Mapper 1.9 - UI tool for working with map fragments

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Re: Mapper 1.8 - UI tool for working with map fragments

Postby Grafbredbery » Sun Nov 22, 2015 4:42 pm

romovs wrote:Took a quick look at the Linux issue and it's appears to be due to '\' character used in miscellaneous paths which of course doesn't work on unix systems.
But.. where can I find UIExtension artifact? Doesn't seem to be in the svn repo :?


Yes, this is my own UI lib, which i use for my other Java apps. Here Here is you can find some docs and links, which may interest you :)
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Re: Mapper 1.9 - UI tool for working with map fragments

Postby romovs » Sun Nov 22, 2015 4:50 pm

Thanks!
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Re: Mapper 1.9 - UI tool for working with map fragments

Postby rustles » Mon Dec 07, 2015 5:29 am

Sorry for the stupid question, but where do I find the map fragments? I'm using default client, not sure if it saves them... The Haven folder doesn't seem to have them.
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Re: Mapper 1.9 - UI tool for working with map fragments

Postby Grafbredbery » Mon Dec 07, 2015 7:50 pm

rustles wrote:Sorry for the stupid question, but where do I find the map fragments? I'm using default client, not sure if it saves them... The Haven folder doesn't seem to have them.


Default client does not save the map fragments. Just use any custom client in the "The Wizards' Tower" forum.
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Re: Mapper 1.9 - UI tool for working with map fragments

Postby rustles » Thu Dec 10, 2015 1:24 am

Grafbredbery wrote:
rustles wrote:Sorry for the stupid question, but where do I find the map fragments? I'm using default client, not sure if it saves them... The Haven folder doesn't seem to have them.


Default client does not save the map fragments. Just use any custom client in the "The Wizards' Tower" forum.


Thanks I'm using Ender's.
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Re: Mapper 1.9 - UI tool for working with map fragments

Postby subie » Thu Dec 10, 2015 5:47 am

Glad this is finally working on linux!

One thing that would be really nice is ability to draw lines between markes on the map(to map roads).

Also, why is there only 4 cave levels? shouldn't there be 5?
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Re: Mapper 1.9 - UI tool for working with map fragments

Postby rustles » Sat Dec 19, 2015 2:06 am

Guys for some reason the mapper stopped working for me for the past week. It doesn't open at all when I double click it. I tried updating java, restarting, sill doesn't work.
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Re: Mapper 1.9 - UI tool for working with map fragments

Postby Grafbredbery » Sun Dec 20, 2015 7:47 pm

subie wrote:Glad this is finally working on linux!

One thing that would be really nice is ability to draw lines between markes on the map(to map roads).

Also, why is there only 4 cave levels? shouldn't there be 5?


Tracks will be added in the new version.
Regard to the count of the cave levels. It's not a problem to add 5th level, i think it's possible to add such changes in the next version.

rustles wrote:Guys for some reason the mapper stopped working for me for the past week. It doesn't open at all when I double click it. I tried updating java, restarting, sill doesn't work.


Please, create .bat file with this content

Code: Select all
java -jar Mapper-1.9.jar


Then run Mapper via this .bat file. In the console you can see the exception or any error which occures during starting.
Also, you can post here application.log file from the Mapper directory, which may help in further investigation.
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Re: Mapper 1.9 - UI tool for working with map fragments

Postby Granger » Mon Dec 21, 2015 8:24 am

I gave the 1.9 a testdrive today, found some problems...

Win7Pro64, Core i5, 16GB RAM in the machine,
java version "1.8.0_66"
Java(TM) SE Runtime Environment (build 1.8.0_66-b18)
Java HotSpot(TM) 64-Bit Server VM (build 25.66-b18, mixed mode)

When adding ~1.5GB of tile folders in one go: Task manager showed >4GB of memory usage for the java process, endless requesters about out-of-memory, had to kill it though task manager. Adding the data in chunks (I did about 30 folders per turn in 2nd try) worked.

I guess it was then when the program lost all the markers I had set, for some reason.
Seems that it just replaced the marker.xml with a default one.
No biggie, since I was adding them from another map, nevertheless:
==> Automatic backups (some dozend generations) before writing the markers.xml seems to be a good idea, and needed!

Auto-Updating from the client (Ender) seemed to work nicely, only sometimes (seem when there were more than a handfull folders in the client map foder) it forgot that I already merged / deleted a layer and pulled it again. Maybe the list to lookup what folders from client have already been processed it so short?

Defects I found:
==> Deleting the source folder (in game client map folder) for a layer makes it unable to merge, but is is still shown and can otherwise be manipulated in the mapper (like move it around etc.).
- Maybe when building a layer always copy the source folder into the one built for the session in the mapper directory?

==> Handling of thunbnails for markers has some problems, when I added some additional ones I initially put them into marker_types - when adding the first one in the options window it deleted all images I put in there (only the default ones remained.

It looks like, given the nature of the image and marker loss I experienced, the logic deciding to write default config/resource files has a defect.


Some improvements I would like to see:

- Delete button in marker window looks to much like close button from windows (I clicked it more than once by accident), maybe another icon (trashcan) would be better?
- Display the comment field from the markers in the list please
- A way to close the marker window from keyboard would be nice
- Please a way to sort the marker types in the drop-down list, it follows no logic (is neither sorted by name, nor the order in the markers.xml file).
- Hotkey that displays the qualities next to the markers on the map would be appreciated, so one can easier grasp the situation when triangulating quality nodes
- Option to hide filtered markers on map when filtering the marker list
- Highlighting/scrolling to the active (clicked in map window) marker in the marker list would be cool
- Flashing a marker in world when hovered over by the mouse in the list, so one dosn't have to double-click it (which moves the viewpoint) to find it would be really helpful
- Ability to delete markers from the list would be a timesaver (not having to locate them on the map)
- Level 5 layer please
- Sort the layer list by name please (currently i have Base, Cave 1,3,2,4)
- When exporting (packing .zip) the option to pack (and unpack) more than one layer
- Ability to add markers (so another instance can import them even with different 0,0 of map) to the export would be great
- Ability to select an area for export and other operations like unmerge tiles (convert back into a session layer) comes into mind to deal with something that is where it dosn't belong - or you want to work on different unrelated map sections (when traveling roads for example so you just have the two ends but not the tiles in the middle)
- When adding multiple new layers (recursive directory): option to make the added layers transparent by default, or show just one of them on the map and show the next after the one shown is either merged, or moved by hand (now they are in the way and you don't see what you're doing since they stack all on the same spot)

All in all: nice tool, please keep developing it, looking forward for next version!
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Mapper 1.9 - UI tool for working with map fragments

Postby rustles » Mon Dec 21, 2015 11:23 am

NVM I just deleted all the files and ran the launcher again and it works.
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