Haven Population / Uptime Tracker

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Re: Haven Population / Uptime Tracker

Postby rogent » Tue Aug 16, 2022 4:18 pm

It worked last world, but seems to be offline now?
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Re: Haven Population / Uptime Tracker

Postby RedFox » Thu Aug 18, 2022 7:44 am

Sorry about that. I had to migrate the project to a new server, which I did a few days back, but hadn't updated the link on the forums yet, because lazy.
It's updated now, new link is - http://66.150.198.94/RedFox/Haven/Tracker.html
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Re: Haven Population / Uptime Tracker

Postby vatas » Thu Oct 26, 2023 6:45 am

Image
The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Haven Population / Uptime Tracker

Postby Hubiektyw » Mon Jan 22, 2024 4:44 pm

The tracker doesn't work for me. Is there alternative tracker?
balls
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Re: Haven Population / Uptime Tracker

Postby riker88 » Sat Feb 24, 2024 4:54 am

Its not working...
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Re: Haven Population / Uptime Tracker

Postby Robben_DuMarsch » Sun Jun 23, 2024 10:16 am

Someone should resurrect this project!
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Re: Haven Population / Uptime Tracker

Postby irongete » Sun Aug 25, 2024 1:49 pm

Robben_DuMarsch wrote:Someone should resurrect this project!

https://brodgar.io/tracker/

I don't have the historical raw data so I created a script and used this image https://www.havenandhearth.com/portal/track/dayhist to look through each pixel and figure out how many players for that day. Its not 100% accurate but its something.
Apparently that image only shows previous 4 years or so, so no data before 10 Sept 2020. From now on it will be accurate.
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Re: Haven Population / Uptime Tracker

Postby sMartins » Sun Aug 25, 2024 2:52 pm

Nice
I'd hardly call anything the Bible of our times » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Re: Haven Population / Uptime Tracker

Postby JohnBender » Sun Aug 25, 2024 8:13 pm

So out of the past 4 worlds, world 14 manged to keep the most players logging in consistently. After the new world rush 14 consistently had double the minimum players and 100% more max players daily. The numbers were steady until the end and minimums stayed in the triple digits. Whatever changes were made and stayed last world moved the needle more than anything in the past 4 worlds at least.
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Re: Haven Population / Uptime Tracker

Postby Robben_DuMarsch » Fri Sep 13, 2024 3:06 pm

JohnBender wrote:So out of the past 4 worlds, world 14 manged to keep the most players logging in consistently. After the new world rush 14 consistently had double the minimum players and 100% more max players daily. The numbers were steady until the end and minimums stayed in the triple digits. Whatever changes were made and stayed last world moved the needle more than anything in the past 4 worlds at least.


There were a lot of new time gates to the early world to extend it. With as much content as Haven has, the time gating is fine.
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