31/08/2015 04:32:59:118 [00876] | INFO | > Switched to new runtime 316F0F90.
31/08/2015 04:32:59:128 [00876] | INFO | Resizing runtime 316F0F90 on device context 2E011AE4 to 2560x1378 ...
31/08/2015 04:32:59:131 [00876] | INFO | Recreated effect environment on runtime 316F0F90.
31/08/2015 04:32:59:132 [00876] | INFO | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
31/08/2015 04:32:59:132 [00876] | INFO | > Cleaning up runtime 316F0F90 ...
31/08/2015 04:32:59:139 [00876] | INFO | Redirecting 'wglMakeCurrent(2E011AE4, 00020000)' ...
31/08/2015 04:32:59:139 [00876] | WARN | > Window class style of window 0023070C is missing 'CS_OWNDC' flag.
I've no idea what this means but this is the developers answer to what is happening.
"OpenGL games which make excessive use of wglMakeCurrent are not compatible with ReShade (it shows itself in an infinite loading loop)."
So...I'm not all that tech savvy when it comes to open gl or java, or the limits of what can be modded in a game like this, but would it be possible for someone with the know how to make a client which doesnt have this incompatibility.
For those of you that arent familiar with reshade, its essentially a generic version of enb which works on most games and can do a lot more. Its basically photoshop for games, in laymans terms. Heres a couple of pics of what it can do.
Fallout 3
Supreme Commander
Attila Total War
Apologies for the massive images..I've no idea how to make them smaller.