Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby R509 » Tue Jun 22, 2021 5:38 pm

mvgulik wrote:
R509 wrote:Is there a way/setting for me to view the clock & player counter in game?

Clock:
Just hover your mouse over the in-game-clock part to get the current game date-time specifics.
Image

Player count:
In game, nope.
Why would one need that in-game if its available at the http://www.havenandhearth.com/portal/ page?

it's a feature I got used to the last two worlds, it was also nice not having to move my mouse over it to display time
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Re: Ender Client

Postby mvgulik » Tue Jun 22, 2021 11:29 pm

Just a Trellis related though+t.

Its possible to create functional trellis setups like:
Image.
Although when is comes to removing plants (without destroying the trellis), the trellises in such a setup can get a bit in the way.
Adding/linking trellises to the show/hide tree feature, in some way, might be an optional idea here.
Last edited by mvgulik on Thu Jun 24, 2021 2:27 pm, edited 1 time in total.
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Re: Ender Client

Postby vatas » Thu Jun 24, 2021 9:30 am

(Currently with older computer and seeking client taht works on 32-bit machine.)

There's no run.bat, tried double-clicking the hafen.jar and it launches client but it fails to connect when trying to log in. Possibly because it's missing the adress from batch file.

If it's required to use run.bat why isn't there one included or even instructions in OP on how to make one?
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Re: Ender Client

Postby Gables » Thu Jun 24, 2021 9:49 pm

it keeps saying Connection refused: connect. what do I do?
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Re: Ender Client

Postby mvgulik » Fri Jun 25, 2021 5:56 am

Try "Search this topic..." box with "Connection refused".
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Re: Ender Client

Postby vatas » Fri Jun 25, 2021 9:57 am

Mvgulik's "teach to fish" -tip was of help, dug up advice to make run.bat. Managed to log in but character selection screen fails to load and this error message appears.

Code: Select all
java.lang.NoSuchMethodError: haven.TexR.tex()Lhaven/TexGL;
   at PalTex.create(paltex.cjava:11)
   at haven.Material.fromres(Material.java:192)
   at haven.Composited.nmod(Composited.java:435)
   at haven.Composited.chmod(Composited.java:554)
   at haven.Avaview.updcomp(Avaview.java:209)
   at haven.Avaview.draw(Avaview.java:263)
   at haven.Widget.draw(Widget.java:792)
   at haven.Widget.draw(Widget.java:797)
   at haven.Charlist.draw(Charlist.java:142)
   at haven.Widget.draw(Widget.java:792)
   at haven.Widget.draw(Widget.java:797)
   at haven.Widget.draw(Widget.java:792)
   at haven.Widget.draw(Widget.java:797)
   at haven.RootWidget.draw(RootWidget.java:141)
   at haven.UI.draw(UI.java:236)
   at haven.JOGLPanel.display(JOGLPanel.java:475)
   at haven.JOGLPanel.run(JOGLPanel.java:555)
   at java.lang.Thread.run(Unknown Source)
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Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
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Re: Ender Client

Postby EnderWiggin » Fri Jun 25, 2021 11:07 am

vatas wrote:Mvgulik's "teach to fish" -tip was of help, dug up advice to make run.bat. Managed to log in but character selection screen fails to load and this error message appears.

Code: Select all
java.lang.NoSuchMethodError: haven.TexR.tex()Lhaven/TexGL;
   at PalTex.create(paltex.cjava:11)
   at haven.Material.fromres(Material.java:192)
   at haven.Composited.nmod(Composited.java:435)
   at haven.Composited.chmod(Composited.java:554)
   at haven.Avaview.updcomp(Avaview.java:209)
   at haven.Avaview.draw(Avaview.java:263)
   at haven.Widget.draw(Widget.java:792)
   at haven.Widget.draw(Widget.java:797)
   at haven.Charlist.draw(Charlist.java:142)
   at haven.Widget.draw(Widget.java:792)
   at haven.Widget.draw(Widget.java:797)
   at haven.Widget.draw(Widget.java:792)
   at haven.Widget.draw(Widget.java:797)
   at haven.RootWidget.draw(RootWidget.java:141)
   at haven.UI.draw(UI.java:236)
   at haven.JOGLPanel.display(JOGLPanel.java:475)
   at haven.JOGLPanel.run(JOGLPanel.java:555)
   at java.lang.Thread.run(Unknown Source)

Looks like you have used client without render update that caches its resources by same url as render-updated ones. Clean resource cache - should work then. Although you will loose your maps if you just delete whole folder, so I recommend exporting maps first if you care about them.
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Re: Ender Client

Postby EnderWiggin » Fri Jun 25, 2021 12:30 pm

I have finally migrated to loftar's launcher. It will allow me to change minor setings without requiring to re-download it. Links:
regular launcher
beta launcher

This new launcher will try to download necesary files into cache folder near it. It will also create .bat file that can be used to launch client directly, if you are on windows.
Note that because I've enabled https on github pages where client files are hosted old updaters won't download files from there - they have http urls stored inside them. If you want to continue using old updaters - re-download them from the bottom of the first post.

Also merged loftar's changes and pushed all beta changes to regular.
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Re: Ender Client

Postby mvgulik » Sat Jun 26, 2021 6:28 pm

Is there any info on image restriction (mainly image size in my case) for radar images ?
I keep running in a "Index <N> out of bounds for length <N>" error that seem to be related to the image size tests I did. But its a bit unclear what actually triggers this error.
I mean, sometimes it works ok with a 32x32 (or a 32x20) image, but other times it don't.

Image
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Re: Ender Client

Postby EnderWiggin » Sat Jun 26, 2021 10:15 pm

mvgulik wrote:Is there any info on image restriction (mainly image size in my case) for radar images ?
I keep running in a "Index <N> out of bounds for length <N>" error that seem to be related to the image size tests I did. But its a bit unclear what actually triggers this error.
I mean, sometimes it works ok with a 32x32 (or a 32x20) image, but other times it don't.
There should not be any real restriction - they scale down to fit 20x20 rectangle. Can you post full error stack?
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