I've opened the windows.json and it contain what it look like coordinates of my builded equipment. why?
Also, why are they decompressed? if they are decompressed ofc.
Call me lazy bastard but pls someone

pedorlee wrote:Since the basic client its just one file and the clients are composed by more files I supose its because they are decompressed objects. Is it like that?
I've opened the windows.json and it contain what it look like coordinates of my builded equipment. why?
Also, why are they decompressed? if they are decompressed ofc.
Call me lazy bastard but pls someone
pedorlee wrote:I downloaded a custom client and saw all these files. I opened windows.json and it has mysterious things inside it, what are they? Also why is it decompressed?
borka wrote:The vanilla client isn't just one file ... you open autohaven.jnlp which directs Java to dl more needed files (open autohaven.jnlp with Notepad to look into) into Java Cache ( you can look into it via Java CPL-> General Tab-> Temporary Internetfiles ->View) ... also while playing extra res files getting downloaded and also stored in Java Cache and user/.haven/hafen Cache (in simple words) ... but i didn't find a windows.json - neither in downloaded vanilla nor in the vanilla source code
Post that windows.json and tell what do you mean with decompressed ?!?
czaper2 wrote:windows.json stores the coordinates for windows inside the custom client. It's a settings file, those aren't normally compressed.
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