Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby Akiracee » Fri Oct 29, 2021 9:32 pm

Love this client, by the way. :)
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Re: Ender Client

Postby Furiat » Sat Oct 30, 2021 7:33 am

mvgulik wrote:Make sure your using the Ender launcher(s) to start the game, as those auto update your local client if need be. (and that seems to be the case)

See post 1 for links. (Ender Final & Ender Beta)

(PS: Thanks for fast update/fix 8-) )


This! I was using older updater. Thanks for the tip. Everything works fine now.
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Re: Ender Client

Postby EnderWiggin » Mon Nov 01, 2021 10:00 am

Pushed update to beta - merged all changes from loftar and hopefully fixed issue with account storing and login button.
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Re: Ender Client

Postby mvgulik » Mon Nov 01, 2021 5:36 pm

Suggestion:

In "Update for 05.07.21" you added.
* added tooltip to marker list for (map-)markers with long names.

If possible, the same kind of tooltip would be useful for the "Food Satiations" list. (For, for example, "Dried Filet of..." cases.)
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Re: Ender Client

Postby EnderWiggin » Mon Nov 01, 2021 8:40 pm

mvgulik wrote:Suggestion:

In "Update for 05.07.21" you added.
* added tooltip to marker list for (map-)markers with long names.

If possible, the same kind of tooltip would be useful for the "Food Satiations" list. (For, for example, "Dried Filet of..." cases.)

I planned to make text there smaller and fit in 2 rows, but tooltips are also good
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Re: Ender Client

Postby mvgulik » Sat Nov 06, 2021 12:23 pm

Looking forward to it.

Live server status is a nice little addition. :)
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Re: Ender Client

Postby mvgulik » Sun Nov 07, 2021 7:27 pm

"Adventure > Toggles > ..." vs "General > Toggle at login" settings seems to act a bit off for related settings when switching character (without a client restart).

Can't put my finger on it. But one side effect it that, for example, if "Swimming" is set to On in "Toggle at login", you can end up with a "Swimming set to On" notification on login, but without the setting actually being activate (or so it seems, as in no GUI notification-icon showing up for it).

Think this little walk-trough should work for the above example case.
1) Have Swimming On in "Toggle at login" (restart client after changing it).
2) Use "Adventure > Toggles > ..." to toggle Swimming Off, and On again.
3) Log off with ":lo", than login again. (same account/character is fine)

I think things are back to normal after a client start/restart. (+maybe ...)
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Re: Ender Client

Postby Marcomouse » Mon Nov 08, 2021 11:22 am

com.jogamp.opengl.GLException: Unable to determine GraphicsConfiguration: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x249f5b39]], idx 0], pfdID 10, ARB-Choosen true,
requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
chosen GLCaps[wgl vid 10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:182)
at com.jogamp.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:424)
at com.jogamp.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1513)
at com.jogamp.opengl.awt.GLCanvas.addNotify(GLCanvas.java:609)
at java.desktop/java.awt.Container.addNotify(Container.java:2804)
at java.desktop/java.awt.Window.addNotify(Window.java:791)
at java.desktop/java.awt.Frame.addNotify(Frame.java:495)
at java.desktop/java.awt.Window.pack(Window.java:829)
at haven.MainFrame.<init>(MainFrame.java:188)
at haven.MainFrame.main2(MainFrame.java:448)
at haven.MainFrame.lambda$main$0(MainFrame.java:487)
at java.base/java.lang.Thread.run(Thread.java:833)


Any Ideas?
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Re: Ender Client

Postby wafflecat » Mon Nov 08, 2021 2:31 pm

Marcomouse wrote:Any Ideas?


Install an older version of java, try 8
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Re: Ender Client

Postby mvgulik » Mon Nov 08, 2021 7:12 pm

Run into some other "ConcurrentModificationException" error.

Happened on first axe swing to chop down a tree.
- Chopped same tree-type just a minute ago. So that's probably not it.
-- Other than that I have no clue what other in-game thing might have triggered it.
--- (Multi-client(2): but ... characters where outside of each-others range)

Code: Select all
java.util.ConcurrentModificationException: java.util.ConcurrentModificationException
   at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
   at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
   at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:490)
   at java.base/java.util.concurrent.ForkJoinTask.getThrowableException(ForkJoinTask.java:600)
   at java.base/java.util.concurrent.ForkJoinTask.reportException(ForkJoinTask.java:678)
   at java.base/java.util.concurrent.ForkJoinTask.invoke(ForkJoinTask.java:737)
   at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateParallel(ForEachOps.java:159)
   at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(ForEachOps.java:173)
   at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:233)
   at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:497)
   at java.base/java.util.stream.ReferencePipeline$Head.forEach(ReferencePipeline.java:661)
   at haven.OCache.ctick(OCache.java:143)
   at haven.Glob.ctick(Glob.java:171)
   at haven.JOGLPanel.run(JOGLPanel.java:537)
   at java.base/java.lang.Thread.run(Thread.java:829)
Caused by: java.util.ConcurrentModificationException
   at java.base/java.util.ArrayList$Itr.checkForComodification(ArrayList.java:1043)
   at java.base/java.util.ArrayList$Itr.next(ArrayList.java:997)
   at haven.Gob$GobState.<init>(Gob.java:683)
   at haven.Gob$GobState.<init>(Gob.java:674)
   at haven.Gob.updstate(Gob.java:716)
   at haven.Gob.ctick(Gob.java:294)
   at haven.OCache.lambda$ctick$6(OCache.java:137)
   at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183)
   at java.base/java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1655)
   at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
   at java.base/java.util.stream.ForEachOps$ForEachTask.compute(ForEachOps.java:290)
   at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:746)
   at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290)
   at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1020)
   at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1656)
   at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1594)
   at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183)


... HnH Tree's don't seem to like me. ...
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