangely not exist
   at haven.render.RenderTree$TreeSlot.remrdep(RenderTree.java:552)
   at haven.render.RenderTree$TreeSlot.setdstate(RenderTree.java:587)
   at haven.render.RenderTree$TreeSlot.dstate(RenderTree.java:656)
   at haven.render.RenderTree$TreeSlot.istate(RenderTree.java:764)
   at haven.render.RenderTree$TreeSlot.state(RenderTree.java:808)
   at haven.PView$ScreenList.draw(PView.java:415)
   at haven.PView.draw(PView.java:341)
   at haven.MapView.draw(MapView.java:1819)
   at haven.Widget.draw(Widget.java:784)
   at haven.Widget.draw(Widget.java:789)
   at haven.GameUI.draw(GameUI.java:1284)
   at haven.Widget.draw(Widget.java:784)
   at haven.Widget.draw(Widget.java:789)
   at haven.RootWidget.draw(RootWidget.java:122)
   at haven.UI.draw(UI.java:417)
   at haven.GLPanel$Loop.display(GLPanel.java:311)
   at haven.GLPanel$Loop.run(GLPanel.java:400)
   at haven.JOGLPanel.run(JOGLPanel.java:246)
   at java.base/java.lang.Thread.run(Thread.java:833)


Character was able to log in again at the same spot after relaunching the client.
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Re: Ender Client

Postby Broccolo » Fri Mar 29, 2024 9:13 am

Can i suggest to ADD an icon for the stalagoomba? i kill 3 of them already cause im moving looking at the minimap ^_^'

i check all the tabs and i cant see them in any of that
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Re: Ender Client

Postby Hickupp » Sat Apr 06, 2024 11:45 am

Just walking around doing a bit of crops and seeds management.
Including a few [Alt-i](Show info) uses. (which I normally never used so far)
[Beta]
Code: Select all
java.lang.NullPointerException: Cannot read field "states" because "bk" is null
   at haven.render.RenderTree$TreeSlot$SlotPipe.get(RenderTree.java:726)
   at haven.render.GroupPipe.get(GroupPipe.java:38)
   at haven.render.Homo3D.obj2clip(Homo3D.java:192)
   at haven.render.Homo3D.obj2view2(Homo3D.java:210)
   at haven.GobInfo.draw(GobInfo.java:37)
   at haven.PView$ScreenList.draw(PView.java:415)
   at haven.PView.draw(PView.java:341)
   at haven.MapView.draw(MapView.java:1819)
   at haven.Widget.draw(Widget.java:784)
   at haven.Widget.draw(Widget.java:789)
   at haven.GameUI.draw(GameUI.java:1284)
   at haven.Widget.draw(Widget.java:784)
   at haven.Widget.draw(Widget.java:789)
   at haven.RootWidget.draw(RootWidget.java:122)
   at haven.UI.draw(UI.java:417)
   at haven.GLPanel$Loop.display(GLPanel.java:311)
   at haven.GLPanel$Loop.run(GLPanel.java:400)
   at haven.JOGLPanel.run(JOGLPanel.java:246)
   at java.base/java.lang.Thread.run(Thread.java:833)
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Re: Ender Client

Postby Robertzon » Sun Apr 07, 2024 10:54 am

whats the keybind to toggle this?
Image
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Re: Ender Client

Postby EnderWiggin » Mon Apr 08, 2024 8:38 am

Hickupp wrote:Just walking around doing a bit of crops and seeds management.
Including a few [Alt-i](Show info) uses. (which I normally never used so far)
[Beta]
Code: Select all
java.lang.NullPointerException: Cannot read field "states" because "bk" is null
   at haven.render.RenderTree$TreeSlot$SlotPipe.get(RenderTree.java:726)
   at haven.render.GroupPipe.get(GroupPipe.java:38)

No idea what could have caused this. Does it repeat or was an one off?


Robertzon wrote:whats the keybind to toggle this?
Image

There's action for that eXtended -> Inspect.
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